Spelljammer
Ice Storm
College:Air Magics
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Ice Storm
Multiple:375
Range:50 feet per rank
Duration:Special
Base Chance:50
Components:Verbal, Somatic
Saving Throw:None
Prerequisites:Spell Memory 8, Spell Energy 8, Freezing Wind 22
This spell can have one of two effects, at the caster's option; Ice Storm or Sleet Storm

Ice Storm
Great hail stones pound down for one round and inflict 3d10 points of damage to any creatures within the area of effect. The area of effect is dependent on rank. The caster can choose any radius from 20 foot to their maximum, if higher than 20 foot.

Rank
Area of Effect
1
20 ft radius
2
25 ft radius
3
30 ft radius
4
35 ft radius
5
40 ft radius
6
45 ft radius
7
50 ft radius
8
60 ft radius
9
75 ft radius
10
100 ft radius


Sleet Storm
Driving sleet falls in an 80-foot-diameter area for one round per rank. The sleet blinds creatures within its area for the duration of the spell and causes the ground in the area to be icy, slowing movement by 50% and making it 50% probable that a creature trying to move in the area slips and falls. The sleet also extinguishes torches and small fires.

Note that either form of this spell will negate a heat metal spell.
Effect Category:Damage
Effect:Significant Fixed Damage
Base Cost:150
Modifiers:
Area of Effect:Medium area (.75)0.75
Cast Chance:501.2
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:Instant0
Immunity:No Immunity0
List:List Appropriate0
Range:50 feet per rank0.8
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
562
Recommended Cost
(cost after disadvantages):
374