Spelljammer
Darkthorn
Player:Stephen Linn Player Email:slinncote@comcast.net 
Experience Points
Name:DarkthornHome City/Region: Starting Points:20000
Race:HumanBirth Date: Earned EXP:477,082
Class:RangerNative Language(s):Aerdi Total EXP:497,082
Religion: Characteristics:16,000
Sex:MaleFlaw:OverconfidentSkills and Spells:479,739
Alignment:Chaotic Good Flaw:Poor ParryTotal Cost:495,739
Description:Darkthorn is a tall, swarthy man with a short beard and mustache that matches his dark brown hair, worn medium length. He has piercing blue eyes and has a perpetual look of alertness about him, like he is always paying attention to everything around him. Available EXP:1,343
Overall Level:12
Money:6086 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
20
1
2000
4000
0
0
21
Encum:
90 lbs
TMR:
65
DEX
20
1
2000
4000
0
0
21
IM:
2
DEF:
100
CON
22
1
2000
4000
0
4
27
Hit Points:
120
Heal Rate:
6/day
INT
15
0
0
4000
0
0
15
Bend Bars:
13%
Open Doors:
60%
KNOW
17
1
3000
6000
1
0
19
Insight:
2
Attune:
65
WP
22
1
2000
4000
0
1
24
Remember:
65
EveryLore:
5
MA
15
0
0
3000
0
0
15
Service:
79
Info:
-5
LUCK
18
1
4000
8000
0
0
19
Luck Pts:
2
Fate Pts:
1
CHA
12
0
0
1500
0
0
12
Secret Door:
60/33
Subtle PER:
55
PER
26
1
1000
2000
0
0
27
Saving Throws
TOTAL:
16000
Normal 101Magic 54
Weapon Specialization
Single Specialist: Weapon Battle Axe, Weapon Bow
Luck 63Mental 79
Disbelieve 69
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
+1 Short Bow - HeavyWeapon Bow
136 
1d8 + 6 
3 
2 
0 
30 ft 
-1 per 3 ft 
 
+2 Long Bow - HeavyWeapon Bow
151 
1d10 + 7 
3 
2 
0 
40 ft 
-1 per 4 ft 
 
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Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
Battle AxeWeapon Battle Axe
146 
2d6 + 11 
3 
7 
Master 
+3 Battle AxeWeapon Battle Axe
161 
2d6 + 14 
3 
7 
Master 
+2 DaggerBrawling
115 
1d6 + 6 
3 
2 
 
----------
 
 
 
