Alpha Dawn
        The Volturnus Adventure
Campaign:Alpha Dawn
Adventure:The Volturnus Adventure
Turn Number:1.4
Turn Start Date:600215
Turn End Date:600215
Send To:alphadawn@championsoftheempire.com
Combat Turn?Yes
Subject:Fight in the Trees - Turn 5 & 6

Name

Lethal

NL

Current

Armor

Screen

Luck Pts

Fate Pts

Alyson Worth

0

0

45/45

Military Skeinsuit


/

/

Alzarix

37

0

13/50

None

None

2/2

/0

Carter d'Marshian

16

0

20/36

None

None

1/1

/0

Ciara Anne Preston

0

0

60/60

None

None

2/2

/0

George Fury

12

0

51/63

Military Skeinsuit


1/1

/0

Gorman Blake

0

0

45/45

None

None

/

/

Jim Jitsu

15

0

30/45

Civilian Skeinsuit


1/1

/0

Mykel Dronvere

27

0

28/55

Military Skeinsuit


1/2

/0

S'lch Vatal

6

0

29/35

None

None

/

/








NameNotes
AlysonMilitary Skeinsuit (50/50)
Alzarix
CarterBlack Skeinsuit (50/50)0
Ciara Anne
GeorgeMilitary Skeinsuit (50/50)
GormanBlack Skeinsuit (50/50)
Jim JitsuCivilian Skeinsuit (50/50)
MykelMilitary Skeinsuit (50/50)
S'lch
Range: 1 square = 1.5 meters.
  • Humans and Vrusk - 2 squares per turn or 3 if a DEX roll is made.
  • Yazirian - 3 squares per turn or 5 if a DEX roll is made.
  • Kurabanda - 5 squares per turn or 7 if a DEX roll is made.


GM: I plan to resolve turns 5 and 6 tomorrow. Here are my assumptions in case you are unable to send in a turn.

Carter - Move towards pirate 1
Ciara - Move towards pirates 4 and 7
Gorman - Move towards pirate 10 and shoot
Jim - Moves towards pirates 7 and 7
Mykel - Move towards pirate 1 and shoot. Switch to nightstick when closer.
S'lch - Move towards pirate 10 and shoot.

Turn 5
PCDescription
AlysonENSIGN ALYSON: Move forward 2 squares. To Pirate 10
AlzarixALZARIX: Ouch! I will take any cover I can hide behind preferable hard cover like the giant solid trees we are in. Rolled init of [rolled 9]
CarterGM: I plan to resolve turns 5 and 6 tomorrow. My assumptions is that Carter will move towards pirate 1.

CARTER: Agree. But since Pirate 1 has the sonic disruptor and Carter only has one luck point he is hoping the gun in Mykel's had is drawing the pirate's attention...

CARTER: Can move 2 squares for free or 3 with a DEX roll. Tries to move 3 to close the distance quickly; DEX is 60: [rolled (64) Near Success] Second DEX roll in case of extreme failure [rolled (21) Success]
Ciara
GeorgeENSIGN FURY: Move towards pirate 10 - DEX 35 [rolled (14) Success], [rolled (83) Failure]
Gorman
Jim
Mykel
S'lch
Alyson alters course and begins moving towards pirate 10.

Alzarix takes hard cover behind a thick branch and puts himself out of sight of the pirates.

Carter moves forward generally towards pirate 1 trying to avoid fire and approach his flank.

Ciara moves forward 3 squares in the general direction of pirates 4 and 7.

George moves forward 3 squares towards pirate 10.

Gorman moves forward 2 squares and shoots at pirate 10. The pirate makes an STA check and suffers 10 points of non-lethal damage.

Jim moves forward 3 squares towards pirates 4 and 7, following Ciara.

Mykel switches to dodging and weaving and he nears the pirate with the sonic obliterator. He shoots twice but misses. He looks at the indicator in disgust and notices he only has one shot left (2 SEU left).

S'lch moves forward towards pirate 10 and shoots three times. All three shots hit for a total of 12 damage.

