Alpha Dawn
        The Volturnus Adventure
Campaign:Alpha Dawn
Adventure:The Volturnus Adventure
Turn Number:1.2
Turn Start Date:600215
Turn End Date:600215
Send To:alphadawn@championsoftheempire.com
Combat Turn?Yes
Subject:Fight in the Trees - Turn 1 & 2

Name

Lethal

NL

Current

Armor

Screen

Luck Pts

Fate Pts

Alyson Worth

0

0

45/45

Military Skeinsuit


/

/

Alzarix

27

0

23/50

None

None

1/1

/0

Carter d'Marshian

16

0

18/34

None

None

1/1

/0

Ciara Anne Preston

0

0

60/60

None

None

2/2

/0

George Fury

0

0

63/63

Military Skeinsuit


1/1

/0

Gorman Blake

0

0

45/45

None

None

/

/

Jim Jitsu

15

0

30/45

Civilian Skeinsuit


1/1

/0

Mykel Dronvere

0

0

55/55

Military Skeinsuit


1/1

/0

S'lch Vatal

0

0

35/35

None

None

/

/








NameNotes
AlysonMilitary Skeinsuit (50/50)
Alzarix
CarterBlack Skeinsuit (50/50)0
Ciara Anne
GeorgeMilitary Skeinsuit (50/50)
GormanBlack Skeinsuit (50/50)
Jim JitsuCivilian Skeinsuit (50/50)
MykelMilitary Skeinsuit (50/50)
S'lch
Range: 1 square = 1.5 meters.
  • Humans and Vrusk - 2 squares per turn or 3 if a DEX roll is made.
  • Yazirian - 3 squares per turn or 5 if a DEX roll is made.
  • Kurabanda - 5 squares per turn or 7 if a DEX roll is made.

ALZARIX: He will hold up the number of fingers of pirates in each place he detected them and then point in the direction that or those pirates are in for those behind him. If this take up round 1 I am fine with that. Or I can point and them move over to the right and up a bit to better position my self for round 2 engagement.

Turn 1
PCDescription
AlysonAlyson will move two squares forward. Stealth roll [rolled (7) Critical Success!]
AlzarixALZARIX: He peers around and listens for any sign of more pirates (Int roll of [rolled (1) Grievous Success!!!] ), while moving up to engage the closest (dex roll of [rolled (77) Partial Success] and [rolled (53) Success]) if he notices the farther pirates he will try to put the closer pirate between himself and the farther one. If not than I guess he will only have to move 3 squares and engage.

Round 1: attack pirates with Vibroknife rolled [rolled (15) Success] for [rolled 4 6 (+3)- Total: 13]

ALZARIX: (GM) here is his battle rage roll for when it is needed. my guess is round 2 rolled [rolled (67) Failure]
CarterCARTER: will try to approach the nearest pirate so he can use his trusted nightstick to knock him/her out of the tree.

CARTER: Can move 2 squares for free or 3 with a DEX roll. Tries to move 3 to close the distance quickly; DEX is 60: [rolled (32) Success] Second DEX roll in case of extreme failure [rolled (52) Success]
CiaraCIARA (GM): After looking at the map, I don't think Ciara would have moved that far from the group. Can you bring her back 3 squares south and maybe 2 squares in so she's closer to Jim? Essentially, once she sees what the rest of the group is doing, she'll move in concert with them. Also, I'd love to see names turned on the map so I can tell who's who.

CIARA: Ciara will move the safe distance for now trying to stay stealthy. She will have her sword drawn and at the ready. She will point Jim towards the 'northernmost' pirate, letting him take the lead.
GeorgeENSIGN FURY: Having neither skill with ranged weapons, nor a range weapon to even use, George works his way through the trees to reach pirate 5.

ENSIGN FURY: Can move 2 squares or 3 with a DEX roll. DEX is 35 [rolled (41) Partial Success]. Second DEX roll in case of extreme failure [rolled (57) Failure]
Gorman
JimJim goes for the pirate 5 squares in front of him and unleashes feet of fury to kick the ever loven feces out of the pirate. [rolled (32) Success] [rolled (18) Success]
Mykel
S'lch
Alyson moves stealthily forward two squares.

Alzarix reaches pirate 5 and can attack on turn 2.

Carter moves forward 3 squares.

Ciara holds her action until after Jim moves.

Geroge moves forward 2 squares.

Gorman moves forward 2 squares.

Jim moves 3 squares towards pirate 8, Ciara moves forward behind him. Jim can attack in turn 2. Both can see that the pirate is a dralasite armed with a laser pistol.

