Blue Mountain
Forget
College:Sorceries of the Mind
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Forget
Multiple:105
Range:10 feet per rank
Duration:Immediate
Base Chance:25
Components:Verbal, Somatic
Saving Throw:Mental - Special
This spell may be used in one of two ways.

Forget Time
By means of this use of the Forget spell, the spellcaster causes from 1 to 4 creatures within a 20 foot diameter area to forget the events of the previous round (the one round of time previous to the utterance of the spell). For every three ranks, another round of past time is forgotten. This does not negate charm, suggestion, geas, quest, or similar spells, but it is possible that the being who placed such magic upon the recipient could be forgotten. From one to four creatures can be affected, at the discretion of the caster. If only one is to be affected, the recipient saves vs. spell with a -10 penalty; if two, they save with -5 penalties; if three or four are to be affected, they save normally. A priest's heal or restoration spell, if specially cast for this purpose, will restore the lost memories, as will a limited wish or wish, but no other means will do so.

Forget Spells
By means of this use of the Forget spell, the spellcaster causes a cleric or mage to forget some of their spells. If the caster has seen the target cast a certain spell, he may target that spell. Otherwise lost spells are determined randomly. The target is allowed a mental save versus this effect. Compare the result to the table below:

Save ResultSpells Lost
Grievous SuccessNo spells lost
Critical SuccessOne spell of the target's choice is lost
SuccessOne random spell is lost
FailureTarget loses (caster's rank/3; round up) spells. Determine randomly.
96-100As failure but lost spells determined by caster.

Target's protected by a Mind Cloak, or appropriate Circle of Protection (GK Spells, Greater Circle), are not affected by this spell.
Effect Category:Mental
Effect:Moderate mental effect
Base Cost:100
Modifiers:
Area of Effect:Less than 5 targets0.5
Cast Chance:250.2
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:Instant0
Immunity:Very few are immune to spell-0.25
List:List Appropriate0
Range:10 feet per rank0.4
Reliability:Mostly reliable0
Resistance:Save for half effect-0.25
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
210
Recommended Cost
(cost after disadvantages):
105