College: | E&E |
Spell Type: | Special Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Charm Monster |
Multiple: | 225 |
Range: | 15 feet per rank |
Duration: | 5 minutes per rank |
Base Chance: | 15 |
Components: | Verbal, Somatic |
Saving Throw: | Mental - Reduced Effect |
This spell is similar to the General Knowledge spell Charm except that it can affect not only humans, demi-humans and humanoids, but all manner of monsters that have an intelligence of 1 or higher. If save is missed the victim of the spell will see the caster as his true friend and will readily accept most suggestions. Sworn enemies of the caster (or his race) will not be affected by this spell.
The caster's rank with Charm Monster cannot exceed his rank with Charm. |
Effect Category: | Mental |
Effect: | Charm entity |
Base Cost: | 200 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 15 | -0.25 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 5 minutes per rank | 0.75 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | 15 feet per rank | 0.5 |
Reliability: | Mostly reliable | 0 |
Resistance: | Save for half effect | -0.25 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 450 |
Recommended Cost
(cost after disadvantages): | 225 |