Alpha Dawn
Equipment
Rule Category:Equipment
Rule Name:Robot Malfunction Table
If a character fails a roll to remove a security lock or alter a robot's function or mission, the robot can malfunction. When this happens. the referee should roll d100 on the Malfunction Table.

Die RollEffect
01 to 25No Malfunction
26 to 50Program Destroyed
51 to 75Short Circuit
76 to 90Haywire
91 to 00Explosion
  • No Malfunction - The robot continues to function normally.
  • Program Destroyed - One of the robot's programs (picked randomly by the referee) has been destroyed. The robot can not perform any functions requiring that program. If all the programs in a robot are destroyed, the robot shuts itself off.
  • Short Circuit - The robot is still operating, but has been damaged. For example. a robot with a short circuit might stop suddenly every other turn, or rattle and spark while it works.
  • Haywire - The robot is completely out of control. It might attack at random. spin in circles. recite the Gettysburg Address. or do anything else the referee thinks fits the situation.
  • Explosion - The robot's parabattery explodes. causing 2d10 points of damage multiplied by the parabattery's type to the robotics expert.
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