 
 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
2
0
100
0
3
1 Human-+2 Elven Chain Mail
9 
3 
100 
0 
2 Human-+3 Leather ArmorHelm of Protection +2
8 
3 
100 
0 
3 Human-+2 Elven Chain MailHelm of Protection +2
11 
3 
100 
0 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
Anatomy (9):
--Anatomical Knowledge: 57%
--Cause of Death: 51%
--Dissect Target: 63%
--Surgery: 50%
Animal Lore (12):
--Animal Lore - Common: 82%
--Animal Lore - Rare: 62%
--Animal Lore - Uncommon: 72%
--Animal Lore - Very Rare: 52%
--Recognize Fake Animal Sounds: 96%
Artillery (3):
--Ballista: SC: 76%, Dmg: 3d6+5
--Catapult: SC: 66%, Dmg: 3d8+5
Blind Fighting (1):
--Range - Normal Darkness: 13 feet
--Range - Total Darkness: 7 feet
Body Speak (3):
--Skill Bonus: 31%
Bowyer/Fletcher (5):
--General Knowledge: 37%
--Make Arrow: 40%
--Make Bow: 41%
--Time Required to Make Arrow: 50 mins
Brawling (12):
--Attacks: 3 per round
--Damage: 1d8+4
--Strike Chance: 123%
Cooking (6):
--Butcher Animal: 45%
--General Knowledge: 42%
--Prepare Meal: 42%
--Prepare Meal for Large Group: 25%
Danger Sense (4):
--Danger Sense Roll: 56%
Defense (11):
--Bonus: 44%
Direction Sense (12):
--Determine Direction: 60%
--Find North (can't see sky): 38%
--Find North (see sky): 75%
Endure Cold (2):
--Cold Damage: -2
--Effective Temp.: +8
First Aid (7):
--Points Healed: 1d8 points (reroll 1s)
--Skill Roll: 59%
Fungus Lore (2):
--Skill Roll: 22%
Goblin Lore (4):
--Lore Roll: 32%
Hide in Shadows (8):
--Hide: 78%
Hit Points (10): (No tasks)
Hunting (7):
--Butcher Animal: 50%
--General Hunting Knowledge: 47%
--Hunt: 53%
--Identify Hunting Grounds: 59%
--Skin Animal: 53%
Maneuver in Armor (2): (No tasks)
Master Swordsman (15): (No tasks)
Mental Perception (2):
--Bonus: 41%
--Duration: 2 minutes
--Range: 6 feet
Mining (5):
--Detect Approximate Depth: 71%
--Detect Grade or Slope: 91%
--Detect New Construction: 91%
--Detect Sliding/Shifting Walls: 81%
--Detect Stonework Traps: 71%
--Find Mineral: 49%
--General Mining Knowledge: 37%
--Mine: 52%
--Mining Construction: 31%
Monster Lore (1):
--Common Monster: 27%
--Rare Monster: 7%
--Recognize Monster Noise: 41%
--Uncommon Monster: 17%
--Very Rare Monster: -3%
Mountaineering (5):
--Climb Mountain: 49%
--Climb Rope: 63%
--Find Best Route: 43%
--General Knowledge: 37%
--Tie Knot: 45%
Move Silently (9):
--Skill Roll: 67%
Musician (4):
--Knowledge of Music: 32%
--Play Instrument: 38%
Plant and Herb Lore (13):
--Forage: 89%
--Gardening: 71%
--Plant & Herb Knowledge: 77%
--Recognize Magical Herb: 76%
--Recognize Mundane Plant: 89%
Psionic Combat (6): (No tasks)
Psionic Energy (2):
--Psionic Points: 11 points
Range of Field (5):
--Bonus: 10 vs. outnumbering
Ranger (12):
--Chosen Enemy: SC: 24%, Dmg: +4
--Environmental Sensitivity: 78%
--Ranger Lore: 72%
--Ranger Pool: 31 points
Rowing (7):
--Row Boat: 62%
--Row Canoe: 46%
--Tie Knot: 57%
Running (3):
--Bonus: 42%
--TMR Bonus: 3 bonus
Sailing (3):
--Emergency Repairs: 42%
--Operate Sailing Vessel: 21%
--Sailing Knowledge: 27%
--Tie Knot: 33%
Strong Lungs (3):
--Hold Breath: Included in Swimming/Diving skill
Survival (12):
--Construct Shelter: 75%
--Environmental Endurance: 96%
--Forage: 84%
--Improvise: 60%
--Start Fire: 72%
--Survival Knowledge: 72%
Swimming (2):
--Endurance Swimming: 29 rounds
--Hold Breath: 3.7/4.4 minutes
--Max Safe Depth: 81 feet
--Stay Afloat: 29 hours
--Subsurface TMR: 16
--Surface TMR: 21
--Swimming Roll: 49%
--Water Combat: No water combat
Tracking (12):
--Recognize Tracks: 72%
--Track: 78%
Undead Lore (12):
--Skill Roll: 97%
Underworld Lore (3):
--General Knowledge Roll: 27%
Weapon Battle Axe (13): (No tasks)
Weapon Bow (13): (No tasks)
Weather Lore (2):
--Bonus: 28%
--Hours: 2 hours into the future
--Weather Knowledge: 22%
Woodcraft (4):
--Find Secret Door: 48%
--Make Wooden Sculpture: 56%
--Notice Secret Door: 40%
--Repair Wooden Object: 35%
--Woodcraft Knowledge: 32%
Woodland Movement (12):
--Climb Tree: 100%
--Moving Through Underbrush: 78%
--Save vs. Entangle: 12%
Area Lore - Highport (6):
--Lore Roll: 42%
Area Lore - Pomarj (6):
--Lore Roll: 42%
Cultural Lore - Pomarj (5):
--Lore Roll: 37%
Language Orcish (6): (No tasks)
 
