Blue Mountain
Night Vision
College:Dark Magics
Spell Type:Talent
Special Classification:None
Spell Rank Limit:22
Name:Night Vision
Multiple:70
Range:5 feet per rank
Duration:Continuous
Base Chance:NA
Components:
Saving Throw:None
The mage has the ability to see at night with the same vision (near perfect) as a cat. However, everything will appear monochromatic and somewhat distorted (geometrical). The higher the rank the less distorted the vision will be. Although this vision is similar to ultravision, it works underground in complete darkness. Maximum range is 5 feet per rank but anything beyond half of maximum range is somewhat indistinct such that the mage will not be able to identify it beyond general class (large humanoid, small quadraped). At half range or less, the mage can attempt a skill roll at ((PER - 15) x 3) + (Rank x 5) to identify heat sources they see.

At rank 11, the mage can use this talent to see through magical darkness spells. Range is 5 feet, plus 1 foot per rank above 10th. At half range or less, the mage can attempt a skill roll (as above) to identify a specific person or make out details of an object enough to tell two similar objects or people apart. Range is doubled if the darkness was created by the mage using this talent.
Effect Category:Sense
Effect:Night Vision
Base Cost:25
Modifiers:
Area of Effect:1 target0
Cast Chance:Automatic Success2
Casting Time:Normal spell0
Components:See Components Above0
Duration:Persistent1
Immunity:No Immunity0
List:List Appropriate0
Range:Self Only-0.5
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
100
Recommended Cost
(cost after disadvantages):
66