Alpha Dawn
        The Volturnus Adventure
Campaign:Alpha Dawn
Adventure:The Volturnus Adventure
Turn Number:1.8
Turn Start Date:600215
Turn End Date:600215
Send To:alphadawn@championsoftheempire.com
Combat Turn?Yes
Subject:Fight in the Trees - Turn 10

Name

Lethal

NL

Current

Armor

Screen

Luck Pts

Fate Pts

Alyson Worth

0

0

45/45

Military Skeinsuit


/

/

Alzarix

37

0

13/50

None

None

2/2

/0

Carter d'Marshian

22

0

14/36

None

None

1/1

/0

Ciara Anne Preston

0

0

60/60

None

None

2/2

/0

George Fury

12

0

51/63

Military Skeinsuit


1/1

/0

Gorman Blake

0

0

45/45

None

None

/

/

Jim Jitsu

25

0

20/45

Civilian Skeinsuit


1/1

/0

Mykel Dronvere

40

0

15/55

Military Skeinsuit


2/2

/0

S'lch Vatal

6

0

29/35

None

None

/

/








NameNotes
AlysonMilitary Skeinsuit (50/50)
Alzarix
CarterBlack Skeinsuit (50/50)0
Ciara Anne
GeorgeMilitary Skeinsuit (50/50)
GormanBlack Skeinsuit (50/50)
Jim JitsuCivilian Skeinsuit (50/50)
MykelMilitary Skeinsuit (45/50)
S'lch
Range: 1 square = 1.5 meters.
  • Humans and Vrusk - 2 squares per turn or 3 if a DEX roll is made.
  • Yazirian - 3 squares per turn or 5 if a DEX roll is made.
  • Kurabanda - 5 squares per turn or 7 if a DEX roll is made.


PCDescription
Alyson
AlzarixALZARIX: He will continue to make his way towards the remaining pirates in all haste.

DEX roll of [rolled (42) Success] to move 5 squares and a roll of [rolled (76) Partial Success] in case of falilure. (No wound modifiers calculated)
CarterCARTER: Continue to beat the living daylights out of badly wounded Crazed Pirate #1 with (his slightly less trusted) Nightstick

TECH: Initiative [rolled 8], Need 65 or less to hit [rolled (41) Success], Damage [rolled 4 5 (+2)- Total: 11]
CiaraCIARA: Ciara will continue attacking the pirate with her sword.

Init: [rolled 12], Need 62 or less to hit [rolled 61], Dmg: [rolled 2 6 6 (+3)- Total: 17]
GeorgeENSIGN FURY: George will continue moving north towards the other battles. Move 3 if DEX roll made. Otherwise 2. [rolled (6) Success]
Gorman
JimJim is not amused with his failed attempts to disarm and switches to pummeling the pirate [rolled (23) Success] [rolled (61) Success] looking for knockouts on 01-07,10,20,30,40,50,60,70,80
MykelMYKEL: Continue attacking the pirate …

Turn 10: To Hit(65): [rolled (30) Success] Damage (2d10+3) [rolled 7 9 (+3)- Total: 19]
S'lchS'LCH: The vrusk quickly and efficiently looted the body of the dead pirate. He noted the cold suit for recovery later, and everything else he pocketed, making a mental note to talk to the doctors in the group about the drugs. Pirates using drugs was not unexpected... but what type he had no way of knowing.

S'LCH: With this body processed for now he looks for the next one.

Alyson moves 2 squares towards the battle with the pirate leader.

Alzarix moves 5 squares towards the remaining pirates, moving abreast of the much more slow moving George.

George moves 2 squares towards the remaining pirates.

S'lch and Gorman move towards the next downed pirate but don't reach him this turn.

Mykel and Carter continue their battle against the pirate leader and pirate 9. Both of them hit the armored pirate for a combined damage of 14 points, causing him to drop, but not before the pirate hits Carter for 13 damage, which is reduced to 6 points due to Carter's skeinsuit. Pirate 9 hits Mykel with his knife for 9 points, which is reduced to 4 points due to Mykel's skeinsuit. Mykel has 15 STA remaining. Pirate 9 is hit by one of the kurabanda for 4 damage. He looks very badly wounded but his crazed eyes show no sign of fear or retreat.

Ciara and Jim are down to a single, wild-eyed pirate, completely outnumbered by Jim, Ciara and two kurabanda. Ciara, Jim and Kurabanda 5 all hit for a combined 38 damage. The badly wounded pirate shows no sign of retreat and attacks Jim with his knife but misses.

The following turn, S'lch and Gorman reach another pirate, this one missing his laser pistol, which was already taken by Alzarix. They begin searching him.

Meanwhile, with both remaining pirates outnumbered four to 1, and showing no sign of surrender, the battle is quickly over and the two pirates go down under the weapons of the group and the kurabanda.

Once the battle is over, the kurabanda begin chittering questions at the group that they are not able to understand. The kurabanda seem very excited. Once George comes up, he takes the leader of the kurabanda to the side and begins the long process of attempting the communicate with them.

Meanwhile, Gorman tells everyone that he is going to set up a shelter in the plains just to the west of the giant trees and begin doing first aid on everyone who needs it. The shelter will protect the doctor and patient from the extreme cold and wind, almost forgotten in the heat of battle.

Mykel and Carter lose no time in searching the leader. He is wearing a skeinsuit that is unlike any they have seen before and suspect that it provides protection not only against inertia attacks but possibly against laser attacks as well. He is the only pirate wearing any type of skeinsuit. He is also wearing a Vizoldt Chronocom.

GM: Let me know what you want to do after the battle. If you would like first aid or minor surgery, let me know. I will send a complete list of the stuff you find on the down pirates. I will also let you know how many are still alive but were knocked unconscious and are now your prisoners.

ENSIGN FURY: "S'lch, would you mind helping me out with communications with these native creatures. I would like you to use your Vizoldt Chronocom to record some of their sounds that I can listen to later. Maybe once with have the new Vizoldt hacked, I can take it and use it for communications."

ENSIGN FURY: George will be spending much time with the kurabanda attempting to communicate with them. Here are a few Communications rolls: [vroll-73], [vroll-73], [vroll-73]

ENSIGN FURY: Almost forgot. Here are some Alien Interaction rolls (from Xenolinguistics skills): [vroll-53], [vroll-53], [vroll-53]
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