Blue Mountain
Swords and Sorcery

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South to Blue Mountain - Turn 7.2 - After the Battle


Name
Lethal Damage
Non-Lethal Damage
Current HP
Full HP
END
PROT
DEF
ROF
Heal Rate
Notes
Luck Points Available
Fate Points Available
Arek
38
36
75
7 (8)
66
18%
3 or 6/day
2 of 2
1 of 1
Darius
28
34
62
8
19
0
1/day
1 of 1
Delana
30
46
76
7
71
10%
2/day
Mind Cloak (10 hours), Vitality (7 days)
0 of 1
Derrick
52
37
89
9
76
10%
1/day
Harlan
55
21
76
8
72
8%
2/day
3 of 3
1 of 2
Isell
6
65
70
6
44
6%
3/day
0 of 1
Navar
7
55
62
2/2
7
37
4%
1/day
2 of 2
1 of 1
Nurel
122
-4
118
16/16
9
46 (55)
12%
6/day
0 of 1
Philyra
27
46
73
8
50
0
1/day
0 of 1
Qix
14
48
62
10/10
6
50
0%
1/day
0 of 1
Mystia
90
90
5
44
8%
1/day
Phantom
90
90
5
42
8%
3/day
1 of 1

Isell
1st Level
5
Bless (cast), CLW (cast), Invisibility to Undead, Protection from Evil (x2) (cast 2)
2nd Level
5
Accelerated Healing (x3), Healing Sanctuary (cast), Silence 15' r (cast)
3rd Level
4
CLW at range (cast), Invisibility to Undead 10' r, Prayer, Remove Paralysis
4th Level
2
CSW (cast), Mass Healing (cast)

Derrick
1st Level
3
CLW (x2) (cast 2), Prisoner's Sleep

Darius Forre
Spell PointsUsed 17 of 26 (including 3 for the Pendant of Power)
Memorize19 Spells (excluding College Counterspells)
College GKCounterspell, Armor, Charm, Enchanted Sleep, Invisibility, Location, Lock, Mending, Shield, Speak With Enchanted Creature, Telekinesis, Walking Unseen
College SKCounterspell, Bolt of Energy, Opening, Quickness, Sending, Slow, Teleport Object, Web of Entanglement, Wizard Eye
General GKCOP Missiles, COP Illusions, Identification
General SKRitual of Purification
Spell Wand (9)CS Minor Magic 6 (1), Shield 11 (1), Invisibility 1 (1), Wall of Force 7 (2)

Delana de la Magia
Spell PointsUsed 8 of 19
Memorize19 Spells (excluding CS Minor Magic and CS Major Magic)
College GKCS Minor Magic, CS Minor Cleric, Elemental Armor, Magic Barrier, Minor Globe of Invulnerability
College SKCS Major Magic, CS Major Cleric, Drain Mage, Fireblood, Mind Cloak, Protection From Charm, Ritual of Remove Curse
General GKMage Armor, Unseen Servant, Calling the Stablemaster, Read Magic, COP Detection, COP Illusions, COP Missiles, COP Undead
General SKRitual of Purification

Philyra
Spell PointsUsed 0 of 11
College GKDetect Extra-Dimensional, Rope Trick
College SKIsolate Dimension, Sending, Wall of Force

Limited Use Abilities
WhoAbilityNotesUsesUsed
ArekWalking UnseenTwice per day for 85 minutes
ArekCell AdjustmentHeals 2d6+4Once per dayUsed
ArekRing of Leaping4 standard jumps per dayUsed 1
DelanaBeaker of Plentiful PotionsClimbing, Healing, Heroism, StrengthOnceUsed
DerrickLay on HandsHeals 1 per point36 points per dayUsed 31
DerrickCure DiseaseTwice per week
DerrickAuguryOnce per day
DerrickCloak of Bravery+16 to saves vs fearOnce per day for 24 minutesUsed
DerrickProtection from Evil+10 DEF & saves vs evil spells & attacksOnce per day for 40 minutesUsed
IsellHealing CharmCLWOnce per day
NurelFlask of WonderNext potion is in the Interpersonal categoryOnce (available 8/20/656)
PhilyraSilver Flask of HealingAs Potion of Extra HealingOnce per dayUsed
QixHeartbow FireAdds +1d6 fire damageOnce per day for 10 roundsUsed
QixHeartbow Lightning8d8 Lightning Bolt every other roundOnce per day for 10 rounds
QixHeartbow RopeCan be fired up to 250 feet awayOnce per day
QixBlurOnce per day




