Spelljammer
Aeryl Razorfin
Player:Marty Player Email:mghaught@gmail.com 
Experience Points
Name:Aeryl RazorfinHome City/Region: Starting Points:100000
Race:Sea ElfBirth Date: Earned EXP:140,862
Class:BarbarianNative Language(s):Aerdi; Sea Elf Total EXP:240,862
Religion:Pelor Characteristics:00
Sex:MaleFlaw:Tithe 10%Skills and Spells:238,017
Alignment:Lawful Good Flaw:Driving GoalTotal Cost:238,017
Description: Available EXP:2,845
Overall Level:10
Money:500 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
24
0
0
2000
0
0
24
Encum:
130 lbs
TMR:
58
DEX
19
0
0
2000
0
0
19
IM:
0
DEF:
56
CON
24
0
0
2000
0
0
24
Hit Points:
98
Heal Rate:
2/day
INT
16
0
0
4000
0
0
16
Bend Bars:
25%
Open Doors:
75%
KNOW
17
0
0
2000
0
0
17
Insight:
3
Attune:
61
WP
16
0
0
3000
0
0
16
Remember:
55
EveryLore:
0
MA
16
0
0
4000
0
0
16
Service:
65
Info:
-10
LUCK
21
0
0
4000
0
0
21
Luck Pts:
4
Fate Pts:
1
CHA
10
0
0
1000
0
0
10
Secret Door:
42/13
Subtle PER:
20
PER
21
0
0
1000
0
0
21
Saving Throws
TOTAL:
0
Normal 75Magic 63
Weapon Specialization
Single Specialist: All Barbarian Weapons
Luck 65Mental 52
Disbelieve 57
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
+3 Hand AxeAll Barbarian Weapons
134 
2d4 + 13 
3 
4 
0 
15 ft 
-1 per 2 ft 
Master 
+3 DaggerAll Barbarian Weapons
134 
1d6 + 12 
3 
4 
0 
20 ft 
-1 per ft 
Master 
+1 Long Bow - MediumAll Barbarian Weapons
139 
1d10 + 8 
3 
4 
0 
40 ft 
-1 per 4 ft 
Master 
+2 Short BowAll Barbarian Weapons
134 
1d8 + 8 
3 
4 
0 
30 ft 
-1 per 3 ft 
Master 
----------
 
 
 
 
 
 
 
 

Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+2 SpearAll Barbarian Weapons
139 
1d8 + 12 
3 
4 
Master 
+3 DaggerAll Barbarian Weapons
134 
1d6 + 12 
3 
4 
Master 
+3 Hand AxeAll Barbarian Weapons
134 
2d4 + 13 
3 
4 
Master 
----------
 
 
 
 
 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
3
0
56
0
1
1 Human-+4 Leather Armor
7 
4 
56 
0 
2
 
 
 
