Blue Mountain
Shocking Grasp
College:Air Magics
Spell Type:General Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Shocking Grasp
Multiple:80
Range:Touch
Duration:Special
Base Chance:40
Components:Verbal, Somatic
Saving Throw:None
When the wizard casts this spell, he develops a powerful electrical charge that gives a jolt to the creature touched. The spell remains in effect for one round per rank of the caster or until it is discharged by the caster touching another creature. The shocking grasp delivers 1d4 points of damage per two ranks of the wizard (1d4 at ranks 1-2, 2d4 at ranks 3-4, etc.). While the wizard must come close enough to his opponent to lay a hand on the opponent's body or upon an electrical conductor that touches the opponent's body, a like touch from the opponent does not discharge the spell.
Effect Category:Damage
Effect:1d4 per 2 ranks
Base Cost:80
Modifiers:
Area of Effect:1 target0
Cast Chance:400.8
Casting Time:Normal spell0
Components:See Components Above-0.5
Duration:Instant0
Immunity:No Immunity0
List:List Appropriate0
Range:Touch-0.25
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
144
Recommended Cost
(cost after disadvantages):
82