GM: Is the rest of the group going to rest for 30 minutes until NL damage is recovered or will you take some actions now? There is a door in the hallway where Arek is standing; there is the wizard lab; and there is the library full of books. There are also the three ropers and the group already knows that ropers carry their treasure inside them. If someone bought the new Anatomy skill, they can cleanly open them and recover the treasure with a successful dissection roll. Otherwise you can do it the messy way (with a chance of missing some treasure).\

DERRICK: "Okay, that was exhausting, and nearly fatal for a couple of us. We need to rest a bit, and everything can wait, so do not touch anything more or search anything please, there's the chance that you will set off a magical trap or summon another creature to attack us. Delana, if you're not too tired, would you study the magic on me, what's left of that elemental, and my ring? I can't shake the feeling that the reason it hated me so much was because of the ring. It's probably nothing but this is the first time I actually had it fail me, until then the ring was dormant.

DERRICK (GM): Yes, I very much prefer to rest as long as it takes to do all our first aid needed, and recover all NL damage. If we get to the point where everyone is done but one or two then maybe the searches or dissections can start, if people are getting impatient, but I'd rather just time flow it.

HARLAN: (OOC) I’m perfectly OK with taking some time for recovery. We’re close enough to the edge that even a minor challenge could be fatal or nearly so to several of us.

ISELL: (OOC) Isell is tapped out too he would call for resting short term then finding a secure place to rest long term. I also noticed that his spell list didn't get updated... once he gets a chance to rest I will send a new list.

NUREL: (OOC) <bleed> I think I will just lay here for a bit ........

GM: Nurel is at -8 HP disregarding NL damage so he is bleeding 1 point per round until someone with First Aid (or Animal Healing) makes a successful roll to stabilize him or he receives magical healing. I'm assuming Philyra will tend to him.

GM: Those with First Aid/Animal Healing can send rolls if you are going to try to help someone. That would be Philyra, Harlan, Nurel, Navar and Qix. Nurel is out so obviously he can't help anyone. Harlan has wound penalties so would be at a minus. Qix and Navar are both at "hobby" level so Philyra is your best bet to do first aid on everyone.

PHILYRA gets busy with bandaging. There are a lot of people hurt and the medical kit slows her down quite a bit so she'll just do without it. She starts by stoping Nurel's bleeding, then starts bandaging.

PHILYRA (tech): Heal checks assuming one to stop bleeding and then 1 per 5 minutes for a half hour. If it takes more than one to stop Nurel's bleeding, I'll send more. [rolled 133], [rolled 116], [rolled 81], [rolled 68], [rolled 98], [rolled 126], [rolled 63]

GM: The first two rolls stabilize Nurel and then heal him 6 points. The next roll heals Derrick 3 points. The next point bandages Harlan but does not heal him. The fifth roll heals Arek 4 points. The sixth roll heals Darius 6 points. The last roll bandages Delana but heals nothing.

NUREL: (GM) How long does the Oger Spell last for?

HARLAN: (OOC) I think that going unconscious from wound penalties would have ended the spell, but I could be wrong...

NUREL: (OOC) but I did not cast it .... ?

As Philyra was performing first aid on Nurel, the ogre spell faded away, complicating her efforts slightly. Nurel is still out when Philyra is done bandaging him. However, he is stable and not getting worst. More healing will need to be done to bring him around.

DARIUS: Though exhausted, the contents of the room excite the mage and he seems a bit disappointed that he has to wait 30 minutes before he can explore it further. Once the bandaging and resting period is over, he happily pours over the room's contents. He is especially pleased to find spellbooks with Sorcery-based spells in them.



