Spelljammer
Barthon Brightwave
Player:Jason Winter Player Email:alarian754@outlook.com 
Experience Points
Name:Barthon BrightwaveHome City/Region: Starting Points:20000
Race:Sea ElfBirth Date: Earned EXP:470,185
Class:SwashbucklerNative Language(s):Elven Total EXP:490,185
Religion: Characteristics:26,000
Sex:MaleFlaw:OverconfidentSkills and Spells:450,461
Alignment:Chaotic Good Flaw:Tithe 10%Total Cost:476,461
Description:+1 Dex racial max at Rank 6 Swashbuckler Available EXP:13,724
Overall Level:12
Money:4281 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
21
0
0
2000
0
0
21
Encum:
90 lbs
TMR:
93
DEX
25
2
6000
6000
0
0
27
IM:
5
DEF:
101
CON
20
0
0
2000
0
2
22
Hit Points:
84
Heal Rate:
1/day
INT
15
0
0
4000
0
0
15
Bend Bars:
13%
Open Doors:
60%
KNOW
15
0
0
3000
0
0
15
Insight:
2
Attune:
89
WP
14
0
0
3000
0
0
14
Remember:
45
EveryLore:
0
MA
20
0
0
2000
0
0
20
Service:
87
Info:
0
LUCK
24
1
4000
8000
0
1
26
Luck Pts:
4
Fate Pts:
3
CHA
11
5
15000
6000
0
0
16
Secret Door:
32/1
Subtle PER:
0
PER
15
1
1000
2000
0
0
16
Saving Throws
TOTAL:
26000
Normal 73Magic 67
Weapon Specialization
Single Specialist: All Swashbuckler Weapons
Luck 86Mental 52
Disbelieve 56
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
SpearWeapon Spear
81 
1d8 + 3 
1 
5 
0 
20 ft 
-1 per 2 ft 
 
Rock----------
57 
1d4 + 2 
0 
0 
0 
20 ft 
-1 per 2 ft 
 
DaggerWeapon FF Dagger
103 
1d6 + 4 
1 
5 
0 
20 ft 
-1 per ft 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 

Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+3 Long SwordAll Swashbuckler Weapons
147 
1d10 + 11 
3 
8 
Master 
+2 DaggerWeapon FF Dagger
113 
1d6 + 9 
1 
8 
Master 
Long SwordAll Swashbuckler Weapons
132 
1d10 + 5 
3 
5 
 
+4 Long SwordAll Swashbuckler Weapons
152 
1d10 + 12 
3 
8 
Master 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
10
0
101
0
2
1 Human-+4 Leather Armor
12 
4 
103 
0 
2 Human-Armor of Cure Wounds
12 
4 
103 
0 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
Acrobatics (12):
--Acrobatics Knowledge: 60%
--Acrobatics Roll: 96%
--High Jump: 11 feet
--Leap: 14 feet
--Pole Vault: 22 ft with 13.2 ft pole
--Running Broad Jump: 18 feet
--Safe Drop Down: 51 feet
--Standing Broad Jump: 12 feet
Adrenal Strength (4):
--Bonus to STR: 2 points
--Duration: 4 rnds
All Swashbuckler Weapons (12): (No tasks)
Armor Lore (3):
--Armor Knowledge: 15%
Artistry (6):
--Appraise Artwork: 37%
--Create Abstract Art: 49%
--Draw Simple Picture: 49%
--Work of Art: 49%
Blind Fighting (1):
--Range - Normal Darkness: 13 feet
--Range - Total Darkness: 7 feet
Brawling (12):
--Attacks: 3 per round
--Damage: 1d8+4
--Strike Chance: 141%
Character Judgment (1):
--Character Judgment: 8%
--Determine Outlook: 4% chance
Climbing (5):
--Climb Cliff: 45%
--Climb Rope: 77%
--Climb Tree: 67%
--Climbing Techniques: 25%
Courtesan (2):
--Aristocratic Interaction: 10%
--General Courtesan Knowledge: 10%
--Seduction: 13%
Defense (12):
--Bonus: 48%
Diving (6):
--High Dive Height: 77 ft
--High Dive Roll: 66%
--Hold Breath: 1.7/2.7 minutes
--Max Safe Depth: 90 feet
--Max Safe Depth: 450 feet
--Stay Afloat: 28 hrs
--Subsurface TMR: 25
--Surface TMR: 33
Endurance (7):
--Hitting Extra Hard: 14 points
Faerie Lore (4):
--Skill Roll: 20%
Gambling (2):
--Game Knowledge: 10%
--Game Skill: 12%
Hide in Shadows (2):
--Hide: 9%
Hit Points (8): (No tasks)
Infravision (4):
--Classify: 23%
--Range: 68 ft
Maneuver in Armor (1): (No tasks)
Master Swordsman (9): (No tasks)
Monster Lore (6):
--Common Monster: 40%
--Rare Monster: 20%
--Recognize Monster Noise: 33%
--Uncommon Monster: 30%
--Very Rare Monster: 10%
Move Silently (2):
--Skill Roll: 26%
Musician (5):
--Knowledge of Music: 25%
--Play Instrument: 61%
Navigation (3):
--Determine Position: 17%
--General Knowledge: 15%
Plant and Herb Lore (4):
--Forage: 21%
--Gardening: 20%
--Plant & Herb Knowledge: 20%
--Recognize Magical Herb: 17%
--Recognize Mundane Plant: 21%
Range of Field (12):
--Bonus: 24 vs. outnumbering
Religious Lore (1):
--Skill Roll: 5%
Rope Mastery (2):
--Climb Rope: 46%
--Lasso Strike Chance: 60%
--Make Rope: 10%
--Tie Knot: 30%
Running (20):
--Bonus: 128%
--TMR Bonus: 20 bonus
Sailing (12):
--Emergency Repairs: 79%
--Operate Sailing Vessel: 60%
--Sailing Knowledge: 60%
--Tie Knot: 90%
Sea Lore (6):
--Lore Roll: 30%
Shipwright (4):
--Design Ship: 20%
--Emergency Repairs: 39%
--Make Small Boat: 38%
--Repair Vessel: 20%
--Shipwright Knowledge: 20%
Sleep and Charm Resistance (5):
--Immunity Roll: 80%
Survival (1):
--Construct Shelter: 23%
--Environmental Endurance: 26%
--Forage: 6%
--Improvise: 5%
--Start Fire: 5%
--Survival Knowledge: 5%
Swashbuckler (12):
--Magic Points: 27 points
Undead Lore (2):
--Skill Roll: 10%
Weapon FF Dagger (12):
--Parry: 18 bonus to DEF
Weapon Lore (3):
--Weapon Knowledge: 15%
Weapon Mace (1): (No tasks)
Weapon Spear (1): (No tasks)
Area Lore - Southern Seas (4):
--Lore Roll: 20%
Cultural Lore - Sea Elves (5):
--Lore Roll: 25%
Language Drow (1): (No tasks)
Language Undercommon (2): (No tasks)
 
