Character Notes |
| Background Info |  |
| Family Info |  |
| Animals |  |
| Healing Charm | This magical charm, which is usually worn on a necklace or thong around the neck, grants varying levels of abilities depending on who is wearing it.
Anyone wearing the charm who is attuned to it, may call out "Heal Me" once per day and be healed as if a Cure Light Wounds spell had been cast on him. This may be done at any time as long as the wearer is conscious and able to speak.
If the wearer is a cleric who can cast healing spells, then all "cure" spells cast by him, including the once per day effect of the charm, have an improved ability to heal. The eight sided dice of the cure spell is replaced by a d6+2. Thus, if the cure spell normally heals 2d8, it would instead heal 2d6+4. If the cleric has a Staff of Healing, then this charm will also enhance the curing ability of the staff. |
| Other | Borno Crown, +1 CHA, +1 Prot |
| Other | Ring of Tranquility: Although this ring seems to be made of a ring of thorns, the wearer of the ring suffers no damage wearing it. While wearing the ring, the player always has a sense of calmness that grants a +10 bonus to all save’s vs fear and charming effects. Once per day, the wearer may cast a silence 10’ radius around themselves that lasts for 10 minutes. Anyone inside the radius while the silence is active, also gains the bonuses of the ring wearer. If someone other than the wearer attempts to remove the ring, they take 1d4+2 points of damage (no protection).
Waist pouch of Potion Storing: The pouch contains a small inter-dimensional area that can hold up to 6 potions. While in the pouch, the potions are immune to damage. If the wearer of the pouch knows what potions the pouch contains, the wearer may reach into the pouch and retrieve the desired potion. |
| Staff of Curing | This device can Cure Disease, Cure Blindness, Cure Insanity or Cure Serious Wounds. Each function uses 1 charge. The staff can be used but once per day on any one person and no function can be employed more than twice per day.
A fully charged staff can hold 25 charges. The staff can be recharged by a shaper. |
| Other |  |