 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
All Barbarian Weapons (12):
--Make Club: 72%
Animal Lore (4):
--Animal Lore - Common: 36%
--Animal Lore - Rare: 16%
--Animal Lore - Uncommon: 26%
--Animal Lore - Very Rare: 6%
--Recognize Fake Animal Sounds: 38%
Barbarian (11):
--Protection: 3
--Sense Magic: 58%
Brawling (10):
--Attacks: 3 per round
--Damage: 1d8+5
--Strike Chance: 107%
Climbing (3):
--Climb Cliff: 34%
--Climb Rope: 57%
--Climb Tree: 47%
--Climbing Techniques: 19%
Defense (6):
--Bonus: 21%
Diving (5):
--High Dive Height: 74 ft
--High Dive Roll: 37%
--Hold Breath: 1.8/2.8 minutes
--Max Safe Depth: 92 feet
--Max Safe Depth: 460 feet
--Stay Afloat: 29 hrs
--Subsurface TMR: 23
--Surface TMR: 30
Endurance (4):
--Hitting Extra Hard: 8 points
Faerie Lore (3):
--Skill Roll: 21%
Fishing (3):
--Catch Fish: 33%
--Find Fishing Spot: 27%
Fungus Lore (3):
--Skill Roll: 21%
Hide in Shadows (4):
--Hide: 33%
Hit Points (10): (No tasks)
Hunting (4):
--Butcher Animal: 29%
--General Hunting Knowledge: 26%
--Hunt: 32%
--Identify Hunting Grounds: 32%
--Skin Animal: 32%
Infravision (4):
--Classify: 38%
--Range: 68 ft
Magic Resistance (2):
--MR: 16%
Master of Barbarian Weapons (11):
--Crit/Grievous: +1 Crit
--Fire Into Melee: Add 33 to roll
--Grievous Chance - Class A: 53%
--Grievous Chance - Class B: 71%
--Grievous Chance - Class C: 52%
--Range: +33 vs range penalties
Monster Lore (3):
--Common Monster: 31%
--Rare Monster: 11%
--Recognize Monster Noise: 33%
--Uncommon Monster: 21%
--Very Rare Monster: 1%
Move Silently (4):
--Skill Roll: 27%
Plant and Herb Lore (3):
--Forage: 27%
--Gardening: 19%
--Plant & Herb Knowledge: 21%
--Recognize Magical Herb: 24%
--Recognize Mundane Plant: 27%
Range of Field (5):
--Bonus: 10 vs. outnumbering
Running (10):
--Bonus: 69%
--TMR Bonus: 10 bonus
Sea Lore (3):
--Lore Roll: 21%
Staff Defense (4):
--Defense: 64%
Survival (10):
--Construct Shelter: 59%
--Environmental Endurance: 77%
--Forage: 62%
--Improvise: 53%
--Start Fire: 56%
--Survival Knowledge: 56%
Tracking (10):
--Recognize Tracks: 56%
--Track: 60%
Weather Lore (3):
--Bonus: 25%
--Hours: 3 hours into the future
--Weather Knowledge: 21%
Woodland Movement (4):
--Climb Tree: 53%
--Moving Through Underbrush: 32%
--Save vs. Entangle: 4%
 
All Skills
Skill RankNext RankEXP Cost
All Barbarian Weapons 12884053040
Animal Lore 4375750
Barbarian 11900049500
Brawling 1000
Climbing 310801620
Defense 6525015750
Diving 512003000
Endurance 410002000
Faerie Lore 3400600
Fishing 3448672
Fungus Lore 3400600
Hide in Shadows 417503500
Hit Points 10594029700
Hunting 4375750
Infravision 410002000
Skill RankNext RankEXP Cost
Magic Resistance 213501350
Master of Barbarian Weapons 11360019800
Monster Lore 312001800
Move Silently 416253250
Plant and Herb Lore 3540810
Range of Field 521005250
Running 1019809900
Sea Lore 3600900
Staff Defense 420254050
Survival 10247512375
Tracking 10268413420
Weather Lore 3500750
Woodland Movement 4440880
 238017
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:Sea Elf-5
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
Defense+15 Ring of Defense15
Protection
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:Shadow Armor1
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:
Hide in ShadowsShadow Armor10

Equipment
Worn or Carried
In Pouches
In Backpack
+2 Spear (non-magical)
+2 Short Bow
+1 Medium Long Bow
+3 Dagger
+3 Hand Axe
Shadow Armor
Quiver of 20 arrows
Quiver of 20 +2/10 arrows
Ring of Defense
Spear Tip (can expand into +10/2 spear)
Potion of Neutralize Poison
2 Quivers with 40 arrows
Bedroll
Waterskin
Field rations (5 days)
5 torches
spare set of adventuring clothes
mess kit
toilet kit
flint & steel
twine, 50'
hunting knife
Elsewhere
Elsewhere
Elsewhere

Character Notes
Background Info
Family Info
Animals
Infinite TattooForest Clearing - 1/day summon an elven cat - has a special ability
Grants +1 to mental saves (can spend xp to boost the cat's bonus)
200 XP multiple
Other
Other
Other
Other