Blue Mountain
Wish
College:General Spells
Spell Type:Arcane Spell
Special Classification:None
Spell Rank Limit:10
Name:Wish
Multiple:2000
Range:Any
Duration:Special
Base Chance:1
Components:Verbal
Saving Throw:Special
Prerequisites:Spell Memory 18, Spell Energy 18, 8 SK spells at rank 22, 4 Arcane spells at rank 10
A Wish spell is the most potent spell available to a mage but is a very difficult spell. It will fulfill literally, but only partially or for a limited duration if less than rank 10, the utterance of the spellcaster. At less than rank 10, this spell is generally known as a Limited Wish, only attaining the status of a true Wish spell when the caster reaches rank 10 with this spell.

Thus, the actuality of the past, present, or future might be altered (but possibly only for the wizard unless the wording of the spell is most carefully stated) in some limited manner. The use of a limited wish will not substantially change major realities, nor will it bring wealth or experience merely by asking. The spell can, for example, restore some hit points (or all hit points for a limited duration) lost by the wizard. It can reduce opponent hit probabilities or damage, increase duration of some magical effect, cause a creature to be favorably disposed to the spellcaster, mimic a General or Special Knowledge spell, and so on. Greedy desires usually end in disaster for the wisher. Casting time is based on the time spent preparing the wording for the spell (clever players decide what they want to say before using the spell). Normally, the casting time is one round (most of it being taken up by deciding what to say).

The following table indicates some uses for a Limited Wish (this spell cast at ranks 1-9).

Rank
Heal SelfHeal One OtherHeal ManyStat Increase (+1)Stat Increase (+2)New Knowledge/Skill
1
Cure Light Wounds1 day6 hoursRank 3 for 1 hour
2
Cure Serious WoundsCure Light Wounds5 days1 dayRank 3 for 6 hours
3
Cure Serious WoundsCure Light Wounds (1 per rank)10 days3 daysRank 4 for 1 day
4
Cure Critical Wounds15 days6 daysRank 5 for 1 day
5
Cure Critical Wounds20 days10 daysRank 6 for 2 days
6
HealCure Serious Wounds (1 per 2 ranks)1 month15 daysRank 7 for 2 days
7
Heal3 months20 daysRank 8 for 5 days
8
6 months1 monthRank 9 for 5 days
9
Cure Critical Wounds (1 per 3 ranks)1 year2 monthsRank 10 for 5 days of
Rank 5 for 1 month

Each time a Limited Wish is used, the mage loses 1 point of MA. The lost point will return after 1 month.

At rank 10, this spell becomes a full Wish, a more potent version of a Limitied Wish.

A rank 10 version of this spell can duplicate any of the above abilities and then some. Any use of a full Wish, that has a permanent effect (other than healing) causes the loss of 1d6 MA which will recover at a rate of 1 point per month. However, there is a chance 10% chance that one of the lost points will never recover, and will be permanently lost.

Discretionary power of the DM is necessary in order to maintain game balance. For example, wishing another creature dead is grossly unfair; the DM might well advance the spellcaster to a future period in which the creature is no longer alive, effectively putting the wishing character out of the campaign.
Effect Category:Enchantment
Effect:Wish
Base Cost:1500
Modifiers:
Area of Effect:1 target0
Cast Chance:1-1
Casting Time:Normal spell0
Components:See Components Above-0.25
Duration:Instant0
Immunity:No Immunity0
List:List Appropriate0
Range:Unlimited2
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
4500
Recommended Cost
(cost after disadvantages):
2000