Alpha Dawn
        The Volturnus Adventure
Campaign:Alpha Dawn
Adventure:The Volturnus Adventure
Turn Number:1.7
Turn Start Date:600215
Turn End Date:600215
Send To:alphadawn@championsoftheempire.com
Combat Turn?Yes
Subject:Fight in the Trees - Turn 9

Name

Lethal

NL

Current

Armor

Screen

Luck Pts

Fate Pts

Alyson Worth

0

0

45/45

Military Skeinsuit


/

/

Alzarix

37

0

13/50

None

None

2/2

/0

Carter d'Marshian

16

0

20/36

None

None

1/1

/0

Ciara Anne Preston

0

0

60/60

None

None

2/2

/0

George Fury

12

0

51/63

Military Skeinsuit


1/1

/0

Gorman Blake

0

0

45/45

None

None

/

/

Jim Jitsu

25

0

20/45

Civilian Skeinsuit


1/1

/0

Mykel Dronvere

36

0

19/55

Military Skeinsuit


1/2

/0

S'lch Vatal

6

0

29/35

None

None

/

/








NameNotes
AlysonMilitary Skeinsuit (50/50)
Alzarix
CarterBlack Skeinsuit (50/50)0
Ciara Anne
GeorgeMilitary Skeinsuit (50/50)
GormanBlack Skeinsuit (50/50)
Jim JitsuCivilian Skeinsuit (50/50)
MykelMilitary Skeinsuit (50/50)
S'lch
Range: 1 square = 1.5 meters.
  • Humans and Vrusk - 2 squares per turn or 3 if a DEX roll is made.
  • Yazirian - 3 squares per turn or 5 if a DEX roll is made.
  • Kurabanda - 5 squares per turn or 7 if a DEX roll is made.


GM: Here are my assumptions for those who have not yet sent turns.

Gorman - Stay with S'lch
Mykel - Attack the pirate leader with nightstick
S'lch - Investigate the fallen pirate


PCDescription
AlysonAlyson is just moving 2 more squares. To the Pirate Leader.
AlzarixALZARIX: Not much else to do but to attach the laser pistol to his harness and make his way towards the remaining pirates in all haste.

DEX roll of [rolled (38) Success] to move 5 squares and a roll of [rolled (52) Success] in case of falilure.
CarterCARTER: Continue to beat the living daylights out of (badly wounded) Crazed Pirate #1 with Nightstick

TECH: Initiative [rolled 13], Need 65 or less to hit [rolled (74) Partial Success], Damage [rolled 1 2 (+2)- Total: 5]
CiaraCIARA: Ciara moves to help Jim with his new attacker.

Attack with sword Init: [rolled 14], Need 62 or less to hit [rolled 56], Dmg: [rolled 6 8 1 (+3)- Total: 18]
GeorgeENSIGN FURY: George will stash the laser pistol for now as he is a lousy shot. He continues moving towards the remaining pirates. DEX Roll [rolled (78) Failure].
Gorman
JimJim knows he's hurting (-10 for 1/2 STA) and decides to try to level the playing field before he goes down. He moves to disarm the pirate again [rolled (79) Failure] and [rolled (86) Failure].
Mykel
S'lch
Alyson moves 2 squares towards the pirate leader. She is now 3 squares from the battle. Both pirate 9 and pirate 1 are in melee combat with Mykel and Carter so if you attempt to shoot at either pirate, you suffer a -10 soft cover penalty and if you miss, there is a 25% chance that you hit Carter or Mykel.

Alzarix moves 5 squares towards the battles to the north.

Carter misses pirate 1 with his nightstick. Mykel attacks and hits for 5 damage. Pirate 1 attacks Carter and misses. Pirate 9 attacks Mykel and hits with his knife for 1 damage.

Ciara attacks pirate 4 with her sword and hits for 18 damage. The pirate who, like the others, has crazed-looking eyes, was unhurt but is no more. Jim also attacks with martial arts in an attempt to disarm the pirate of his laser pistol but fails to connect. The pirate shoots twice, once at Jim and once at Ciara but both manage to avoid the deadly beams. Kurabanda 5 moves around behind pirate 4 and attacks with a knife but misses (finally).

Kurabanda 3 and 4 move up to attack pirate 9 from above and behind. Kurabanda 3 hits for 5 damage.

Kurabanda 1 moves up to help Jim and Ciara against pirate 4 but misses. All of the kurabanda have switched from bows to knives.

George moves 2 squares north towards the other pirate battles.

S'lch and Gorman move towards pirate 6, who is sprawled across the wide branch still holding his laser pistol. S'lch reaches the pirate and takes the pistol away from him. It has only 2 charges left on the indicator, enough for one decent shot or 2 weak shots. When Gorman arrives, he confirms that the pirate is unconscious but not dead.

GM: Go ahead and send your actions for turn 10.
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