Blue Mountain
Web of Entanglement
College:E&E
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Web of Entanglement
Multiple:120
Range:15 feet per rank
Duration:2 rounds per rank
Base Chance:35
Components:Verbal, Somatic
Saving Throw:Luck - Negates
The caster projects a sticky web from his fingertips. Any objects or individuals immediately between the caster and the target of the spell (along the 5 foot wide flight path of the web) will be struck by the web and ensnared if they fail a Luck Save. Ensnared characters cannot move, but can make an effort to break free every round.

To break free of a web of entanglement, the trapped character must make a Bend Bars roll. The roll is reduced by (rank - 10). Thus, at ranks 1 through 9, the target gains a bonus to their Bend Bars roll. At rank 10, they must make a straight Bend Bars roll. At ranks 11 and higher, they suffer a penalty. If their chance of success is 0 or less, they have no hope of breaking free on their own and must wait for the spell duration to end or for someone to help them. One attempt per round can be made to break free. If the roll is made by half or less, the target has half the round remaining to act. Otherwise it takes a full round to break free.

Note that a Web of Entanglement was never intended to hold creatures with greater than human strength. Those with a STR of 26 or higher suffer no rank penalty to their chance of breaking free and also gain a bonus of ((STR - 25) x 5) to their Bend Bars roll. Thus, someone with a 27 STR (Bend Bars of 40%) would have a 50% chance to break free each round.

Alternately, someone who is not ensnared by the web can cut them free with an edged weapon by causing 10 + rank damage to the web. Thus, if the web was cast by a rank 15 caster, someone not ensnared by the web can cut per person free when they have done a total of 25 points of damage with a bladed weapon. The person providing assistance is allowed their normal number attacks per round but any roll of 96 - 100 means that they have damaged both the webs and the person trapped (same damage to both). By making half their normal number of attacks (rounded up), the person providing assistance only hurts the person trapped on a natural 100 roll.

Once the spell has been invoked, and the webs cast, they only affect those who are in the path at the time they are cast. Excess webs fizzle and vanish leaving only those affected covered in the webs. The webs are not sticky. Someone not affected by the original spell can touch someone covered in the webs and will not be affected by them.

The webs are less effective against larger than man-sized creatures as the path of the webs is not sufficient to completely cover them. Large creatures are allowed a 3x STR roll every round to break free. Giant creatures are allowed a 5x STR roll immediately after the webs are cast and, if failed, every round thereafter to break free.
Effect Category:Combat
Effect:Entanglement
Base Cost:90
Modifiers:
Area of Effect:Small area (.5)0.5
Cast Chance:350.6
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:2 rounds per rank0.1
Immunity:No Immunity0
List:List Appropriate0
Range:15 feet per rank0.5
Reliability:Mostly reliable0
Resistance:Save negates-0.5
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
243
Recommended Cost
(cost after disadvantages):
121