VEHICLE BREAKDOWNS
2d10 Die Roll | Effect |
2 | broken axle or hoverfan* |
3 to 5 | broken driveshaft or transmission• |
6 to 10 | minor engine failure |
11 to 15 | minor drive train failure |
16 to 17 | broken suspension |
18 to 19 | major engine failure. repairable* |
20 | blown engine, not repairable** |
• This breakdown takes twice as long to repair as a normal breakdown.
•• A blown engine can not be repaired in the field. In a shop, it takes four times longer to repair than a normal breakdown. |