Blue Mountain
Undeath
College:Necromancy
Spell Type:Special Knowledge Ritual
Special Classification:None
Spell Rank Limit:22
Name:Undeath
Multiple:240
Range:0
Duration:Permanent
Base Chance:10
Components:Verbal, Somatic
Saving Throw:None
The mage may become an Undead by employing this ritual. Once he joins the ranks of Undead, he may not reverse the effect. The mage must draw a circle of protection and a pentacle(see below) and remain within it throughout the ritual. The ritual takes 48 hours to perform. During the course of the ritual, the mage must murder an entity of his own race who occupies the circle with him. The entity may be bound, but must be conscious during the murder. Upon the performance of the murder, a Wight appears over the corpse at ranks 1-15, or a wraith at 16-22. This Undead becomes chained to the place in which the murder was committed until freed by someone other than the mage entering or leaving the circle of protection. Upon being released, the Undead will hunt the mage and attempt to terminate his existence in revenge. Once the murder is performed, the Mage’s player checks to determine if it was a success. If it is a success, the mage joins the ranks of Undead as a Greater Undead of his choice. He may leave the circle of protection without releasing the Undead imprisoned within. If the result is not a success and the mage fails to become Undead, the Undead imprisoned therein will be released if the mage attempts to leave the circle of protection. If 98-100 is rolled, the ritual backfires and the Undead will be released and will attack the mage inside the circle of protection (which will be broken and will not keep the Undead imprisoned).
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
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Recommended Cost
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