Spelljammer
Drogo Featherfoot
Player:Stephen Linn Player Email: 
Experience Points
Name:Drogo FeatherfootHome City/Region:Greyhawk Starting Points:70000
Race:HalflingBirth Date: Earned EXP:109,620
Class:FighterNative Language(s): Total EXP:179,620
Religion: Characteristics:12,000
Sex:MaleFlaw:Easily IntoxicatedSkills and Spells:167,685
Alignment:Chaotic Good Flaw:More FoodTotal Cost:179,685
Description: Available EXP:-65
Overall Level:8
Money:1436 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
18
0
0
2000
0
0
18
Encum:
60 lbs
TMR:
60
DEX
23
1
2000
4000
0
0
24
IM:
3
DEF:
31
CON
16
1
2000
4000
0
0
17
Hit Points:
59
Heal Rate:
1/day
INT
15
0
0
4000
0
1
16
Bend Bars:
5%
Open Doors:
45%
KNOW
15
1
3000
6000
2
3
21
Insight:
3
Attune:
55
WP
15
1
2000
4000
0
2
18
Remember:
75
EveryLore:
15
MA
15
0
0
4000
0
0
15
Service:
85
Info:
0
LUCK
23
0
0
4000
0
0
23
Luck Pts:
3
Fate Pts:
2
CHA
15
0
0
1000
0
0
15
Secret Door:
48/22
Subtle PER:
30
PER
21
2
3000
3000
0
0
23
Saving Throws
TOTAL:
12000
Normal 50Magic 46
Weapon Specialization
Single Specialist: All Hafted Weapons, All Swords
Luck 67Mental 53
Disbelieve 59
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
+1 Hand AxeAll Hafted Weapons
114 
2d4 + 8 
2 
6 
0 
15 ft 
-1 per 2 ft 
Master 
+2 War HammerAll Hafted Weapons
124 
1d10 + 8 
2 
6 
0 
25 ft 
-1 per 2 ft 
Master 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 

Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+1 Hand AxeAll Hafted Weapons
114 
2d4 + 8 
2 
6 
Master 
+2 Short SwordAll Swords
124 
2d4 + 8 
2 
6 
Master 
+2 DaggerAll Swords
119 
1d6 + 5 
2 
3 
 
----------
 
 
 
 
 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
3
0
31
0
1
1 Human-+3 Leather Armor+1 Small Round ShieldHelm of Knowledge
8 
3 
63 
0 
2
 
 
 
 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
All Hafted Weapons (9):
--Make Club: 72%
All Swords (9): (No tasks)
Ambush (5):
--Crit Chance: 5%
--Damage bonus: 5 points
--Grievous Chance: 0%
--Grievous Occurs: 5%
--Strike Chance: 5%
Artillery (1):
--Ballista: SC: 69%, Dmg: 3d6+5
--Catapult: SC: 59%, Dmg: 3d8+5
Blacksmith (3):
--Blacksmith Lore Roll: 33%
--Construct Metal Item: 34%
--Repair Metal Item: 37%
Blind Fighting (3):
--Range - Normal Darkness: 19 feet
--Range - Total Darkness: 11 feet
Body Speak (7):
--Skill Bonus: 59%
Brawling (7):
--Attacks: 2 per round
--Damage: 1d6+2
--Strike Chance: 107%
Character Judgment (1):
--Character Judgment: 17%
--Determine Outlook: 3% chance
Cooking (8):
--Butcher Animal: 62%
--General Knowledge: 58%
--Prepare Meal: 58%
--Prepare Meal for Large Group: 41%
Dragon Lore (1):
--Skill Roll: 23%
First Aid (1):
--Points Healed: 1d4 points
--Skill Roll: 15%
Fungus Lore (6):
--Skill Roll: 48%
Giant Lore (1):
--Lore Roll: 23%
Hide in Shadows (8):
--Hide: 46%
Hit Points (5): (No tasks)
Infravision (2):
--Classify: 34%
--Range: 64 ft
Lightsleep (1):
--Skill Roll: 29%
Locate Secret Openings (1):
--Find Secret Door: 46% chance
--Notice Secret Door: 24% chance
Magic Lore (1):
--Skill Roll: 23%
Maneuver in Armor (2): (No tasks)
Master of Hurled Weapons (7):
--Fire Into Melee: Add 21 to roll
--Grievous Chance - Class A: 41%
--Grievous Chance - Class B: 67%
--Grievous Chance - Class C: 44%
--Move: -14 to move penalties
--Range: +21 vs range penalties
Master Swordsman (8): (No tasks)
Metal and Mineral Lore (4):
--Appraise Metal: 38%
--Identify Metal: 41%
--Identify Mineral: 41%
Monster Lore (4):
--Common Monster: 48%
--Rare Monster: 28%
--Recognize Monster Noise: 44%
--Uncommon Monster: 38%
--Very Rare Monster: 18%
Move Silently (8):
--Skill Roll: 58%
Plant and Herb Lore (6):
--Forage: 51%
--Gardening: 40%
--Plant & Herb Knowledge: 48%
--Recognize Magical Herb: 45%
--Recognize Mundane Plant: 51%
Quick Draw (1):
--Draw Weapon: 32%
Range of Field (8):
--Bonus: 16 vs. outnumbering
Rope Mastery (4):
--Climb Rope: 47%
--Lasso Strike Chance: 65%
--Make Rope: 38%
--Tie Knot: 46%
Sailing (1):
--Emergency Repairs: 12%
--Operate Sailing Vessel: 15%
--Sailing Knowledge: 23%
--Tie Knot: 28%
Shield Small (8): (No tasks)
Survival (5):
--Construct Shelter: 47%
--Environmental Endurance: 31%
--Forage: 46%
--Improvise: 28%
--Start Fire: 43%
--Survival Knowledge: 43%
 
All Skills
Skill RankNext RankEXP Cost
All Hafted Weapons 9680030600
All Swords 9740033300
Ambush 520285070
Artillery 1800400
Blacksmith 312001800
Blind Fighting 315002250
Body Speak 76002100
Brawling 700
Character Judgment 1400200
Cooking 810084032
Dragon Lore 1400200
First Aid 1800400
Fungus Lore 65251575
Giant Lore 1400200
Hide in Shadows 823589432
Hit Points 536009000
Infravision 2600600
Skill RankNext RankEXP Cost
Lightsleep 1450225
Locate Secret Openings 1750375
Magic Lore 1676338
Maneuver in Armor 216201620
Master of Hurled Weapons 720007000
Master Swordsman 8360014400
Metal and Mineral Lore 45001000
Monster Lore 415003000
Move Silently 821968784
Plant and Herb Lore 67842352
Quick Draw 1376188
Range of Field 823589432
Rope Mastery 412502500
Sailing 1600300
Shield Small 8262810512
Survival 518004500
 167685
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
Defense
Protection
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:

Equipment
Worn or Carried
In Pouches
In Backpack
Backpack
Armor
Weapons
Flint & steel
50 feet of twine
Whetstone
Bedroll
Hooded lantern
Lamp Oil
Mess kit
Change of clothes
Field rations for 5 days
50 feet of rope
Large sack
Toilet kit
Elsewhere
Elsewhere
Elsewhere

Character Notes
EXP SpendingRope Mastery
Locate Secret Opening
Blacksmith
Metal and Mineral Lore
Fungus Lore
Master of Hurled Weapons
Rope Mastery
Survival
Undead Lore
Hide in Shadows
Move Silently
Range of Field
Shield
Family Info
Animals
Other
Other
Other
Other
Other