Spelljammer
Erendriel Adgwyn
Player:Barthon's Henchman Player Email:jasonwinter@scicable.com 
Experience Points
Name:Erendriel AdgwynHome City/Region:Blue Mountain Starting Points:58000
Race:High ElfBirth Date:10/27/71 Earned EXP:108,000
Class:ThiefNative Language(s):Elven, Common Total EXP:166,000
Religion: Characteristics:00
Sex:FemaleFlaw:Skills and Spells:160,804
Alignment:Neutral Good Flaw:Total Cost:160,804
Description:By elven standards, Erendriel (goes by Eren in non-elven communities) is of average looks. She is usually quiet unless talk turns towards a topic she is interested in. But among good friends she can become very animated and happy, especially if alcohol is involved. She has long white hair which she keeps in a high pony tail at all times. In combat she prefers to stay back and either use her bow or throw daggers. If forced into melee, she uses a short sword. Available EXP:5,196
Overall Level:8
Money:1436 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
14
0
0
2500
0
0
14
Encum:
32 lbs
TMR:
62
DEX
26
0
0
2000
-5
0
21
IM:
2
DEF:
33
CON
14
0
0
2500
0
1
15
Hit Points:
55
Heal Rate:
1/day
INT
15
0
0
3000
0
0
15
Bend Bars:
2%
Open Doors:
28%
KNOW
15
0
0
2000
0
1
16
Insight:
2
Attune:
82
WP
15
0
0
4000
0
1
16
Remember:
50
EveryLore:
0
MA
18
0
0
3000
0
1
19
Service:
87
Info:
0
LUCK
20
0
0
4000
0
0
20
Luck Pts:
2
Fate Pts:
1
CHA
16
0
0
1000
0
0
16
Secret Door:
70/40
Subtle PER:
40
PER
25
0
0
1000
0
0
25
Saving Throws
TOTAL:
0
Normal 46Magic 55
Weapon Specialization
Single Specialist: Weapon Bow
Luck 59Mental 48
Disbelieve 59
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
+2 Short BowWeapon Bow
126 
1d8 + 5 
3 
4 
0 
30 ft 
-1 per 3 ft 
Master 
Dagger, throwingWeapon Dagger
65 
1d6 + 0 
1 
2 
0 
25 ft 
-1 per ft 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 

Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+1 Short SwordWeapon Short Sword
95 
2d4 + 2 
2 
2 
 
DaggerWeapon Dagger
65 
1d6 + 0 
1 
2 
 
+1 DaggerWeapon Dagger
70 
1d6 + 1 
1 
2 
 
----------
 
 
 
