This item can be used by a mage to hold spells that can later be cast, either by himself or by someone else who knows the proper invocation command word. A given Spell Wand can hold up to 1d6+4 spell points worth of spells. Roll once when the wand is found as the capacity will not change thereafter. Thus, a wand that could hold 6 spell points worth of spells, could hold three special knowledge spells or six general knowledge spells or two special and 2 general knowledge spells, or any other combination that adds up to six spell points worth of spells.
A Spell Wand cannot hold a ritual.
Chance | Wand | Capacity | Cost |
01-20 | Minimal Spell Wand | 5 spell points | 2,000 |
21-40 | Minor Spell Wand | 6 spell points | 2,400 |
41-80 | Standard Spell Wand | 7 spell points | 2,800 |
81-90 | Major Spell Wand | 8 spell points | 3,200 |
91-00 | Principle Spell Wand | 9 spell points | 3,600 |
To put a spell into the wand, it must be successfully cast into it.
Using the spell wand is an attack action (i.e., can make a half move and then attack). |