Spelljammer
Benick Tallwood
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Player:
 
Player Email:
 
Experience Points
Name:
Benick Tallwood
Home City/Region:
 
Starting Points:
34000
Race:
High Elf
Birth Date:
 
Earned EXP:
170,150
Class:
Mage
Native Language(s):
 
Total EXP:
204,150
Religion:
 
Characteristics:
00
Sex:
Male
Female
Neuter
Flaw:
Amnesia
Animal Hatred
Blue Blood
Colorblind - Partial
Colorblind - Total
Complusion
Debt
Dimensional Susceptibility
Driving Goal
Easily Bruised
Easily Enraged
Easily Intoxicated
Greedy
Heavy Sleeper
Illiterate
Intolerance
More Food
Night Blind
No Infravision
Noisy
Overconfident
Poor Eyesight
Poor Hearing
Poor Parry
Preferred Target
Shy
Sinker
Slow Reaction Time
Speech Impediment
Susceptible to Air Magics
Susceptible to Black Magics
Susceptible to Disease
Susceptible to Earth Magics
Susceptible to Fire Magics
Susceptible to God Magic
Susceptible to Poison
Susceptible to Water Magics
Tithe 10%
Ugly
Skills and Spells:
195,948
Alignment
:
Lawful Good
Chaotic Good
Neutral Good
Lawful Neutral
Chaotic Neutral
Neutral
Lawful Evil
Chaotic Evil
Neutral Evil
 
Flaw:
Amnesia
Animal Hatred
Blue Blood
Colorblind - Partial
Colorblind - Total
Complusion
Debt
Dimensional Susceptibility
Driving Goal
Easily Bruised
Easily Enraged
Easily Intoxicated
Greedy
Heavy Sleeper
Illiterate
Intolerance
More Food
Night Blind
No Infravision
Noisy
Overconfident
Poor Eyesight
Poor Hearing
Poor Parry
Preferred Target
Shy
Sinker
Slow Reaction Time
Speech Impediment
Susceptible to Air Magics
Susceptible to Black Magics
Susceptible to Disease
Susceptible to Earth Magics
Susceptible to Fire Magics
Susceptible to God Magic
Susceptible to Poison
Susceptible to Water Magics
Tithe 10%
Ugly
Total Cost:
195,948
Description:
A Coward think Beni from the Mummy movie.
 
Available EXP:
8,202
Overall Level:
8
Money:
1884
Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
13
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
4000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
2
15
Encum:
35
lbs
TMR:
64
DEX
20
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
3000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
20
IM:
1
DEF:
40
CON
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
4000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
3
18
Hit Points:
61
Heal Rate:
1/day
INT
20
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
2000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
20
Bend Bars:
2
%
Open Doors:
30
%
KNOW
17
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
2000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
1
18
Insight:
10
Attune:
96
WP
17
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
2000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
17
Remember:
60
EveryLore:
1
MA
23
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
2000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
23
Service:
85
Info:
0
LUCK
19
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
4000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
19
Luck Pts:
2
Fate Pts:
1
CHA
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
15
Secret Door:
32/1
Subtle PER:
0
PER
16
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1000
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
16
Saving Throws
TOTAL:
0
Normal
 
53
Magic
 
67
Weapon Specialization
None
Luck
 
55
Mental
 
50
Disbelieve
 
53
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
Assassin's Bite
Ballista
Black Hunter's Bow
Bola
Catapult
Composite Long Bow
Composite Short Bow
Dagger
Dagger, throwing
Dart
Death Slayer
Death Slayer (vs Undead)
Elowan's Quiver (comp. longbow)
Elowan's Quiver (longbow)
Flintlock Pistol
Foeseeker
Fury - Thrown
Hand Axe
Hand Axe (dwarven)
Hand Crossbow
Heart Bow
Heavy Crossbow
Inferno
Javelin
Lasso
Levorant
Levorant (vs fliers)
Light Crossbow
Long Bow
Mage Tech Pistol
Net
Phase Biter
Phase Biter (vs. Phase)
Rock
Roman Trident
Short Bow
Short Bow - Heavy
Short Bow - Medium
Shuriken
Sling
Spear
War Club
War Hammer
War Hammer (dwarven)
Wrath
+1 Composite Long Bow
+1 Dagger
+1 Dart
+1 Hand Axe
+1 Hand Crossbow
+1 Light Crossbow
+1 Long Bow
+1 Long Bow - Heavy
+1 Long Bow - Medium
+1 Short Bow
+1 Short Bow - Heavy
+1 Short Bow - Medium
+1 Sling
+1 Spear
+1 War Club
+1 War Hammer
+2 Dagger
+2 Hand Axe
+2 Hand Crossbow
+2 Light Crossbow
+2 Long Bow
+2 Long Bow - Heavy
+2 Short Bow
+2 Short Bow - Heavy
+2 Short Bow - Medium
+2 Spear
+2 War Club
+2 War Hammer
+3 Dagger
+3 Hand Axe
+3 Hand Crossbow
+3 Long Bow
+3 War Hammer
+4 Dagger
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
68
 
