Blue Mountain
Chill Touch
College:Necromancy
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Chill Touch
Multiple:130
Range:0
Duration:1 round per rank
Base Chance:25
Components:Verbal, Somatic
Saving Throw:Normal - Reduced Effect
When the caster completes this spell, a blue glow encompasses his hand or wielded weapon. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack (which must hit, but need not cause damage through the target's protection). The touched creature must roll a successful Normal saving throw or suffer 1d6 points of damage and lose 1 point of Strength. Creatures not rated for Strength suffer a -5 penalty to their strike chance for every successful hit. Lost Strength returns at the rate of 1 point per hour. Damage must be cured magically or healed naturally.

This spell has a special effect on undead creatures. Undead touched by the caster suffer no damage or Strength loss, but they must successfully save vs. magic or flee for 1d4 rounds + 1 round per rank.

Note that the target must make their save each time they are hit. If the mage gets multiple attacks per round, this may require multiple saves per round.

The spell lasts for 1 round per rank. The mage may only cast the spell on himself or his own weapon.

See below for save effect

SaveEffect
FailedAs per spell description.
Save SucceedsDamage is 1d4 and the target is allowed a separate save vs the STR drain. Any degree of success means no drain for that attack.
Saves Succeeds by HalfSuffer 1d4 damage but no drain.
Critical Success on SaveNo effect.
Grievous Success on SaveNo effect.
Effect Category:Curse
Effect:Stat reduction (1d6)
Base Cost:150
Modifiers:
Area of Effect:1 target0
Cast Chance:250.2
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:1 round per rank0
Immunity:No Immunity0
List:List Appropriate0
Range:Touch-0.25
Reliability:Mostly reliable0
Resistance:Save negates-0.5
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
180
Recommended Cost
(cost after disadvantages):
80