Spelljammer
Fumble
College:Transformation Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Fumble
Multiple:140
Range:15 feet per rank
Duration:1 round per rank
Base Chance:25
Components:Verbal, Somatic
Saving Throw:Special
When a fumble spell is cast, the wizard creates a 30 foot diameter area in which all creatures suddenly become clumsy and awkward. Running creatures trip and fall, those reaching for an item drop it, those employing weapons likewise awkwardly drop them, etc. Recovery from a fall or picking up a fumbled object typically requires a successful magic save and takes one round. Note that breakable items might suffer damage when dropped. A subject succeeding with his saving throw can act freely that round, but if he is in the area at the beginning of the next round, another saving throw is required. Alternatively, the spell can be cast at an individual creature. Failure to save means the creature is affected for the spell's entire duration; success means the creature is slowed (see the Slow spell).
Effect Category:Physical
Effect:Slow
Base Cost:130
Modifiers:
Area of Effect:Small area (.5)0.5
Cast Chance:250.2
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:1 round per rank0
Immunity:No Immunity0
List:List Appropriate0
Range:15 feet per rank0.5
Reliability:Mostly reliable0
Resistance:Save negates-0.5
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
286
Recommended Cost
(cost after disadvantages):
143