Blue Mountain
Tunneling
College:Earth Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Tunneling
Multiple:240
Range:2 feet per rank
Duration:Special
Base Chance:20
Components:Verbal, Somatic
Saving Throw:None
The caster creates a circular opening or tunnel 10 feet in diameter and 20 feet deep in a wall, ceiling, floor, ground surface, cliff face, etc. The caster may add 3 feet to either the depth or radius per rank. This is a VERY noisy spell. The rocks and dirt from the excavated area fly out of the area of effect and pile up behind the mage casting the spell.

This spell takes 2 rounds per rank to cast as the mage must stand in front of the area being tunnelled and control the area of the magical "drill". None of the flying debris will hit the mage but anyone else will suffer 2d6 (+1 per rank) damage each round from flying debris. This damage is reduced by armor protection. This damage applies to all targets in front of, and within 30 feet of the entrance to the newly forming tunnel.
Effect Category:Movement
Effect:Tunneling
Base Cost:300
Modifiers:
Area of Effect:Small area (.5)0.5
Cast Chance:200
Casting Time:Long spell-0.5
Components:See Components Above-0.5
Duration:2 rounds per rank0.1
Immunity:No Immunity0
List:List Appropriate0
Range:5 feet per rank0
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
480
Recommended Cost
(cost after disadvantages):
240