College: | Dark Magics |
Spell Type: | General Knowledge Spell |
Special Classification: | None |
Spell Rank Limit: | 22 |
Name: | Flare |
Multiple: | 40 |
Range: | 50 feet per rank |
Duration: | 2 rounds per rank |
Base Chance: | 10 |
Components: | Verbal, Somatic |
Saving Throw: | None |
A small sphere of dim light shoots from the caster's hand to the fullest extent of its range and explodes into light illuminating a 25 foot per rank radius globe. It will burn with a bright light that illuminates the area with a light equal to a cloudy day. The light will slowly drift to the ground during the duration of the spell. When the duration is up, the flare has reached the ground and gone out.
If the spell hits any sort of obstruction before it has traveled its full distance, the spell fizzles. |
Effect Category: | Illusion |
Effect: | Light |
Base Cost: | 25 |
Modifiers: |
Area of Effect: | Very large area (1.5) | 1.5 |
Cast Chance: | 10 | -0.5 |
Casting Time: | Normal spell | 0 |
Components: | See Components Above | -0.5 |
Duration: | 2 rounds per rank | 0.1 |
Immunity: | No Immunity | 0 |
List: | Cannot cast in sunlight, -10 in shade | -0.25 |
Range: | 50 feet per rank | 0.8 |
Reliability: | Mostly reliable | 0 |
Resistance: | No save | 0 |
Visibility: | No visibility modifier | 0 |
|
Active Cost
(cost after advantages): | 85 |
Recommended Cost
(cost after disadvantages): | 37 |