1d6 + 0
 
1
 
1
 
0
 
20 ft
 
-1 per ft
 
Master
 
Assassin's Bite
Ballista
Black Hunter's Bow
Bola
Catapult
Composite Long Bow
Composite Short Bow
Dagger
Dagger, throwing
Dart
Death Slayer
Death Slayer (vs Undead)
Elowan's Quiver (comp. longbow)
Elowan's Quiver (longbow)
Flintlock Pistol
Foeseeker
Fury - Thrown
Hand Axe
Hand Axe (dwarven)
Hand Crossbow
Heart Bow
Heavy Crossbow
Inferno
Javelin
Lasso
Levorant
Levorant (vs fliers)
Light Crossbow
Long Bow
Mage Tech Pistol
Net
Phase Biter
Phase Biter (vs. Phase)
Rock
Roman Trident
Short Bow
Short Bow - Heavy
Short Bow - Medium
Shuriken
Sling
Spear
War Club
War Hammer
War Hammer (dwarven)
Wrath
+1 Composite Long Bow
+1 Dagger
+1 Dart
+1 Hand Axe
+1 Hand Crossbow
+1 Light Crossbow
+1 Long Bow
+1 Long Bow - Heavy
+1 Long Bow - Medium
+1 Short Bow
+1 Short Bow - Heavy
+1 Short Bow - Medium
+1 Sling
+1 Spear
+1 War Club
+1 War Hammer
+2 Dagger
+2 Hand Axe
+2 Hand Crossbow
+2 Light Crossbow
+2 Long Bow
+2 Long Bow - Heavy
+2 Short Bow
+2 Short Bow - Heavy
+2 Short Bow - Medium
+2 Spear
+2 War Club
+2 War Hammer
+3 Dagger
+3 Hand Axe
+3 Hand Crossbow
+3 Long Bow
+3 War Hammer
+4 Dagger
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
 
 
 
 
 
 
 
Master
 
Assassin's Bite
Ballista
Black Hunter's Bow
Bola
Catapult
Composite Long Bow
Composite Short Bow
Dagger
Dagger, throwing
Dart
Death Slayer
Death Slayer (vs Undead)
Elowan's Quiver (comp. longbow)
Elowan's Quiver (longbow)
Flintlock Pistol
Foeseeker
Fury - Thrown
Hand Axe
Hand Axe (dwarven)
Hand Crossbow
Heart Bow
Heavy Crossbow
Inferno
Javelin
Lasso
Levorant
Levorant (vs fliers)
Light Crossbow
Long Bow
Mage Tech Pistol
Net
Phase Biter
Phase Biter (vs. Phase)
Rock
Roman Trident
Short Bow
Short Bow - Heavy
Short Bow - Medium
Shuriken
Sling
Spear
War Club
War Hammer
War Hammer (dwarven)
Wrath
+1 Composite Long Bow
+1 Dagger
+1 Dart
+1 Hand Axe
+1 Hand Crossbow
+1 Light Crossbow
+1 Long Bow
+1 Long Bow - Heavy
+1 Long Bow - Medium
+1 Short Bow
+1 Short Bow - Heavy
+1 Short Bow - Medium
+1 Sling
+1 Spear
+1 War Club
+1 War Hammer
+2 Dagger
+2 Hand Axe
+2 Hand Crossbow
+2 Light Crossbow
+2 Long Bow
+2 Long Bow - Heavy
+2 Short Bow
+2 Short Bow - Heavy
+2 Short Bow - Medium
+2 Spear
+2 War Club
+2 War Hammer
+3 Dagger
+3 Hand Axe
+3 Hand Crossbow
+3 Long Bow
+3 War Hammer
+4 Dagger
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
 
