Spelljammer
Spelljamming
Rule Category:Spelljamming
Rule Name:Spelljammers
Star Sprite
CharacteristicValue
Spelljamming HelmSteering oar
Maximum Speed100 MPH (modified by Spelljammer Pilot skill)
Astral Limit10,000 miles
Astral DisplaySpelljammer Astrogator rank x 2
Astral Speed250 MPH (modified by Spelljammer Pilot skill)
Hit Points50
Protection7
Damage Reduction25%
Defense30 + ?? = ??
SizeTiny (-25 to hit)
PilotRank ??
Armament 1None
Armament 2None
DescriptionThe Star Sprite is not much longer than a good sized longboat. It has a helm forward and a squat cabin amidships. It is 25 feet long with the low center hut occupying the middle third of the vessel (about 8 feet long) and seating fore and aft. Just forward of the cabin is a small covered stove powered by the helm. Aft is a toilet.

Tanks located in the hull hold 50 gallons of water.

Multiple small compartments are built into the hut. Most are empty but a couple contain an ancient set of cooking utensils.



Duke of Earl
CharacteristicValue
Spelljamming HelmQuarterdeck Steering Helm coupled with solar sails
Maximum Speed1,000 MPH
Astral Limit25,000 miles
Astral DisplaySpelljammer Astrogator rank x 2
Astral Speed1,000 MPH
Hit Points200
Protection12
Damage Reduction25%
Defense20 + 50 = 70
SizeMedium (-0)
PilotRank 10 (+50 DEF)
Armament 1Spell Cannon (main mast, 360 degree)
Armament 2Ballistae (x2) (quarterdeck, 135 degree each)
DescriptionThe Duke of Earl looks like a 70 foot sailing ship, complete with masts and sails. The helm is located on the quarterdeck and is magically linked to the solar sails that provide momentum. Use the Sea Ghost description from The Secret of Saltmarsh for the Duke of Earl.


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