Pirate 1 shoots that Mykel with the sonic disruptor but Mykel dodges left and the beam goes right, missing him.
Pirate 4 moves forward 3 squares.
Pirate 6 shoots at Ensign Fury twice but misses.
Pirate 7 moves forward 2 squares.
Pirate 9 shoots at kurabanda 4 but misses.
Pirate 10 shoots at Ensign Fury twice and hits once for 12 damage.

Kurabanda 1 shoots at pirate 9 but misses.
Kurabanda 3 shoots at pirate 9 but misses.
Kurabanda 4 shoots at pirate 9 but misses.
Kurabanda 5 holds his action as he waits for the pirates to get closer.


Turn 6
PCDescription
AlysonENSIGN ALYSON: Shoot at pirate 10 Initiative [rolled 14]. Base chance to hit is 58.

Shot 1: To hit [rolled 66], Damage [rolled 6 10 - Total: 16]
Shot 2: To hit [rolled 94], Damage [rolled 9 8 - Total: 17]
Shot 3: To hit [rolled 31], Damage [rolled 6 7 - Total: 13]
Alzarix
CarterCARTER: Can move 2 squares for free or 3 with a DEX roll. Tries to move 3 to close the distance quickly; DEX is 60: [rolled (64) Near Success] Second DEX roll in case of extreme failure [rolled (21) Success]

CARTER: Continue moving through the trees to reach the pirate. [rolled (12) Success]. Attack if possible at end of round

TECH: Initiative [rolled 16], Need 65 or less to hit [rolled (36) Success], Damage [rolled 6 4 (+2)- Total: 12]
Ciara
GeorgeENSIGN FURY: Move towards pirate 10 - DEX 35 [rolled (73) Failure], [rolled (71) Failure]. If he reaches him, attack with martial arts (KO on 01-06 and 10, 20, 30, 40, 50 and 60).

Initiative [rolled 5]
Attack 1 - [rolled (51) Success], Damage 7
Attack 2 - [rolled (92) Failure], Damage 7
Gorman
Jim
Mykel
S'lch

Alyson shoots at pirate 10 three times, hitting once for 13 damage. The pirate is badly wounded. Alyson has 4 shots remaining.

Alzarix continues taking cover.

Carter moves up on pirate 1 and attacks, hitting for 6 damage against the pirate who is wearing some sort of shiny skeinsuit. He notes that the pirates eyes are somewhat crazed and recalls that the last pirate looked similar.

Ciara waits for Jim to catch up before moving forward with him.

George reaches pirate 10 and attacks with martial arts, hitting him for 7 damage. The pirate is now very badly wounded.

Gorman moves 3 squares towards pirate 6 and holds his fire until he gets closer.

Jim passes Ciara and leads the way towards pirate 4 and 7 who show no signs of fleeing despite their losses.

Mykel switches to his skull club and attacks pirate 1. He hits for 11 damage despite the shiny skeinsuit worn by the pirate.

S'lch leaves the badly wounded pirate 10 to George and joins Gorman in heading towards pirate 6. He holds his fire until he can get a better shot.

Pirate 1 switches weapons to a nightstick and attacks Mykel and hits for 5 damage. Not fun but much better than getting hit with the sonic obliterator!
Pirate 4 moves forward 2 squares.
Pirate 6 shoots at Gorman twice but misses.
Pirate 7 moves forward 2 squares.
Pirate 9 shoots at kurabanda 4 and hits for 10 damage.
Pirate 10 's eyes looked crazed. He pulls out a knife and attack George but misses.

Kurabanda 1 shoots at pirate 9 but misses.
Kurabanda 3 shoots at pirate 9 but misses.
Kurabanda 4 shoots at pirate 9 but misses.
Kurabanda 5 moves north 2 squares and shoots at pirate 7, hitting for 5 damage. The pirate is badly wounded.

GM: Go ahead and send actions for turn 7. There is enough going on that I will drop to just doing single turns rather than double.
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