Spelljammer
Rufus
Player:Dennis Timm Player Email:dntimm@gmail.com 
Experience Points
Name:RufusHome City/Region: Starting Points:58000
Race:Blink DogBirth Date: Earned EXP:128,500
Class:FighterNative Language(s):Canine, Aerdi Total EXP:186,500
Religion: Characteristics:00
Sex:MaleFlaw:Skills and Spells:185,130
Alignment:Lawful Good Flaw:Total Cost:185,130
Description:Bark! Woof Woof? Bark, whine. Sigh... Available EXP:1,370
Overall Level:8
Money:1436 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
18
0
0
2000
0
0
18
Encum:
60 lbs
TMR:
81
DEX
26
0
0
2000
0
0
26
IM:
4
DEF:
67
CON
25
0
0
2000
0
0
25
Hit Points:
95
Heal Rate:
3/day
INT
15
0
0
4000
0
2
17
Bend Bars:
5%
Open Doors:
45%
KNOW
15
0
0
3000
0
2
17
Insight:
4
Attune:
98
WP
21
0
0
2000
0
1
22
Remember:
55
EveryLore:
0
MA
25
0
0
4000
0
0
25
Service:
95
Info:
10
LUCK
19
0
0
4000
0
1
20
Luck Pts:
2
Fate Pts:
1
CHA
20
0
0
1000
0
0
20
Secret Door:
60/33
Subtle PER:
50
PER
26
0
0
1000
0
0
26
Saving Throws
TOTAL:
0
Normal 78Magic 78
Weapon Specialization
Single Specialist: Bite Attack
Luck 64Mental 70
Disbelieve 65
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
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Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
Blink Dog Bite with CollarBite Attack
121 
1d10 + 7 
2 
4 
 
+5 Bastard SwordBite Attack
156 
2d6 + 9 
2 
4 
 
----------
 
 
 
 
 
----------
 
 
 
 
 
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ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
4
0
67
0
1
1 Human-+2 Leather Armor
7 
2 
68 
0 
2
 
 
 
 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
Acrobatics (4):
--Acrobatics Knowledge: 26%
--Acrobatics Roll: 53%
--High Jump: 7 feet
--Leap: 10 feet
--Pole Vault: 14 ft with 8.4 ft pole
--Running Broad Jump: 10 feet
--Safe Drop Down: 17 feet
--Standing Broad Jump: 8 feet
Animal Lore (4):
--Animal Lore - Common: 36%
--Animal Lore - Rare: 16%
--Animal Lore - Uncommon: 26%
--Animal Lore - Very Rare: 6%
--Recognize Fake Animal Sounds: 53%
Bite Attack (9):
--Strike Chance: 121%
Blink (9): (No tasks)
Body Speak (2):
--Skill Bonus: 24%
Brawling (2):
--Attacks: 2 per round
--Damage: 1d4+1
--Strike Chance: 88%
Character Judgment (4):
--Character Judgment: 44%
--Determine Outlook: 17% chance
Climbing (1):
--Climb Cliff: 28%
--Climb Rope: 47%
--Climb Tree: 37%
--Climbing Techniques: 11%
Defense (9):
--Bonus: 32%
Dimension Door (8): (No tasks)
Endurance (6):
--Hitting Extra Hard: 12 points
Find Traps (1):
--Find Trap: 38%
--Knowledge of Traps: 11%
Hide in Shadows (2):
--Hide: 23%
Hit Points (9): (No tasks)
Hunting (7):
--Butcher Animal: 54%
--General Hunting Knowledge: 41%
--Hunt: 68%
--Identify Hunting Grounds: 54%
--Skin Animal: 68%
Locate Secret Openings (1):
--Find Secret Door: 52% chance
--Notice Secret Door: 27% chance
Mental Perception (2):
--Bonus: 37%
--Duration: 2 minutes
--Range: 6 feet
Monster Lore (4):
--Common Monster: 36%
--Rare Monster: 16%
--Recognize Monster Noise: 53%
--Uncommon Monster: 26%
--Very Rare Monster: 6%
Move Silently (2):
--Skill Roll: 37%
Phase Attack (1): (No tasks)
Power Perception (5):
--Assense Attunement: 55%
--Bonus: 56%
--Duration: 5 minutes
--Open Magical Lock: 18%
--Range: 15 feet
--Remove Magical Trap: 2%
--Understand Magical Trap: 45%
Psionic Combat (6): (No tasks)
Psionic Energy (3):
--Psionic Points: 11 points
Psionic Lore (3):
--Lore Roll: 21%
Range of Field (8):
--Bonus: 16 vs. outnumbering
Running (6):
--Bonus: 61%
--TMR Bonus: 6 bonus
Spell Energy (5):
--Spell Points: 17 points
Survival (1):
--Construct Shelter: 24%
--Environmental Endurance: 35%
--Forage: 24%
--Improvise: 11%
--Start Fire: 11%
--Survival Knowledge: 11%
Swimming (3):
--Endurance Swimming: 28 rounds
--Hold Breath: 43/83 seconds
--Max Safe Depth: 75 feet
--Stay Afloat: 28 hours
--Subsurface TMR: 18
--Surface TMR: 24
--Swimming Roll: 54%
--Water Combat: 1/2 SC and half damage
Teleport Other (1): (No tasks)
Teleportation (7): (No tasks)
Tracking (8):
--Recognize Tracks: 46%
--Track: 59%
Language Elvish (1): (No tasks)
 