All Skills
Skill RankNext RankEXP Cost
Acrobatics 12468028080
Adrenal Strength 410002000
All Swashbuckler Weapons 12962057720
Area Lore - Southern Seas 46251250
Armor Lore 310001500
Artistry 610503150
Blind Fighting 1750375
Brawling 1200
Character Judgment 1400200
Climbing 516204050
Courtesan 2675675
Cultural Lore - Sea Elves 54501125
Defense 12975058500
Diving 614004200
Endurance 716005600
Faerie Lore 45001000
Gambling 2750750
Hide in Shadows 2945945
Hit Points 8540021600
Infravision 410002000
Language Drow 1400200
Language Undercommon 2600600
Maneuver in Armor 11200600
Skill RankNext RankEXP Cost
Master Swordsman 9400018000
Monster Lore 621006300
Move Silently 2876876
Musician 515003750
Navigation 312601890
Plant and Herb Lore 47501500
Range of Field 12455027300
Religious Lore 1400200
Rope Mastery 2675675
Running 20378037800
Sailing 12351021060
Sea Lore 610503150
Shipwright 418753750
Sleep and Charm Resistance 56001500
Survival 1600300
Swashbuckler 121560093600
Undead Lore 2450450
Weapon FF Dagger 12494029640
Weapon Lore 311001650
Weapon Mace 1900450
Weapon Spear 11000500
 450461
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
DefenseFlorentine Dagger (10), Ring of Defense (5)15
ProtectionSwashbuckler Armor (Luck + Leather)(3), Greaves of Alacrity (1), Protection Power Boost (1)5
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:

Equipment
Worn or Carried
In Pouches
In Backpack
Ring of Free Action
+5 Ring of Defense


+10/+2 Dagger



Ioun Stone - Fireball
80' range
20' diameter
8d6 Damage
Potion of Heal
Potion of Spider Climb

2 Green Dragon Teeth
2 Green Dragon Claws

Healing Potions
Backpack
Small tent
Bedroll
Winter blanket
Flint & steel
Hooded lantern
Lamp Oil
Mess kit
Change of clothes
Field rations for 5 days
100 feet of silk rope
50 feet of twine
Large sack
Toilet kit
Whetstone
Hammer and 10 spikes
Grappling Hook
Chalk - 10 Pieces
Elsewhere
Elsewhere
Elsewhere

Character Notes
Magic ItemsThis magic sword (which could be of any type; short, long, broad, etc., at the GM's discretion) has varying bonuses depending on the wielder's opponent:

Varied Bonus
+1 normally
+2 vs regenerating creatures
+3 vs cold-using, inflammable or avian creatures
+4 vs undead
Flame on Command - With an audio command of "flame on!" the blade erupts into flames that cast the light of a torch. The flames do not increase the damage done in combat as the sword is swung too quickly for the flames to come into play. Another command of "flame off!" will extinguish the flames. Both commands must be spoken clearly and can be done as a free action. The sword must be in hand for this function to work.

Minor Arrow of Direction –
When concentrating on a location, the arrow is thrown into the air and will then point in the direction of the desired location. The arrow does not move and must be taken. It has unlimited uses for a location but can only be used once per week for each separate location. Note: it will continue to point at the same location each time used for an unlimited amount of time, but if a new location is searched for, it will no longer point to the old location.

Magic Greaves - This +1 PROT pair of greaves is covered in bloodstains. The leather parts have been dyed dark green. Once per week, the wearer gains the benefit of a haste spell. The spell lasts for 1 hour.

Lamp Light
Family InfoMusician - Lute
Animals
Other
Other
Other
Other
Other