|This item can be used by a mage to hold spells that can later be cast, either by himself or by someone else who knows the proper invocation command word. A given Spell Wand can hold up to 1d6+4 spell points worth of spells. Roll once when the wand is found as the capacity will not change thereafter. Thus, a wand that could hold 6 spell points worth of spells, could hold three special knowledge spells or six general knowledge spells or two special and 2 general knowledge spells, or any other combination that adds up to six spell points worth of spells.|
A Spell Wand cannot hold a ritual.
|01-20||Minimal Spell Wand||5 spell points||2,000|
|21-40||Minor Spell Wand||6 spell points||2,400|
|41-80||Standard Spell Wand||7 spell points||2,800|
|81-90||Major Spell Wand||8 spell points||3,200|
|91-00||Principle Spell Wand||9 spell points||3,600|
To put a spell into the wand, it must be slow cast but will automatically work.