Spelljammer
Maelstrom
College:Water Magics
Spell Type:Special Knowledge Spell
Special Classification:None
Spell Rank Limit:22
Name:Maelstrom
Multiple:280
Range:50 feet per rank
Duration:1 round per 2 ranks
Base Chance:10
Components:Verbal, Somatic
Saving Throw:Magic - Special
The mage creates a horrifying watery vortex with a diameter of 2 feet per rank which exists entirely within the spells range. All objects and entities within the vortex must attempt a magic save. If the save is failed, they suffer 1d4 damage per rank and are sucked into the vortex and down to the sea bottom. Those who save suffer half damage and are thrown out of the maelstrom 5d6+10 feet in a random direction.

All those within 10 feet must save or they get sucked towards the vortex and take 1d4 damage per two ranks. Those who save take half damage and are not sucked towards the vortex but, if they are still in the area the following round, they must make another save. Those who fail their save must make a second Magic Save or they are sucked down also.

This spell will only be effective if cast over a large body of water (sea, ocean, or large lake).

Those sucked down can attempt to swim to the surface if they have the appropriate skills and are not weighted down with heavy packs and armor.
Effect Category:
Effect:
Base Cost:0
Modifiers:
Area of Effect:1 target
Cast Chance:20
Casting Time:Normal spell
Components:See Components Above
Duration:Instant
Immunity:No Immunity
List:List Appropriate
Range:5 feet per rank
Reliability:Mostly reliable
Resistance:No save
Visibility:No visibility modifier
Active Cost
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Recommended Cost
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