Spelljammer
Player Document
Rule Category:Player Document
Rule Name:Greyhawk - Treasure List
Coins


Treasure List

Party Treasury
  • 542 sp

Undivided Coins (Kalin)
  • MP - 3
  • PP - 126
  • GP - 2174
  • SP - 41,03
  • CP -
  • Tithe: Group (ship), Barthon, Kalin, Lorcan



Treasure
  • 6 doses of healing balm (2d4 base plus bonus based on skill).
  • Alchemical wagon from dead, deep gnome merchant along with 2 draft lizards.
  • Key from halfling alchemist's lockbox.
  • "Celestial" map of the Inland Sea (showing light formations on the roof that can be used to navigate).
  • 4 bloodstone gems (all same size and cut) worth 1,000 sp each
  • 3 topaz gems worth 500 sp each.
  • Set of ivory figures representing dwarven gods. The set is probably worth about 2100 sp.
  • Black Mage spell book.
  • E&E spell book with 6 SK spells (Dennis wrote down) and 1 arcane (Levitation Legion)
  • 8 gems worth 100 sp each
  • 18 pieces of jewelry. Worth a total of 23,000 sp
  • Chest of Display - worth at least 1,000 sp.
  • 53 aquamarines worth 80 sp each
  • 2 gold bars worth 100 gp each
  • 78 gems worth a total of 1900 gp
  • 13 jewelry worth a total of 16,653 sp
  • Full set of superior gem cutting tools including Gem Cutter's Chisel (Dyson)
  • 5 rough cut gems worth 88 sp uncut, but could be worth 10x once cut.


Magic Weapons
  • +3 Ice Bastard Sword (Wiley's Bracer)
  • +1 Long Sword
  • +1 Two-handed Sword
  • +1 Short Sword
  • +2 Short Sword
  • +2 Mace (Harold)
  • +2 Spear - 4" long piece of wood, 1" in diameter - first 2 inches are a spearhead (3) - when command word is spoken, it becomes full size or back to small size. It can conceal itself. It has the effect of a walking unseen if searched (1x PER roll to notice). (Aeryl)
  • Drow dagger (4) (x6)
  • Drow longsword (4) (x6)
  • Drow javelins coated with potent poison (4) (x6)
  • +2 Dagger (Wiley)
  • The Brothers (pair of matched longswords - see magic item description) (Wiley)
  • The Final Word (broadsword) (Lorcan)
  • Mace of Damage (+10 SC, +4 Dmg) (Dyson)
  • +2 Arrows (10 total, Darkthorn takes 5 and Wiley takes 5)


Magic Armor
  • +3 Ice Plate Mail (in Bag of Holding)
  • +1 Shield (LR) (x3) (in Bag of Holding)
  • +1 Leather Armor (x2)
  • Drow chainmail (4) (x6)
  • Drow bucklers (4) (x6)

Magic Items
  • Wand of Fire (15 charges) (Lorcan)
  • Nanorien Stone (minor) (Lorcan)
  • Dragon Flagon
  • Amulet of the Grave Keeper (3) - 1- days to attune. Dark metallic chain with onyx skull. Concentrate as an action for the round to look into the ethereal plane. -25 to PER rolls on physical plane. There is something else that is not positive but not bad. (Darkthorn) (Plus see GM Whisper in Turn 1.4 of Cult of the Black Earth)
  • Belt of Blood (4) - Bloodstained belt helps recover from serious injuries. Can spend a point of CON to get 1d6+6 HP. CON returns at 1 point per 1d4 hours. (Lorcan)
  • Bracers of the Iron Mind (5) - 30 days to attune. Made of soft, malleable metal. While attuned, can use INT or WP in place of DEX when determining DEF. (Kalin)
  • Magic Box with scroll and item inside. Can only be given away.
  • Magic water spigot. 12 gallons per hour.
  • Boots of Varied Tracks - Can make any humanoid tracks but can also make hill giant, tiger, horse, mule tracks. (Grick)
  • Talisman of Zagy - Some elemental control but there are 2 versions and not sure what version this is until used. One is good and one is bad. Good allows control earth elementals. Bad version messes with you. Some level of sentience. Talisman reacts differently to different people. (Lorcan)
  • Cloak of Elvenkind (+15) (Grick)
  • Oilcloth of Protection - protects whatever is wrapped in the cloth from aging or deteriorating.
  • Holy symbol of Merkel (2) - Lord of Bone, god of the dead/undead - Can animate a tiny skeleton (skeleton of a mouse, small snake, etc.) for up to 1d4 hours. You can control. Can do simple tasks. (Lorcan)
  • Pound of Troll Flesh - A small box that contains a pound of troll flesh that constantly regenerates. Can be eaten. Enough meat for 2 people a day. The magic of the box prevents the troll flesh from regenerating into real troll.
  • Crystal and Compass - Small box containing a pea sized crystal and compass. Compass always points to the crystal.
  • Holy Symbol of Shaun Ti - Goddess of Life and Bounty - Once per day can weed, water and care for a garden plot up to half an acre. (Darkthorn)
  • Cohort Whistle - Can only be heard by allies.
  • Returning Gold Coin - If within 50 feet, can summon it back to yourself.
  • Ring of Water Adaptation - Can swim at normal (non-swim) TMR, and can breathe underwater. No attunement needed.
  • Charm of Snake Cult - +5 to PER rolls. Apparently Lorcan can't give it away. (Lorcan)