 
 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
2
0
33
0
1
1 Human-+3 Reinforced Leather ArmorSmall Round Shield
7 
3 
39 
0 
2 Human-+3 Reinforced Leather Armor
7 
3 
33 
0 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
Acrobatics (3):
--Acrobatics Knowledge: 18%
--Acrobatics Roll: 33%
--High Jump: 6.5 feet
--Leap: 9.5 feet
--Pole Vault: 13 ft with 7.8 ft pole
--Running Broad Jump: 9 feet
--Safe Drop Down: 14 feet
--Standing Broad Jump: 7.5 feet
Ambush (1):
--Crit Chance: 1%
--Damage bonus: 1 points
--Grievous Chance: 0%
--Grievous Occurs: 1%
--Strike Chance: 1%
Appraisal (3):
--Appraise Mundane Item: 34%
--Appraise Rare Item: 28%
--Appraise Very Rare Item: 25%
Body Speak (2):
--Skill Bonus: 24%
Climbing (9):
--Climb Cliff: 41%
--Climb Rope: 81%
--Climb Tree: 71%
--Climbing Techniques: 46%
Defense (3):
--Bonus: 9%
Endurance (2):
--Hitting Extra Hard: 4 points
Environmental Movement (2):
--Climb Tree: 29%
--Moving Through Underbrush: 28%
--Save vs. Entangle: 2%
Find Traps (9):
--Find Trap: 75%
--Knowledge of Traps: 48%
Gem and Jewelry Appraisal (3):
--Appraisal: 45%
--Knowledge of Gems and Jewelry: 18%
Hide in Shadows (9):
--Hide: 46%
Hit Points (5): (No tasks)
Hunting (2):
--Butcher Animal: 20%
--General Hunting Knowledge: 13%
--Hunt: 28%
--Identify Hunting Grounds: 26%
--Skin Animal: 28%
Infravision (2):
--Classify: 40%
--Range: 64 ft
Locate Secret Openings (4):
--Find Secret Door: 50% chance
--Notice Secret Door: 29% chance
Maneuver in Armor (3): (No tasks)
Master Bowman (5):
--Fire Into Melee: Add 15 to roll
--Grievous Chance: 35%
--Range Penalty: Reduced by 15
--SC Melee Modifier: Reduced by 5
--SC Movement Modifier: Reduced by 10
Monster Lore (4):
--Common Monster: 33%
--Rare Monster: 13%
--Recognize Monster Noise: 50%
--Uncommon Monster: 23%
--Very Rare Monster: 3%
Move Silently (9):
--Skill Roll: 55%
Open Locks (9):
--Lock Lore: 48%
--Open Lock: 63%
Poison Lore (1):
--Identify Poison: 8%
--Identify Poison Symptoms: 21%
--Make Antidote or Poison: 8%
--Poison Perception: 35%
--Recognize Poisonous Source: 21%
Range of Field (3):
--Bonus: 6 vs. outnumbering
Remove Traps (9):
--Disarm Trap: 63%
Sailing (2):
--Emergency Repairs: 9%
--Operate Sailing Vessel: 11%
--Sailing Knowledge: 13%
--Tie Knot: 22%
Scouting (2):
--Detect Ambush: 36%
--Estimate Enemy: 25%
--Find Best Route: 31%
--Scouting Knowledge: 13%
--Silent Language: 30%
Shield Small (5): (No tasks)
Sleep and Charm Resistance (4):
--Immunity Roll: 79%
Streetwise (2):
--Establish Underground Contact: 11%
--Find Information: 13%
--Street Knowledge: 13%
--Streetwise Observation: 40%
Swimming (1):
--Endurance Swimming: 16 rounds
--Hold Breath: 33/65 seconds
--Max Safe Depth: 45 feet
--Stay Afloat: 16 hours
--Subsurface TMR: 14
--Surface TMR: 18
--Swimming Roll: 25%
--Water Combat: No water combat
Tracking (3):
--Recognize Tracks: 18%
--Track: 30%
Undead Lore (2):
--Skill Roll: 13%
Weapon Bow (10): (No tasks)
Weapon Dagger (1): (No tasks)
Weapon Short Sword (6): (No tasks)
 
All Skills
Skill RankNext RankEXP Cost
Acrobatics 316002400
Ambush 1450225
Appraisal 310801620
Body Speak 2225225
Climbing 9225010125
Defense 337525628
Endurance 2750750
Environmental Movement 2750750
Find Traps 9300013500
Gem and Jewelry Appraisal 310801620
Hide in Shadows 917507875
Hit Points 5450011250
Hunting 2450450
Infravision 2600600
Locate Secret Openings 411252250
Maneuver in Armor 330004500
Master Bowman 524006000
Skill RankNext RankEXP Cost
Monster Lore 415003000
Move Silently 916207290
Open Locks 9262011790
Poison Lore 1300150
Range of Field 317522628
Remove Traps 9244010980
Sailing 2900900
Scouting 2900900
Shield Small 529287320
Sleep and Charm Resistance 45001000
Streetwise 2618618
Swimming 1500250
Tracking 313001950
Undead Lore 2450450
Weapon Bow 10660033000
Weapon Dagger 1820410
Weapon Short Sword 628008400
 160804
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
Defense
Protection
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:

Equipment
Worn or Carried
In Pouches
In Backpack
Alyndra Adgwyn's reach +1 shortbow. Family Heirloom.

Hover Bow: +2 short sword
Elsewhere
Elsewhere
Elsewhere

Character Notes
Background Info
Family Info
Animals
Other
Other
Other
Other
Other