 
 
 
 
 
 
Master
 
Assassin's Bite
Ballista
Black Hunter's Bow
Bola
Catapult
Composite Long Bow
Composite Short Bow
Dagger
Dagger, throwing
Dart
Death Slayer
Death Slayer (vs Undead)
Elowan's Quiver (comp. longbow)
Elowan's Quiver (longbow)
Flintlock Pistol
Foeseeker
Fury - Thrown
Hand Axe
Hand Axe (dwarven)
Hand Crossbow
Heart Bow
Heavy Crossbow
Inferno
Javelin
Lasso
Levorant
Levorant (vs fliers)
Light Crossbow
Long Bow
Mage Tech Pistol
Net
Phase Biter
Phase Biter (vs. Phase)
Rock
Roman Trident
Short Bow
Short Bow - Heavy
Short Bow - Medium
Shuriken
Sling
Spear
War Club
War Hammer
War Hammer (dwarven)
Wrath
+1 Composite Long Bow
+1 Dagger
+1 Dart
+1 Hand Axe
+1 Hand Crossbow
+1 Light Crossbow
+1 Long Bow
+1 Long Bow - Heavy
+1 Long Bow - Medium
+1 Short Bow
+1 Short Bow - Heavy
+1 Short Bow - Medium
+1 Sling
+1 Spear
+1 War Club
+1 War Hammer
+2 Dagger
+2 Hand Axe
+2 Hand Crossbow
+2 Light Crossbow
+2 Long Bow
+2 Long Bow - Heavy
+2 Short Bow
+2 Short Bow - Heavy
+2 Short Bow - Medium
+2 Spear
+2 War Club
+2 War Hammer
+3 Dagger
+3 Hand Axe
+3 Hand Crossbow
+3 Long Bow
+3 War Hammer
+4 Dagger
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
 
 
 
 
 
 
 
Master
 
Assassin's Bite
Ballista
Black Hunter's Bow
Bola
Catapult
Composite Long Bow
Composite Short Bow
Dagger
Dagger, throwing
Dart
Death Slayer
Death Slayer (vs Undead)
Elowan's Quiver (comp. longbow)
Elowan's Quiver (longbow)
Flintlock Pistol
Foeseeker
Fury - Thrown
Hand Axe
Hand Axe (dwarven)
Hand Crossbow
Heart Bow
Heavy Crossbow
Inferno
Javelin
Lasso
Levorant
Levorant (vs fliers)
Light Crossbow
Long Bow
Mage Tech Pistol
Net
Phase Biter
Phase Biter (vs. Phase)
Rock
Roman Trident
Short Bow
Short Bow - Heavy
Short Bow - Medium
Shuriken
Sling
Spear
War Club
War Hammer
War Hammer (dwarven)
Wrath
+1 Composite Long Bow
+1 Dagger
+1 Dart
+1 Hand Axe
+1 Hand Crossbow
+1 Light Crossbow
+1 Long Bow
+1 Long Bow - Heavy
+1 Long Bow - Medium
+1 Short Bow
+1 Short Bow - Heavy
+1 Short Bow - Medium
+1 Sling
+1 Spear
+1 War Club
+1 War Hammer
+2 Dagger
+2 Hand Axe
+2 Hand Crossbow
+2 Light Crossbow
+2 Long Bow
+2 Long Bow - Heavy
+2 Short Bow
+2 Short Bow - Heavy
+2 Short Bow - Medium
+2 Spear
+2 War Club
+2 War Hammer
+3 Dagger
+3 Hand Axe
+3 Hand Crossbow
+3 Long Bow
+3 War Hammer
+4 Dagger
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
 
 
 
 
 
 
 
