Blue Mountain
Magic Weapon
College:Battle Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Magic Weapon
Multiple:225
Range:Touch
Duration:5 rounds per rank
Base Chance:20
Components:Verbal, Somatic
Saving Throw:None
The mage enchants a weapon, causing the weapon to act as an enchanted weapon, as indicated below. This spell may be cast on a magical weapon, but the bonus is not cumulative. Use the bonus for the spell or the weapon, whichever is higher.

Rank
Effect
1-12
+1 Weapon (+5 SC, +1 Damage)
13-21
+2 Weapon (+10 SC, +2 Damage)
22
+3 Weapon (+15 SC, +3 Damage)

If a critical success is rolled, the effect may be increase by +1. If grievous success is rolled, the effect may be increased by +2.

This spell requires a weapon to enchant. It cannot be used with natural weaponry.
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
(cost after advantages):
Recommended Cost
(cost after disadvantages):