Potions
  • Crystal of Healing (x7) (When mixed with a magical potion, it turns it into a Potion of Minor Healing - 2d6r1)
  • Potion of Flying (Dyson)
  • Cinnabar Eye Cusps (x5)
  • Potion of Healing (x2)
  • Potion of Spider Command (x3)
  • Potion of Climbing
  • Potion of Fire Resistance
  • Potion of Poison Resistance
  • Potion of Acid Resistance
  • Potion of Electrical Resistance
  • Vial of Drow Poison
  • Philter of Persuasiveness - +5 CHA (max 25), once per turn can do a Suggestion spell. Duration is 1d6+6 turns. (Lorcan)
  • Potion - extends senses to find something (wraith's chest)
  • Potion - controls someone or alters their attitude.
  • Oil of Elemental Invulnerability (2d4 turns)
  • Potion of Storm Giant Control
  • Potion of Super Heroism
  • Oil of Elemental Invulnerability for 2d4 turns
  • Potion of Extra Healing (x3) Dyson, Barthon, Lorcan

Magical Fungi and Herbs
  • Meadboon fungus - When eaten, tastes like beef - 1 mushroom equal to a full meal (x4)
  • Murdermoss - orange moss when consumed, make normal save or drop to 0 HP and fall unconscious (x2)
  • Kobold cap - if ingested, make save or roll on fear table at +20 (x3)
  • Locusti fungili - when consumed, gives mental map of environment within 3d12 yards (x3)
  • Gripa - rare mushroom. It grows among tragedy. Equivalent to potion of longevity - stops aging for 1d6+6 years.
  • Fungoleum heart -It can be used for regeneration. It has 7 charges. Can be used as a Regeneration spell 6 times. Bonus with anatomy. With success, can be used to bring someone back from the dead (requires anatomy skill). There are limits on how long they can be dead (Anatomy skill = max days dead).
  • Bilberry - Stabilizes someone who is dying for up to 1 week (x1)
  • Entriste - Neutralizes non-magical poisons and can even heal a little of the damage (x4)
  • Kathcusa - Raises STR by 2 and can eat up to 1d4 of them. After 1st, additional may not provide benefit. 1d10 turns. When effect wears off, could take some damage if normal save failed (2d4 damage). (x5)
  • Megillos - 100 sp each. Double sight perception roll for 1 turn. (x2)
  • Surpias Turbeth - 400 sp each. Lasts for 1 month prepared. 5 doses. Causes deep sleep for 24 hours. Heals all wounds and neutralizes all poisons. (x1)
  • Visus Invisibili: A small, rare, clear transparent mushroom with a milky substance seen throughout the bowl. It grants the person that eats the fungus the ability to see invisible creatures/objects for 4 hours. (x4)


Scrolls
  • None
  • Scroll of Rope Trick (rank 10) - Lorcan
  • Scroll from Ghost Vault 2.
  • Scroll of Bolt of Acid (Oozian - rank 12)
  • Scroll (Dark Magic) - more than 1 spell - Wiley
    • Wall of Darkness (rank 15)
    • Walking Unseen (rank 15)
    • Shadowform (rank 15)
    • Sunburst (rank 15)
    • Starfire (rank 15)
    • Utterdark (rank 15)
  • Circle of Protection vs Electricity
  • Circle of Protection vs Plants
  • White Witch scroll with Asceptic Bolt, Protection from Evil and Free Action all at rank 19.
  • Scroll COP vs Dragons
  • Scroll Wall of Force (Necromantic, rank 14)
  • Scroll of Protection vs Insects (Lorcan)





Note
  • 1 pp = 100 silver
  • 1 gp = 10 silver
  • 1 sp = 10 copper
File Attachments: