Blue Mountain
Swords and Sorcery

Campaign Links

Campaign Information and House Rules
Create Player Doc
Game Turns


Locations
Blue Mountain
Player Characters
Create Character
Flaws
Professions
Religions
Skills
Tasks
Mage Spells
Cleric Spells by Level
Cleric Spells by Realm

Equipment
Weapons
Armor
Shields
Magic Items

Scroll Generator


External Links
Campaign Cartographer Reader

Champions of the Empire

To Herigund - Turn 5.4 - Augury


Name
Lethal Damage
Non-Lethal Damage
Current HP
Full HP
PROT
DEF
ROF
Wounds
Arek
65
65
6
55
12%
Darius
57
57
5
15
0
Delana
64
64
7
46
2%
Derrick
67
67
6
47
8%
Harlan
59
59
6
55
8%
Isell
50
50
5
27
0
Navar
50
50
3
30
0
Nurel
94
94
7
31
10%
Philyra
53
53
5
25
0
Mystia
80
80
5
38
6%

Isell
1st Level
5
Invisibility to Undead (x3), CLW (x2)
2nd Level
5
Accelerated Healing (x3), Silence 15' radius, Slow Poison
3rd Level
1
Invisibility to Undead 10' radius (x2)

Derrick Abilities
Lay on Hands (20 points)
used 0 of 20
Cure Disease (once/week)
Available

Darius Forre
Spell PointsUsed 0 of 18
Memorize15 Spells
College GKCounterspell, Enchanted Sleep, Invisibility, Location, Mending, Shield, Speak With Enchanted Creature, Telekinesis, Walking Unseen
College SKBolt of Energy, Counterspell, Slow, Wizard Eye
General GKCOP Detection, COP Illusions, COP Missiles, Identification
General SKNone

Delana de la Magia
Spell PointsUsed 0 of 15
Memorize15 Spells
College GKCS Minor Magic, CS Minor Cleric, Minor Globe of Invulnerability, Sorcerer's Lament, Magic Barrier
College SKCS Major Magic, Drain Mage, Mind Cloak, Protection From Charm, Ritual of Remove Curse
General GKRitual of Identification, COP Detection, COP Illusions
General SKRitual of Purification



DATE 2/5/656

The following morning, Isell asks for and receives two Invisibility to Undead 10' Radius spells.

GM: Although I have a rule in this game that no more than half of a cleric's spells of a given level can be the same (i.e., a cleric who can pray for 5 first level spells, can't pray for more than 3 CLW's), the cleric can always pray, in character, for exceptions. This is one of those cases.

ISELL:  "Well everyone it looks like Moradin agrees.  He granted 2 of the 10 foot invisibility spells.  Let me remind everyone of there limits.  First we have 50 minutes and then the spell ends.  Second you step more then 10 feet away from me even for just a second and you are no longer protected even if you step back in.  Third if you attack anything your protection is gone.  If I attack anything everyone loses it.  So we will have to take the doorway or gate or whatever fast and secure it behind us."

ISELL: "Also I have a silent 15 foot spell.  When attack is immanent I can cast it on a rock or someones armor or weapon.  This could really mess up spellcaster but only for a short time (10 round).  The more tactical savvy of the group need to figure out how to best use that."

DERRICK: After everyone has said their peace Derrick puts words into action and goes off to pray on the choice we have to face, one that may well make the other choice unattainable. An hour passes, and then two. Someone goes to check on him and he seems in a trance, but the look on his face is comforting, as if he is communing with Mitra, or seeing a vision. When he returns, it is hours later, after dark, and his weariness is evident, yet he holds himself with more resolve and purpose. "I have been told the following, and we must piece its meaning together as best we can."

"The destruction of the Death Lords,
a noble quest befitting of a lion.
The beginning of knowledge,
of the plans of the undying.

The Death Lord's power is greater than thou,
greater than thy entire pride.
Yet with the master's absence,
This chance for knowledge must be tried."

DERRICK: "Now there are parts of this that are obvious, and some that are not. My title is that of a Lion of Mitra, so my belief is that it means that the greater goal of the destruction of the Death Lords is a worthy quest for me, but that it is beyond our abilities for now. The second verse alludes to you all as my 'pride', which is a tribe or clan of lions, and tells us that the Death Lord's power is too much for us, even all together. Whether this Death Lord alludes to the elder necromancer himself, or an unseen absent master even more deadly, I do not know. What it does seem to hint is that seeking more knowledge of HOW to disrupt their plans and eventually weaken and destroy the Death Lords is preferable to going to confront one. Since that is Darius's chief goal in going to the zombie building first, I have to believe that we have the chance to learn more there than at the tower. What do you all think?"

