Spelljammer
Spell Wand
Magic Item Category:Rod, Staff, Wand
Class Restrictions:
(Who can use this item?)
All
Magic Item Name:Spell Wand
Power Level:5
Who Has This Item:Darius
Attunement:5 days
This item can be used by a mage to hold spells that can later be cast, either by himself or by someone else who knows the proper invocation command word. A given Spell Wand can hold up to 1d6+4 spell points worth of spells. Roll once when the wand is found as the capacity will not change thereafter. Thus, a wand that could hold 6 spell points worth of spells, could hold three special knowledge spells or six general knowledge spells or two special and 2 general knowledge spells, or any other combination that adds up to six spell points worth of spells.

A Spell Wand cannot hold a ritual.

ChanceWandCapacityCost
01-20Minimal Spell Wand5 spell points2,000
21-40Minor Spell Wand6 spell points2,400
41-80Standard Spell Wand7 spell points2,800
81-90Major Spell Wand8 spell points3,200
91-00Principle Spell Wand9 spell points3,600

To put a spell into the wand, it must be successfully cast into it. If the spell is slow cast, the caster gains 10 temporary spell pool points to assist in successfully casting the spell.

Using the spell wand is an attack action (i.e., can make a half move and then attack).
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