All Skills
Skill RankNext RankEXP Cost
Anatomy 915006750
Animal Lore 129755850
Area Lore - Highport 63501050
Area Lore - Pomarj 65251575
Artillery 316002400
Blind Fighting 1750375
Body Speak 3300450
Bowyer/Fletcher 521005250
Brawling 1200
Cooking 610503150
Cultural Lore - Pomarj 54501125
Danger Sense 420004000
Defense 11810044550
Direction Sense 12195011700
Endure Cold 2600600
First Aid 724008400
Fungus Lore 2300300
Goblin Lore 48751750
Hide in Shadows 8283511340
Hit Points 10594029700
Hunting 76002100
Language Orcish 614004200
Maneuver in Armor 218001800
Master Swordsman 15640048000
Mental Perception 2750750
Skill RankNext RankEXP Cost
Mining 518004500
Monster Lore 1600300
Mountaineering 510802700
Move Silently 9292013140
Musician 412502500
Plant and Herb Lore 13156810192
Psionic Combat 6350010500
Psionic Energy 212001200
Range of Field 515723930
Ranger 121300078000
Rowing 716005600
Running 3600900
Sailing 312001800
Strong Lungs 310001500
Survival 12292517550
Swimming 2750750
Tracking 12210612636
Undead Lore 1214568736
Underworld Lore 312001800
Weapon Battle Axe 13700045500
Weapon Bow 13756049140
Weather Lore 2336336
Woodcraft 412502500
Woodland Movement 1211446864
 479739
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
0
2
90
2d6+2
300 ft
Id Insinuation
0
2
85
2d6+2
60 ft
Non-lethal Damage, Duration
Mind Thrust
0
2
75
2d6+2
150 ft
Non-lethal Damage, Armor Piercing
Psionic Blast
0
2
80
2d8+3
60 ft
Non-lethal Damage, Area Effect
Psychic Crush
0
2
80
2d6+2
180 ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
11 ft radius
60
7
1 NL/END per round
Mental Barrier
Self
60
6
NoneHardened
Mind Blank
Self
72
4
NonePersistent
Thought Shield
1 target
66
5
1 NL/END per 3 rounds
Tower of Iron Will
10 ft diameter
54
9
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit PointsStarting edge (+1 HP per overall level)12
TMR:
Normal SaveIoun Stone (+10)10
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
AttunementIoun Stone10
Defense+2 Ring of Defense (22), Boots of Balance (10)32
Protection
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:+1 Psionic Battle Charm5
Psionic Dmg:+1 Psionic Battle Charm1
Mental DEF:
Mental PROT:
Hide in ShadowsCloak of Elvenkind (25)25
Undead LoreAmulet of the Grave Keeper25

Equipment
Worn or Carried
In Pouches
In Backpack
Backpack
Adventuring Clothing
+2 Reinforced Leather Armor
+2 Helm of Protection
Boots of Balance
Periapt of Wound Closure

+10 Ring of Defense
Ring of Fire Resistance


Brace of Combat
1. Life Axe
2. Longbow of Infinite Arrows
3. Shovel
4. Battle Axe
5. 10' pole
6. Pick axe
Blanket (light)
Flint & steel
Mess kit
Waterskin
Rain cloak
Silk Rope (50 ft)
Torch (x10)
Bullseye Lantern
Flask of Oil
2 candles

Woodcraft tools
Tome of Infinite Knowledge
On Sea Ghost
Elsewhere
Elsewhere
Horn

Character Notes
Background InfoMusician skill is for Horn.
Family Info
Animals
RangerSpecialty Environments
Rank 1 - Woodlands
Rank 6 - Marsh/Swamp (and Jungle)
Rank 8 - Mountains and Hills (and Alpine Forests)
Rank 10 - Caverns/Underworld (and Fungi Jungle)
Rank 12 - Arctic

Chosen Enemy Benefits
Enemy - Undead
Strike Chance - +22
Damage - +4
EXP Goals+1 WP
Weapon Bow
Hit Points
Mining
Danger Sense
Woodcraft
TattooMagical tattoo of battle axe from which hangs a chain with 2 skulls. In combat, Darkthorn heals 2 HP per round with any weapon, even bow.
Other
Other