Mykel moves forward 2 squares towards pirate 2

S'lch moves forward 2 squares.

Pirate 8 shoots at Jim with a Laser Pistol and misses with his first shot but hits with the second, causing 15 damage.

Pirate 2 shoots at Mykel and Carter (no range penalty but -10 soft cover). He misses with both shots.

Pirate 5 shoots at Alzarix (no range penalty and no cover for second shot). He hits once and misses once. Damage is 12 points.

Pirate 10 shoots at George. Range is 14 meters (-10 to range and -10 for soft cover). He misses twice.

Pirate 3 shoots at kurabanda 2 (-10 range, -10 soft cover). Both shots miss.

Pirate 7 shoots at kurabanda 5 (-10 range, -10 soft cover). One shot hits for 11 damage.

Kurabanda 1, 3 and 4 all shoot arrows at pirate 8. Kurabanda 1 and 4 hit for 9 and 7 damage respectively. The dralasite pirate is not wearing any sort of armor.

Kurabanda 2 and 5 shoot arrows at pirate 3 (-10 soft cover). One arrow hits for 6 damage.

Turn 2
PCDescription
AlysonAlyson will take aim and fire at target 3 squares away. Vroll[58]
AlzarixRound 2: attack pirates with Vibroknife rolled [rolled (48) Success] for [rolled 8 2 (+3)- Total: 13]
CarterCARTER: Continue moving through the trees to reach the pirate. Should only need to move 2 squares this time unless he failed in Round 1.

CARTER: Only moves 3 squares if necessary [rolled (36) Success]. Second DEX roll in case of extreme failure [rolled (72) Failure]
CiaraCIARA: Continued 2 squares of movement towards north pirate.
GeorgeENSIGN FURY: Continue moving through the trees to reach pirate 5.

ENSIGN FURY: Can move 2 squares or 3 with a DEX roll. DEX is 35 [rolled (55) Failure]. Second DEX roll in case of extreme failure [rolled (23) Success]
Gorman
JimJim goes for the pirate 5 squares in front of him and unleashes feet of fury to kick the ever loven feces out of the pirate. [rolled (32) Success] [rolled (18) Success]
Mykel
S'lch

Alyson shoots at pirate 2 (-10 soft cover). She hits with 2 shots out of 3 for 9 damage and 13 damage. She has 7 shots left in the clip and one spare round in her pocket.

Alzarix hits pirate 5 with his vibroknife for 13 damage. The pirate shoots at him with his laser pistol set at 3 and hits once for 15 damage.

Carter reaches pirate 2 and attacks with his grisly death club. He hits for 20 damage. Unfortunately the pirate gets off a shot before he goes down, hitting Carter for 16 damage. The pirate drops to the branch and then falls through to the forest floor below, his laser pistol falling with him.

Ciara reaches the dralasite pirate 8 and can attack next round.

George moves forward at a dodge towards pirate 10. Because he failed his DEX roll and is dodging, he moves only 1 square. Pirate 10 changes the setting of his pistol and then fires one shot at George but misses.

Gorman moves forward 2 squares and considers shooting at pirate 10 but decides to wait another turn.

Jim attacks pirate 8 with martial arts. He misses once and hits once for 7 damage. The dralasite simply grunts and shoots at both Jim and Ciara. He hits Ciara for 14 damage but misses Jim.

Mykel moves forward 3 squares. He sees movement ahead in the next tree.

S'lch moves forward 2 squares towards pirate 10. Range if S'lch wants to shoot next round is 12 meters so -10 for range and -10 for soft cover.

Pirate 1 moves forward 3 squares toward Mykel. Range is 15 meters.

Pirate 3 shoots at Kurabanda 2 but misses.

Pirate 4 moves forward 3 squares towards kurabanda 5.

Pirate 6 moves forward 3 squares towards Alzarix.

Pirate 7 moves forward 2 squares towards kurabanda 5.

Pirate 9 moves forward 3 squares towards kurabanda 4.

Kurabanda 1 moves forward 5 squares towards pirate 9.

Kurabanda 2 shoots at pirate 3 and hits and knocks him out. The pirate tumbles to the forest floor below.

Kurabanda 3 moves 7 squares towards pirate 9.

Kurabanda 4 moves forward 5 squares towards pirate 9 and shoots but misses.

Kurabanda 5 shoots at pirate 7 and hits for 5 damage.

GM: Go ahead and send your attacks and actions for turns 3 and 4. Map to follow shortly.
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