College: | E&E |
Spell Type: | Arcane Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Sphere of Invisibility |
Multiple: | 385 |
Range: | Touch |
Duration: | Special |
Base Chance: | 60 |
Components: | Verbal, Somatic |
Saving Throw: | None |
Prerequisites: | Spell Memory 10, Spell Energy 10, Invisibility 22, Quickness 22 |
This spell confers invisibility upon all creatures within 10 feet of the recipient. Gear carried and light sources are included, but any light emitted is still visible. The center of the effect is mobile with the recipient. Those affected by this spell cannot see each other unless the caster is rank 10. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) that attack negate the invisibility only for themselves. If the spell recipient attacks, the Sphere of Invisibility is broken for all.
Duration is dependent on rank:
Rank | Duration |
1 | 1 hour |
2 | 2 hours |
3 | 3 hours |
4 | 4 hours |
5 | 5 hours |
6 | 6 hours |
7 | 12 hours |
8 | 18 hours |
9 | 24 hours |
10 | 48 hours |
|
Effect Category: | Illusion |
Effect: | Invisible to sight until attack |
Base Cost: | 140 |
Modifiers: |
Area of Effect: | Small area (.5) | 0.5 |
Cast Chance: | 60 | 1.6 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 1 hour per rank | 1.75 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | Touch | -0.25 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 679 |
Recommended Cost
(cost after disadvantages): | 388 |