Alpha Dawn
Skills
Rule Category:Skills
Rule Name:Varying Degrees of Success
Each skill includes a Success Rate to indicate whether the character was successful in performing the skill. This optional rule allows for varying degrees of success, as indicated below:


Roll ResultSuccess LevelResult
5% of SuccessGrievous SuccessVery high degree of success. Task may have finished in a quarter of the normal time or otherwise achieved a much higher degree of success than normal. The referee will determine the result.
15% of SuccessCritical SuccessHigh degree of success. Task may have finished in half the normal time or otherwise achieved a higher degree of success than normal. The referee will determine the result.
Roll is made normallySuccessNormal results of successful roll.
Roll failed by 5 or lessNear SuccessThe result was not fully successful but was not a complete failure either. The referee will determine what succeeded and what failed.
Roll failed by 6 to 10Partial SuccessThe result was not a complete failure. Some aspect of the task succeeded to some degree. The referee will determine the result.
Roll failed by more than 10FailureNormal results of a failed roll.
Natural 96 to 99 (note 1)Absolute FailureThe attempt failed more spectacularly than normal. The referee will determine the result.
Natural 00 (note 2)BlunderThe attempt failed much more spectacularly than normal. The referee will determine the result.
Notes:
  1. If a character is level 6 or 7 with a skill, and the skill roll was not made in an environment of high stress, and was not a combat roll, the character may make a second skill roll and, if the second roll is 95 or less, the result is treated as Failure. Similarly, if the character is level 8 with the skill, and the second roll is 96 or less, it is treated as Partial Success. This represents that those who have mastered a skill rarely fail at it.
  2. As above but if the character is level 6 or 7, and the second roll is 99 or less, it is treated as Absolute Failure. If the character is level 8, and the second roll is 99 or less, it is treated as Failure, otherwise it is treated as Absolute Failure.

The following table shows the numbers needed to obtain Critical or Grievous Success based on the normal chance of success. For example, if the character normally needs a 60 to succeed, he will obtain Critical Success if he rolls 09 or less, and Grievous Success if he rolls 03 or less.

Modified Skill Roll
Grievous
Critical
01…09
-
01
10…16
01
01…02
17…23
01
01…03
24…28
01
01…04
29…36
01…02
01…05
37…43
01…02
01…06
44…49
01…02
01…07
50…56
01…03
01…08
57…63
01…03
01…09
64…69
01…03
01…10
70…76
01…04
01…11
77…83
01…04
01…12
84…89
01…04
01…13
90…96
01…05
01…14
97…103
01…05
01…15
104…109
01…05
01…16
110…116
01…06
01…17
117…123
01…06
01…18
124…129
01…06
01…19
130+
01…07
01…20

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