Blue Mountain
Slow
College:E&E
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Slow
Multiple:165
Range:15 feet per rank
Duration:1 round per rank
Base Chance:20
Components:Verbal, Somatic
Saving Throw:Magic - Negates
The spell affects 1 target plus 1 per 2 ranks. All targets must be within a 120 degree arc in front of the mage and easily seen my him. The mage targets one entity and then all other targets must be within 60 degrees of that target on either side. All entities subject to this spell have their running, crawling, flying, or swimming halved and have the time it takes them to do anything doubled.

For combat, that means that someone who normally gets 2 attacks per round, gets 1 attack per round. Someone who normally gets 3 attacks per round, gets 3 attacks per 2 rounds (1 attack the first round, 2 attacks the second round, 1 attack the third round, etc.).

For mages and clerics, casting times are doubled. If a spell can normally be cast in 1 round, it takes 2 rounds.

Note that targets can only be under the effect of a single Slow effect at one time. Multiple Slow spells or effects do not compound.
Effect Category:Physical
Effect:Slow
Base Cost:130
Modifiers:
Area of Effect:1 target per 2 ranks1
Cast Chance:200
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:1 round per rank0
Immunity:No Immunity0
List:List Appropriate0
Range:15 feet per rank0.5
Reliability:Mostly reliable0
Resistance:Save negates-0.5
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
325
Recommended Cost
(cost after disadvantages):
162