NUREL: "Well not to throw off the subject, but I have remembered something about the Staff of Black Grave.  I seem to remember that it is a Necromantic aligned staff and that it has been passed down from father to son in the same family for many generations. I do not remember the family name. So this could be a family affair going on here. This information is at least a few years old.  I tried to remember more, but nothing seems to be coming to mind."

ISELL: "Agreed it does sound like were are to work our way up.  So the zombie building then.  Could we get a map on the layout?  We might need a few scounting runs before we have all the details we want.  Also we need to revisit the idea of taking on the building when the younger necromancer or 'potential death lord,' is not there.  Gather intel and wreak the ability to create more minions."

GM: Nurel's mention of the Staff of the Black Grave sparks a distant memory in Isell's mind. What Nurel says sounds true to him. He also recalls that the staff is a highly magical weapon capable of damaging any creature regardless of how strong of magic is needed to hit them. Isell also recalls that the wielder is automatically invisible to undead unless they choose not to be.

GM: The term "Death Lord" is not familiar to Isell (or anyone else, for that matter).

ISELL:  The old dwarf shares what he remembers.

HARLAN: "I would have to agree. Searching the zombie creation site and possibly disrupting it (permanently?) sounds like our next step. I wonder if there's some way we can wreck the place, but make it look like zombies did it? I don't know about you but I'm not real keen on being hunted by anyone titled 'Death Lord' if you know what I mean."

GM: Darius, Navar and Arek can attempt Insight rolls at +15. Thus, Arek and Navar both need a 17 or less while Darius needs a 31 or less.

DARIUS: 31- [rolled 40]
NAVAR(tech): [rolled 57]
AREK: Insight roll (-17): [rolled 44]

GM: Let me know if Arek or Navar want to use a Luck point to reroll.

AREK: Sure, I will: [rolled 58]
NAVAR:Sure I will use one.... I will let you do the roll... [rolled 47]

NUREL: "I do not know if this older man in the tower is the Death Lord or one of the Death Lords. But I see where the riddle pointing towards Derrick and as us at a group. and it is saying that this would be a good place to begin collect clues as to what they are up to. I am thinking that If the man with the Staff of the Black Grave being referred to as a Death Lord than maybe the riddle is telling us to wait until he leave the City to start the investigation." Nurel looks around the group. "Another thought that came to me was this. First, Do the mercenary's have any markings on there armor? and then could there be a connection between the Death Lords and the Death Brigade?"

DARIUS: The mage ponders this riddle and repeats it out loud.

"The destruction of the Death Lords,
a noble quest befitting of a lion.
The beginning of knowledge,
of the plans of the undying.

The Death Lord's power is greater than thou,
greater than thy entire pride.
Yet with the master's absence,
This chance for knowledge must be tried."

DARIUS: "I would interpret the first line as referring to the elder necromancer and his son, the younger one. Given that Nurel recalls that the Staff of the Black Grave is passed down, it stands to reason that the necromancer would want to ensure he gives it to a son. This makes sense given that the younger mage would be following in his father's footsteps."

DARIUS: "The next line seems to be referring to Derrick. Line 3 and 4 do suggest that may indeed be your quest is to learn about this undead. The zombie building seems like an obvious choice."

DARIUS: "Lines 5 and 6 do suggest that taking on the necromancer directly would end in failure for all of us. This leaves us with the final lines of 7 and 8. Suggesting that with the master's absence we should move forward with our plan. There are a couple ways to think about this."

DARIUS: "First, the absence could be referring to when the young necromancer and his guards are away from the zombie building. That would indeed be the easiest opportunity for us to get in and search around. It may be very fruitful and then again it might not. The downside with that is that they'll know something happened when the return the next day."

DARIUS: "Another possible meaning of absence could refer to when the elder and younger necromancers are apart. Which would be attacking the zombie building as I originally suggested. This assumes that challenging the elder necromancer is the Death Lord being referred to and that the absence is not when his son and guards are away but something else."

DARIUS: "This may not mean much but I remember seeing in the tower that the elder man was reaching for a suitcase. It could be that he was getting ready to go on a trip and that may indeed be the absence referred to. However, it seems unlikely that he's going anywhere and I didn't get a strong sense that he was leaving right then. It's awful risky for me to scout with Wizard Eye to confirm. I'm pretty sure that staff would be very nasty, if not fatal to me, if he discovered the eye."

GM: From the old man's demeanor, his clothing and the suitcase, Darius got the definite impression that the man was departing on a trip almost immediately. (This is what the Insight roll was for.)

DARIUS: "It's too bad we can't capture one of his servants and question them. May not be worth the risk anyway."

NUREL: "Well we would not have to use wizard eye to see if he leaves. We could just leave a scout out watch the tower or the path that they travel to see if he leaves. I think we have enough spells to last most of the day if we space them out with minimal people."
What's New
Date ModifiedSubject
03/04/2010Master Defender