The caster may cause the temperature of one 15 foot cube to rise by 2 degrees per rank, or he may concentrate the spell on a single object. If he concentrates the spell on a single object, the spell will cause that object to heat up at a rate of 5 degrees per round. This spell will only work on metals. If used on metal armor that a target is wearing, they are entitled to a Magic Save. If failed, they suffer 2d6 damage per round. They may attempt a Normal Save each round for half damage. Additionally, the END cost for activities (casting spells, increasing damage, running, etc.) is increased by 50%.
Compare the Magic save to the table below.
Save | Effect |
Failed | Per spell description |
Save Succeeds | As per spell description but damage is 1d6 per round (Normal save each round for half damage). |
Saves Succeeds by Half | No damage but END costs increased by 25%. |
Critical Success on Save | No effect. |
Grievous Success on Save | No effect. |
|