Master
 
Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
Acid Bane
Acid Bane (vs Slime)
Bastard Sword
Battle Axe
Blackjack
Blink Dog Bite
Blink Dog Bite with Collar
Bodkin of the Berserker Mage
Broadsword
Club
Dagger
Dagger, throwing
Death Slayer
Death Slayer (vs Undead)
Falcon Bite
Fire Brand
Fire Brand (vs Ice/Cold)
Flail
Florentine Dagger
Fury - Melee
Garrote
Halberd
Hand Axe
Hand Axe (dwarven)
Inferno
Javelin
Lance
Levorant
Levorant (vs fliers)
Long Sword
Mace
Mage Blade
Morning Star
Neptune Trident
Panther Bite
Panther Claw
Phase Biter
Phase Biter (vs. Phase)
Pike
Quarterstaff
Rod of Pain
Rod of Smiting
Rod of Smiting (as Short Sword)
Roman Trident
Scimitar
Scout Wand
Shadow Blight
Short Sword
Shovel of Fast Digging
Spear
Staff of the Magus
Sword of the Meek
Tory Kick
Tory Kick - Fists of Righteousness
Tory Punch
Tory Punch - Fists of Righteousness
Two-Handed Sword
War Axe
War Club
War Hammer
War Hammer (dwarven)
Whip
Wrath
+1 Bastard Sword
+1 Battle Axe
+1 Broadsword
+1 Dagger
+1 Flail
+1 Hand Axe
+1 Long Sword
+1 Mace
+1 Morning Star
+1 Quarterstaff
+1 Scimitar
+1 Short Sword
+1 Spear
+1 Two-Handed Sword
+1 War Axe
+1 War Club
+1 War Hammer
+1 Whip
+2 Bastard Sword
+2 Battle Axe
+2 Broadsword
+2 Dagger
+2 Defender
+2 Flail
+2 Hand Axe
+2 Long Sword
+2 Mace
+2 Morning Star
+2 Quarterstaff
+2 Scimitar
+2 Short Sword
+2 Spear
+2 Two-Handed Sword
+2 War Axe
+2 War Club
+2 War Hammer
+2 Whip
+3 Bastard Sword
+3 Battle Axe
+3 Dagger
+3 Flail
+3 Hand Axe
+3 Long Sword
+3 Mace
+3 Morning Star
+3 Quarterstaff
+3 Short Sword
+3 War Hammer
+4 Bastard Sword
+4 Dagger
+4 Long Sword
+4 Mace
+5 Bastard Sword
+5 Short Sword
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
68
 
1d6 + 0
 
1
 
1
 
Master
 
Acid Bane
Acid Bane (vs Slime)
Bastard Sword
Battle Axe
Blackjack
Blink Dog Bite
Blink Dog Bite with Collar
Bodkin of the Berserker Mage
Broadsword
Club
Dagger
Dagger, throwing
Death Slayer
Death Slayer (vs Undead)
Falcon Bite
Fire Brand
Fire Brand (vs Ice/Cold)
Flail
Florentine Dagger
Fury - Melee
Garrote
Halberd
Hand Axe
Hand Axe (dwarven)
Inferno
Javelin
Lance
Levorant
Levorant (vs fliers)
Long Sword
Mace
Mage Blade
Morning Star
Neptune Trident
Panther Bite
Panther Claw
Phase Biter
Phase Biter (vs. Phase)
Pike
Quarterstaff
Rod of Pain
Rod of Smiting
Rod of Smiting (as Short Sword)
Roman Trident
Scimitar
Scout Wand
Shadow Blight
Short Sword
Shovel of Fast Digging
Spear
Staff of the Magus
Sword of the Meek
Tory Kick
Tory Kick - Fists of Righteousness
Tory Punch
Tory Punch - Fists of Righteousness
Two-Handed Sword
War Axe
War Club
War Hammer
War Hammer (dwarven)
Whip
Wrath
+1 Bastard Sword
+1 Battle Axe
+1 Broadsword
+1 Dagger
+1 Flail
+1 Hand Axe
+1 Long Sword
+1 Mace
+1 Morning Star
+1 Quarterstaff
+1 Scimitar
+1 Short Sword
+1 Spear
+1 Two-Handed Sword
+1 War Axe
+1 War Club
+1 War Hammer
+1 Whip
+2 Bastard Sword
+2 Battle Axe
+2 Broadsword
+2 Dagger
+2 Defender
+2 Flail
+2 Hand Axe
+2 Long Sword
+2 Mace
+2 Morning Star
+2 Quarterstaff
+2 Scimitar
+2 Short Sword
+2 Spear
+2 Two-Handed Sword
+2 War Axe
+2 War Club
+2 War Hammer
+2 Whip
+3 Bastard Sword
+3 Battle Axe
+3 Dagger
+3 Flail
+3 Hand Axe
+3 Long Sword
+3 Mace
+3 Morning Star
+3 Quarterstaff
+3 Short Sword
+3 War Hammer
+4 Bastard Sword
+4 Dagger
+4 Long Sword
+4 Mace
+5 Bastard Sword
+5 Short Sword
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
101
 
