College: | Necromancy |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Hand of Death |
Multiple: | 400 |
Range: | 15 feet per rank |
Duration: | Special |
Base Chance: | 30 |
Components: | Verbal, Somatic |
Saving Throw: | Normal - Special |
The mage causes any single target to sense the mage's hand squeezing his heart or similar organ to a pulp. The specific effect depends on the results of the Normal save. The spell remains in effect so long as the mage concentrates and does nothing else. The mage must maintain line of sight on the target. During this time the mage must make visible squeezing motions with his hand to simulate the squeezing of the victim's organs.
Save | Effect |
Failed | Suffer 1d8 damage per round that the mage concentrates and has line of sight on the victim. Neither Protection nor Damage Reduction help against this damage. The target also suffers a -10 to all activities until the effect ends. |
Save Succeeds | As Failed except damage is 1d6 and activity penalty is -5. The effect ends when the caster loses line of sight, or after 5 rounds, whichever comes first. |
Saves Succeeds by Half | As Succeeds but damage is 1d4 and lasts a maximum of 3 rounds. |
Critical Success on Save | 1d4 damage and -5 activity penalty until the end of the next round. |
Grievous Success on Save | No effect. |
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Effect Category: | |
Effect: | |
Base Cost: | 0 |
Modifiers: |
Area of Effect: | 1 target | |
Cast Chance: | 20 | |
Casting Time: | Normal spell | |
Components: | See Components Above | |
Duration: | Instant | |
Immunity: | No Immunity | |
List: | List Appropriate | |
Range: | 5 feet per rank | |
Reliability: | Mostly reliable | |
Resistance: | No save | |
Visibility: | No visibility modifier | |
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Active Cost
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Recommended Cost
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