Spelljammer
Scout
Profession Category:Thief
Profession:Scout
:
Easy Start
Important attributes: DEX and PER

Suggested starting skills

Scout List
Hide in Shadows to level 1
Move Silently to level 1
Scouting to level 2
Tracking to level 1
Woodland Movement to level 1


Talent List
Pick your maximum starting talents (1 for dual-classed, 3 for single-classed)

Although a Scout may not double-specialize in any weapons, he can (single) specialize in two weapons. One of them must be either bows or crossbows and the other must be a one-handed melee weapons (usually a sword).

A Scout can only wear leather armor or elven chain mail.

Required Skills
Required skills must be bought up to improve Overall Level. Required skills must be included when calculating Overall Level.

Required skills for Scout are:
  • Hide in Shadows
  • Move Silently
  • Scouting
  • Tracking
  • One weapon or weapon category skill
  • Woodland Movement


Skill List Multiples
General - x1 (if dual-classed then x1.25)
Holy Skills - x2.0
Warrior Skills - x1.0
Sorcery Skills - x2.0
Rogue Skills - x1.0
Talents - x1.0
Stat Multiples:
StatModifier
STR1.25
DEX1
CON1.25
INT1
KNOW1
WP1
MA2
LUCK1
CHA2
PER1
Skill EXP Multiples:Any skill not listed below is assumed to have a EXP multiple of 1.0 (1.25 for Generalist profession).

SkillsModifier
Alchemy
Artifact Lore
Astral Lore
Magic Language - Elementia
Magic Language - Naturian
Magic Language - Nifle
Magic Language - Oozian
Magic Language - Psion
Magic Language - Shadian
Magic Language - Sorcery
Magic Language - Witchery
Magic Lore
Religious Language Aster
Religious Language High Eirenay
Religious Language High Sindathul
Religious Language Low Eirenay
Religious Language Low Sindathul
Religious Language Middle Eirenay
Religious Language Middle Sindathul
Religious Language Nifle
Religious Language Sumerian
Religious Lore
2.0
Demon/Devil Lore
Elemental Lore
Research
1.5
1.25
Firebuilding
Navigation
Snowshoeing
Swimming
Weather Lore
.9
Animal Lore
Cartography
Climbing
Cultural Lore - Blithwic Gorillas
Hide in Shadows
Hunting
Monster Lore
Mountaineering
Move Silently
Plant and Herb Lore
Running
Scouting
Shadowing
Survival
Tracking
Trap Building
.75
Ambush
Woodland Movement
.5
Forbidden Skills:All Barbarian Weapons
All Hafted Weapons
All Missile Weapons
All Pole Arms
All Swashbuckler Weapons
All Swords
All Thrown Weapons
Barbarian
Beast Speech
Beastmaster
Blink
Burrow
Cantrips
Cast Clerical Spells
Cleric
Cocoon
Create Element
Dimension Door
Dimensioning
Direction Sense
Disease Resistance
Distant Death
Drop of the Fallen
Drow Spells
Druid
Endure Cold
Endure Heat
Eyes of the Wolf
Fast Healer
Flying
Gnosis
Great Leaps
Healing Specialist
Homid Combat
Infravision
Jam Technology
Leap of the Kangeroo
Lightsleep
Living Weapon
Lupus Combat
Mage Air Magics Arcane Knowledge
Mage Air Magics General Knowledge
Mage Air Magics Special Knowledge
Mage Dark Magics Arcane Knowledge
Mage Dark Magics General Knowledge
Mage Dark Magics Special Knowledge
Mage Disenchanting Magics Arcane Knowledge
Mage Disenchanting Magics General Knowledge
Mage Disenchanting Magics Special Knowledge
Mage Earth Magics Arcane Knowledge
Mage Earth Magics General Knowledge
Mage Earth Magics Special Knowledge
Mage E&E Arcane Knowledge
Mage E&E General Knowledge
Mage E&E Special Knowledge
Mage General Spells Arcane Knowledge
Mage General Spells General Knowledge
Mage General Spells Special Knowledge
Mage Green Magics Arcane Knowledge
Mage Green Magics General Knowledge
Mage Green Magics Special Knowledge
Mage Illusions Arcane Knowledge
Mage Illusions General Knowledge
Mage Illusions Special Knowledge
Mage Lay Healer Arcane Knowledge
Mage Lay Healer General Knowledge
Mage Lay Healer Special Knowledge
Mage Lesser Summonings Arcane Knowledge
Mage Lesser Summonings General Knowledge
Mage Lesser Summonings Special Knowledge
Mage Sorceries of the Mind Arcane Knowledge
Mage Sorceries of the Mind General Knowledge
Mage Sorceries of the Mind Special Knowledge
Mage Transformation Magics Arcane Knowledge
Mage Transformation Magics General Knowledge
Mage Transformation Magics Special Knowledge
Mage Water Magics Arcane Knowledge
Mage Water Magics General Knowledge
Mage Water Magics Special Knowledge
Magic Dampener
Magic Enhancer
Magic Resistance
Martial Artist
Master Defender
Master of Barbarian Weapons
Master of Battle Magics
Master of Defensive Magics
Master of Hurled Weapons
Master Ritualist
Mechanician
Memory
Mental Perception
Mental Resistance
Mystic Sense
Paladin
Persuasion
Phase Attack
Poison Resistance
Power Perception
Primal Urge - Homid
Psionic Combat
Psionic Concentration
Quarterstrength
Ranger
Reshape Natural Object
Scent of the Wolf
Sense Wyrm
Sleep and Charm Resistance
Smell of Man
Sorcery
Speed Reading
Spell Energy
Spell Memory
Spelljammer Astrogator
Spelljammer Pilot
Spirit Ward
Strong Lungs
Suppleness
Swashbuckler
Teleport Other
Teleportation
Time Sense
Toughness
Turn Undead
Ultravision
Weapons Kata
Weather Seer
COP Missiles
Magic Missile
Agent of Law
Combat Sense
Night Sense