1d8 + 4
 
1
 
1
 
Master
 
Acid Bane
Acid Bane (vs Slime)
Bastard Sword
Battle Axe
Blackjack
Blink Dog Bite
Blink Dog Bite with Collar
Bodkin of the Berserker Mage
Broadsword
Club
Dagger
Dagger, throwing
Death Slayer
Death Slayer (vs Undead)
Falcon Bite
Fire Brand
Fire Brand (vs Ice/Cold)
Flail
Florentine Dagger
Fury - Melee
Garrote
Halberd
Hand Axe
Hand Axe (dwarven)
Inferno
Javelin
Lance
Levorant
Levorant (vs fliers)
Long Sword
Mace
Mage Blade
Morning Star
Neptune Trident
Panther Bite
Panther Claw
Phase Biter
Phase Biter (vs. Phase)
Pike
Quarterstaff
Rod of Pain
Rod of Smiting
Rod of Smiting (as Short Sword)
Roman Trident
Scimitar
Scout Wand
Shadow Blight
Short Sword
Shovel of Fast Digging
Spear
Staff of the Magus
Sword of the Meek
Tory Kick
Tory Kick - Fists of Righteousness
Tory Punch
Tory Punch - Fists of Righteousness
Two-Handed Sword
War Axe
War Club
War Hammer
War Hammer (dwarven)
Whip
Wrath
+1 Bastard Sword
+1 Battle Axe
+1 Broadsword
+1 Dagger
+1 Flail
+1 Hand Axe
+1 Long Sword
+1 Mace
+1 Morning Star
+1 Quarterstaff
+1 Scimitar
+1 Short Sword
+1 Spear
+1 Two-Handed Sword
+1 War Axe
+1 War Club
+1 War Hammer
+1 Whip
+2 Bastard Sword
+2 Battle Axe
+2 Broadsword
+2 Dagger
+2 Defender
+2 Flail
+2 Hand Axe
+2 Long Sword
+2 Mace
+2 Morning Star
+2 Quarterstaff
+2 Scimitar
+2 Short Sword
+2 Spear
+2 Two-Handed Sword
+2 War Axe
+2 War Club
+2 War Hammer
+2 Whip
+3 Bastard Sword
+3 Battle Axe
+3 Dagger
+3 Flail
+3 Hand Axe
+3 Long Sword
+3 Mace
+3 Morning Star
+3 Quarterstaff
+3 Short Sword
+3 War Hammer
+4 Bastard Sword
+4 Dagger
+4 Long Sword
+4 Mace
+5 Bastard Sword
+5 Short Sword
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
73
 
1d6 + 1
 
1
 
1
 
Master
 
Acid Bane
Acid Bane (vs Slime)
Bastard Sword
Battle Axe
Blackjack
Blink Dog Bite
Blink Dog Bite with Collar
Bodkin of the Berserker Mage
Broadsword
Club
Dagger
Dagger, throwing
Death Slayer
Death Slayer (vs Undead)
Falcon Bite
Fire Brand
Fire Brand (vs Ice/Cold)
Flail
Florentine Dagger
Fury - Melee
Garrote
Halberd
Hand Axe
Hand Axe (dwarven)
Inferno
Javelin
Lance
Levorant
Levorant (vs fliers)
Long Sword
Mace
Mage Blade
Morning Star
Neptune Trident
Panther Bite
Panther Claw
Phase Biter
Phase Biter (vs. Phase)
Pike
Quarterstaff
Rod of Pain
Rod of Smiting
Rod of Smiting (as Short Sword)
Roman Trident
Scimitar
Scout Wand
Shadow Blight
Short Sword
Shovel of Fast Digging
Spear
Staff of the Magus
Sword of the Meek
Tory Kick
Tory Kick - Fists of Righteousness
Tory Punch
Tory Punch - Fists of Righteousness
Two-Handed Sword
War Axe
War Club
War Hammer
War Hammer (dwarven)
Whip
Wrath
+1 Bastard Sword
+1 Battle Axe
+1 Broadsword
+1 Dagger
+1 Flail
+1 Hand Axe
+1 Long Sword
+1 Mace
+1 Morning Star
+1 Quarterstaff
+1 Scimitar
+1 Short Sword
+1 Spear
+1 Two-Handed Sword
+1 War Axe
+1 War Club
+1 War Hammer
+1 Whip
+2 Bastard Sword
+2 Battle Axe
+2 Broadsword
+2 Dagger
+2 Defender
+2 Flail
+2 Hand Axe
+2 Long Sword
+2 Mace
+2 Morning Star
+2 Quarterstaff
+2 Scimitar
+2 Short Sword
+2 Spear
+2 Two-Handed Sword
+2 War Axe
+2 War Club
+2 War Hammer
+2 Whip
+3 Bastard Sword
+3 Battle Axe
+3 Dagger
+3 Flail
+3 Hand Axe
+3 Long Sword
+3 Mace
+3 Morning Star
+3 Quarterstaff
+3 Short Sword
+3 War Hammer
+4 Bastard Sword
+4 Dagger
+4 Long Sword
+4 Mace
+5 Bastard Sword
+5 Short Sword
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
 