With the ropers dead and the air elemental dissipated, the group gathers in the lab to rest and recuperate. The bodies will need to be cut open to see if they have treasure, a very messy job. Since the group owns the keep, they decide that they don't want to do the surgery in the lab/library so it will have to wait until the group can haul the bodies up to the surface and outside.

Thirty minutes or so pass while Philyra does first aid and others rest (and recover NL damage). Then the group starts to look around.

The lab area has clearly not been used in a long time but some of the equipment is still serviceable if the group decided that they wanted to restore the magic lab. The library area is full of books covering mostly wizardly topics. As Darius and Delana are looking over the books, Delana notices a concealed latch on the corner bookcase. Somewhat impetuously, she lifts it and the bookcase swings out revealing a secret bookcase behind it. It is only in retrospect that she realizes that she probably should have asked Isell and Navar to check the latch and door for traps first. She quickly burns a spell point to look for magic, but sees none on the latch or bookcase/door. She does see magic on many of the books in the secret bookcase. She calls Darius over and he asks Isell and Navar to look over the bookcase for traps. They find none so Darius and Delana starting looking through the books. They find that all of them are spell books that cover four colleges of magic as well as general spells. The four colleges are E&E, Disenchanting, Phase and Rune; all colleges that use Sorcery as their magical language.

GM: Darius and Delana will need to spend more time looking but it is clear even from a quick glance that the books contain quite a few college and general spells that they don't already have.

With First Aid complete, everyone is feeling a bit better. Navar carefully checks the door in the hallway and finds no traps. Isell confirms this and the group opens the door. It leads to a short hallway with two doors. Both lead to small bedrooms that clearly have not been used in a long time.

The group departs the dungeon. Isell and Navar look over the pit trap and find the mechanism to open and close it manually. Isell closes it and the group investigates the rest of the keep. As expected, all of the upper level rooms are in a poor state of repair. The second level is a little better but the shutters of some of the rooms are broken and so those rooms are in worst condition. The two rooms on the top level are in moderately good condition as they are shuttered close.

The group returns to the main level and investigates the remaining areas. Work will need to be done to clean it up. In a room just north of the main entrance, the group finds a large pile of rocks and debris. After some time, the group concludes that some sort of large burrowing creature entered the keep by this means and left the debris behind. Darius, with his knowledge of monsters, believes it might have been an umber hulk. Perhaps it entered the keep, looked around and then returned the same way.

By this time, a couple of hours have passed since the battle and Harlan is feeling better due to his Ring of Regeneration (no more wound penalties even if Philyra rolls failure on first aid). The group starts the task of removing the dead ropers from the lab and library. The task takes most of the rest of the day. Then Philyra with her 2-handed sword, Derrick with his longsword, and Navar with his dagger, work together to cut them open looking for treasure. They find many coins as well as gems, jewelry and even some items of clothing and armor that did not digest in the acid of the roper's stomachs. Delana burns a spell point and confirms that the items are magical.

GM: Here is the complete list of what you find, together with magic level, per Delana:
  • 42 pp
  • 128 gp
  • 63 sp
  • 39 cp cp
  • Gems (x3)
  • Small Pouch (3)
  • Ring (5)
  • Ring (5)
  • Ring (4)
  • Boots (5)
  • Helm (6)
  • Leather Necklace (3)
  • Leather Necklace (3)
  • Leather Necklace (3)
  • Leather Necklace (3)
  • Leather Necklace (3)
  • Leather Necklace (3)

GM: Those with Artifact Lore can send me rolls for each magic item. Those with Armor Lore can send me a roll for the helm. If you have both skills, you can send me 2 rolls for the helm, one for each skill. Those with Gem & Jewelry Appraisal can send me rolls for the gems.
What's New
Date ModifiedSubject
02/06/2012Special Combat Maneuvers
02/01/2012+2 Reinforced Leather Armor
02/01/2012Reinforced Leather Armor - Superior
01/31/2012Casting Spells
01/31/2012Flask of Enchanted Oils
01/31/2012Power Levels of Common Magic Items
01/28/2012Hitting Extra Hard and Pumping Up