Blue Mountain
Illuminati
College:Disenchanting Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Illuminati
Multiple:760
Range:50 (+20/rank) ft
Duration:2 (+ rank) rounds
Base Chance:60
Components:Verbal
Saving Throw:Special
Prerequisites:Spell Memory 12, Spell Energy 12, Nondetection 22, Nullify Magic 22
All magical items, spells and effects within range begin to glow and continue to glow for the duration of the spell. The light level is a reflection of the power of the magic. For example, a level 1 item glows faintly while a level 10 item glows with the intensity of a 100 watt light bulb. The light bulb analogy should be used for each item (i.e., a level 1 item glows with the intensity of a 10 watt light bulb; a level 6 item as a 60 watt light bulb, etc.).

As rank improves, other effects are possible.

Rank
Ability
Description
7
Exclude Self
The mage can choose to exclude items the he is wearing or carrying.
8
Private View
The mage can choose to have the effect only visible to himself.
9
Exclude Others
The mage can choose to exclude items that designated targets (up to 5 at rank 9, 10 at rank 10) are wearing or carrying.
10
Illuminati
The magic items radiate heat, causing 1 point of damage to the wearer or bearer per level of magic. For example, if a target is carrying a level 4 magic item and a level 6 magic item, he would take 10 points of damage per round until he divested himself of the items, the Illuminati effect ended, or he moved out of range. A save is allowed each round for half damage.
Effect Category:Sense
Effect:Illuminati
Base Cost:200
Modifiers:
Area of Effect:Very large area (1.5)1.5
Cast Chance:601.6
Casting Time:Normal spell0
Components:See Components Above-0.25
Duration:1 round per rank0
Immunity:No Immunity0
List:List Appropriate0
Range:25 feet per rank0.65
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
950
Recommended Cost
(cost after disadvantages):
760