College: | Air Magics |
Spell Type: | General Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Shocking Grasp |
Multiple: | 80 |
Range: | Touch |
Duration: | Special |
Base Chance: | 40 |
Components: | Verbal, Somatic |
Saving Throw: | None |
When the wizard casts this spell, he develops a powerful electrical charge that gives a jolt to the creature touched. The spell remains in effect for one round per rank of the caster or until it is discharged by the caster touching another creature. The shocking grasp delivers 1d4 points of damage per two ranks of the wizard (1d4 at ranks 1-2, 2d4 at ranks 3-4, etc.). While the wizard must come close enough to his opponent to lay a hand on the opponent's body or upon an electrical conductor that touches the opponent's body, a like touch from the opponent does not discharge the spell. |
Effect Category: | Damage |
Effect: | 1d4 per 2 ranks |
Base Cost: | 80 |
Modifiers: |
Area of Effect: | 1 target | 0 |
Cast Chance: | 40 | 0.8 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | Instant | 0 |
Immunity: | No Immunity | 0 |
List: | List Appropriate | 0 |
Range: | Touch | -0.25 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 144 |
Recommended Cost
(cost after disadvantages): | 82 |