College: | Lay Healer |
Spell Type: | General Knowledge Ritual |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Conjure Healing Ingredients |
Multiple: | 75 |
Range: | 1 mile per rank |
Duration: | Immediate |
Base Chance: | 10 |
Components: | Verbal, Somatic, Material |
Saving Throw: | None |
In order for a Lay Healer to cast their Cure Wounds spell, they must have healing ingredients. There are three common ways to acquire these ingredients:
- Buy them from an apothecary
- Find them in the wild
- Conjure them with this ritual
1. Buy them from an Apothecary - Cost is generally about 10 silver each (1 set of ingredients).
2. Find them in the wild - This method requires Plant and Herb Lore skill. There is not a single type of plant or herb that these ingredients come from. The ingredients can be compiled from a wide variety of different types of plants and herbs. If the mage spends a full day of searching in an abundant environment with lots of plants and herbs, they may attempt a Plant and Herb Lore roll (Recognize Mundane Plant) to find 1d6 sets of ingredients with a successful roll (1d2 for partial, 1d4 for near and 2d6 for absolute).
3. Conjure them with this ritual - Casting this ritual will conjure a limited number of ingredients depending on rank, as indicated below. Note that the ingredients must be present within the area of effect. If this ritual is cast in a desert with little to no plants, the GM may impose a penalty or rule that less ingredients, and possibly none, are conjured. If there is a woodland area within the area of effect, the GM will usually assume normal chances of success with no modifiers.
Rank | Number of Ingredients |
1-5 | 1d3 |
6-10 | 1d4 |
11-15 | 1d6 |
16-19 | 1d8 |
20-21 | 1d10 |
22 | 1d12 |
At rank 5 and above, two rolls are made and the better roll is used.
This ritual takes 1 hour to cast. It requires 100 sp worth of copper, silver, gold or platinum to cast. The metal melts and vanishes as the ritual progresses. |
Effect Category: | Summon |
Effect: | Summon Specific Object |
Base Cost: | 75 |
Modifiers: |
Area of Effect: | 1 target per 2 ranks | 1 |
Cast Chance: | 10 | -0.5 |
Casting Time: | Short ritual | -1 |
Components: | See Components Above | -1 |
Duration: | Instant | 0 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | 1 mile per rank | 1.5 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 262 |
Recommended Cost
(cost after disadvantages): | 74 |