Alpha Dawn
Automatic Pistol
Category:Projectile Weapons
Weapon:Automatic Pistol
Cost:200
Mass:2
Heavy Weapon?No
Modifier:
Ammunition:20 rounds
Ammo Usage:1 per shot
Rate of Fire:3 or 1
Defense:Inertia
STR Damage Bonus Applies?No
Damage:1d10 or Varies
Ranges
Point Blank (-0):0-5
Short (-10):6-15
Medium (-20):16-30
Long (-40):31-60
Extreme (-80):61-150
Description:An automatic pistol is a refined version of the submachine gun. It looks like a heavy pistol, with a folding metal wire stock. The gun can be fired like a pistol. when the stock is folded, or fired from the shoulder when the stock is extended. An automatic pistol can be set to fire single shots or bursts. Up to three single shots or one burst can be fired in a turn. A single shot causes 1 d1 0 points of damage. A burst fires 10 bullets, and has a +20 modifier to hit. It can be aimed at up to five adjacent targets in a 10-meter wide area. A burst causes 5d1 0 points of damage, plus 1 d1 0 for every additional target after the first. Only one roll is needed to hit all the targets, but any negative modifiers that could apply to one target apply to the entire group. For example, if one target has soft cover, all of them are considered to have soft cover. The damage from a burst is divided as evenly as possible between all the targets. Skeinsuits and inertia screens reduce bullet damage by half. If a skeinsuit and an inertia screen are used together. damage is reduced to one-fourth the amount rolled.