Blue Mountain
Melt Metal
College:Necromancy
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Melt Metal
Multiple:100
Range:5 feet per rank
Duration:1 round per rank
Base Chance:35
Components:Verbal, Somatic
Saving Throw:Magic - Reduced Effect
The caster may cause the temperature of one 15 foot cube to rise by 2 degrees per rank, or he may concentrate the spell on a single object. If he concentrates the spell on a single object, the spell will cause that object to heat up at a rate of 5 degrees per round. This spell will only work on metals. If used on metal armor that a target is wearing, they are entitled to a Magic Save. If failed, they suffer 2d6 damage per round. They may attempt a Normal Save each round for half damage. Additionally, the END cost for activities (casting spells, increasing damage, running, etc.) is increased by 50%.

Compare the Magic save to the table below.

SaveEffect
FailedPer spell description
Save SucceedsAs per spell description but damage is 1d6 per round (Normal save each round for half damage).
Saves Succeeds by HalfNo damage but END costs increased by 25%.
Critical Success on SaveNo effect.
Grievous Success on SaveNo effect.
Effect Category:Damage
Effect:Moderate fixed damage
Base Cost:75
Modifiers:
Area of Effect:1 target0
Cast Chance:350.6
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:1 round per rank0.75
Immunity:No Immunity0
List:List Appropriate0
Range:5 feet per rank0
Reliability:Mostly reliable0
Resistance:Save for half effect-0.25
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
176
Recommended Cost
(cost after disadvantages):
100