A Wish spell is the most potent spell available to a mage but is a very difficult spell. It will fulfill literally, but only partially or for a limited duration if less than rank 10, the utterance of the spellcaster. At less than rank 10, this spell is generally known as a Limited Wish, only attaining the status of a true Wish spell when the caster reaches rank 10 with this spell.
Thus, the actuality of the past, present, or future might be altered (but possibly only for the wizard unless the wording of the spell is most carefully stated) in some limited manner. The use of a limited wish will not substantially change major realities, nor will it bring wealth or experience merely by asking. The spell can, for example, restore some hit points (or all hit points for a limited duration) lost by the wizard. It can reduce opponent hit probabilities or damage, increase duration of some magical effect, cause a creature to be favorably disposed to the spellcaster, mimic a General or Special Knowledge spell, and so on. Greedy desires usually end in disaster for the wisher. Casting time is based on the time spent preparing the wording for the spell (clever players decide what they want to say before using the spell). Normally, the casting time is one round (most of it being taken up by deciding what to say).
The following table indicates some uses for a Limited Wish (this spell cast at ranks 1-9).
Each time a Limited Wish is used, the mage loses 1 point of MA. The lost point will return after 1 month.
At rank 10, this spell becomes a full Wish, a more potent version of a Limitied Wish.
A rank 10 version of this spell can duplicate any of the above abilities and then some. Any use of a full Wish, that has a permanent effect (other than healing) causes the loss of 1d6 MA which will recover at a rate of 1 point per month. However, there is a chance 10% chance that one of the lost points will never recover, and will be permanently lost.
Discretionary power of the DM is necessary in order to maintain game balance. For example, wishing another creature dead is grossly unfair; the DM might well advance the spellcaster to a future period in which the creature is no longer alive, effectively putting the wishing character out of the campaign. |