All Skills
Skill RankNext RankEXP Cost
Acrobatics 415003000
Animal Lore 45001000
Bite Attack 9450020250
Blink 9300013500
Body Speak 2225225
Brawling 2300300
Character Judgment 410002000
Climbing 1600300
Defense 9675030375
Dimension Door 8270010800
Endurance 614004200
Find Traps 11000500
Hide in Shadows 213141314
Hit Points 9600027000
Hunting 712004200
Language Elvish 1400200
Locate Secret Openings 1750375
Skill RankNext RankEXP Cost
Mental Perception 2750750
Monster Lore 415003000
Move Silently 2975975
Phase Attack 1600300
Power Perception 518004500
Psionic Combat 6350010500
Psionic Energy 316002400
Psionic Lore 3400600
Range of Field 823589432
Running 614004200
Spell Energy 527006750
Survival 1600300
Swimming 310001500
Teleport Other 1800400
Teleportation 7320011200
Tracking 821968784
 185130
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
0
2
96
2d6+3
300 ft
Id Insinuation
0
2
91
2d6+3
60 ft
Non-lethal Damage, Duration
Mind Thrust
0
2
81
2d6+3
150 ft
Non-lethal Damage, Armor Piercing
Psionic Blast
0
2
86
2d8+4
60 ft
Non-lethal Damage, Area Effect
Psychic Crush
0
2
86
2d6+3
180 ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
11 ft radius
56
6
1 NL/END per round
Mental Barrier
Self
56
5
NoneHardened
Mind Blank
Self
68
3
NonePersistent
Thought Shield
1 target
62
4
1 NL/END per 3 rounds
Tower of Iron Will
10 ft diameter
50
8
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save+1 Collar5
Mental Save+1 Collar5
Magic Save+1 Collar5
Luck Save+1 Collar5
Disbelieve Illusions
Everything Lore
Attunement
Defense
ProtectionNatural Prot of 4, +2 Leather Armor2
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:+1 Psionic Battle Charm5
Psionic Dmg:+1 Psionic Battle Charm1
Mental DEF:
Mental PROT:

Equipment
Worn or Carried
In Pouches
In Backpack
Elsewhere
Elsewhere
Elsewhere

Character Notes
Background Info
Family Info
Animals
OtherLook for night vision item for him
Other
Other
OtherBlink (300 multiple) - Blink dogs start at rank 5 with this skill, giving them the ability to blink once per round on a roll of 7 or higher on a d12. The first attack after their blink gains a bonus of plus (rank x 2) to SC. Roll a d12 to determine where they blink: 1 = front, 2 = left flank, 3 = right flank, 4-12 = behind. If the blink dog is already in the indicated position, they do not blink that round. At ranks 6 to 7, the blink dog can blink to an adjacent target and chance of blink increases to 6 or higher on a d12. At rank 8, they can blink to any target within 10 feet and chance of blink increases to 5 or higher on d12. At ranks 9 and higher, blink range increases to (rank - 7) x 10 feet but must be to an enemy combatant, and chance of blink increases to 4 or higher on d12. 2X rank for bonus to attack
OtherDimension Door (300 multiple) - Without this skill, the blink dog can teleport up to 300 feet, 3 times a day. Each rank adds 25 feet to distance. At ranks 5, 10, etc., they gain an additional use per day.
Phase Attack (300 multiple) - The blink dog must be at least rank 7 with Teleportation before this skill can be bought. The blink dog must have Spell Energy skill to use this ability as it requires 2 spell points for each attack. The target of the attack, who must be within (rank x 10) feet, must make a magic save or be teleported up to ((rank x 10) or (rank x rank): whichever is higher) feet away. Distance and direction are random. Use 1d8 for direction and most appropriate die roll for distance. The target will not appear in a solid object but will appear as close to it as possible (GM discretion). The target also cannot be teleported through a solid object (i.e., there must be an air route between attack location and destination).
Teleportation (400 multiple) - This ability works the same as the Teleport spell under the Phase Magic college except that no cast chance roll is needed. It can be used once per day at rank 1-4, twice per day at ranks 5-9, etc.
Teleport Other (400 multiple) - The blink dog's rank with Teleportation must be at least 6 ranks higher than their rank with this skill (in other words, the blink dog must be at least rank 7 with Teleportation before they can buy rank 1 with this ability). Spell Energy skill is required as each use of this ability uses 2 spell points. The target must be either willing or unconscious. The ability works the same as the Teleport spell under the Phase Magic college except that it applies to another target. The blink dog can affect multiple targets at the same time provided he has the required spell points. Range is touch.