 
 
 
Master
 
Acid Bane
Acid Bane (vs Slime)
Bastard Sword
Battle Axe
Blackjack
Blink Dog Bite
Blink Dog Bite with Collar
Bodkin of the Berserker Mage
Broadsword
Club
Dagger
Dagger, throwing
Death Slayer
Death Slayer (vs Undead)
Falcon Bite
Fire Brand
Fire Brand (vs Ice/Cold)
Flail
Florentine Dagger
Fury - Melee
Garrote
Halberd
Hand Axe
Hand Axe (dwarven)
Inferno
Javelin
Lance
Levorant
Levorant (vs fliers)
Long Sword
Mace
Mage Blade
Morning Star
Neptune Trident
Panther Bite
Panther Claw
Phase Biter
Phase Biter (vs. Phase)
Pike
Quarterstaff
Rod of Pain
Rod of Smiting
Rod of Smiting (as Short Sword)
Roman Trident
Scimitar
Scout Wand
Shadow Blight
Short Sword
Shovel of Fast Digging
Spear
Staff of the Magus
Sword of the Meek
Tory Kick
Tory Kick - Fists of Righteousness
Tory Punch
Tory Punch - Fists of Righteousness
Two-Handed Sword
War Axe
War Club
War Hammer
War Hammer (dwarven)
Whip
Wrath
+1 Bastard Sword
+1 Battle Axe
+1 Broadsword
+1 Dagger
+1 Flail
+1 Hand Axe
+1 Long Sword
+1 Mace
+1 Morning Star
+1 Quarterstaff
+1 Scimitar
+1 Short Sword
+1 Spear
+1 Two-Handed Sword
+1 War Axe
+1 War Club
+1 War Hammer
+1 Whip
+2 Bastard Sword
+2 Battle Axe
+2 Broadsword
+2 Dagger
+2 Defender
+2 Flail
+2 Hand Axe
+2 Long Sword
+2 Mace
+2 Morning Star
+2 Quarterstaff
+2 Scimitar
+2 Short Sword
+2 Spear
+2 Two-Handed Sword
+2 War Axe
+2 War Club
+2 War Hammer
+2 Whip
+3 Bastard Sword
+3 Battle Axe
+3 Dagger
+3 Flail
+3 Hand Axe
+3 Long Sword
+3 Mace
+3 Morning Star
+3 Quarterstaff
+3 Short Sword
+3 War Hammer
+4 Bastard Sword
+4 Dagger
+4 Long Sword
+4 Mace
+5 Bastard Sword
+5 Short Sword
----------
Rope Mastery
Weapon Dagger
Weapon Quarterstaff
 
 
 
 
Master
 
Combo
Armor
Shield
Helm
Protection
LOW
Defense
DEX Mod
Current
No Armor
No Shield
N
o
Helm
4
0
40
0
No Armor
1
2
3
4
5
1
Armor of Might
Bracers of Protection 4
Bracers of Protection 5
Bracers of Protection 6
Bracers of Protection 7
Bracers of Protection 7+
Bracers of Protection 8
Bracers of Protection 9
Bracers of the Iron Pulse
Holy Armor of Pelor
Human-Aquatic Chain Mail
Human-Armor of Cure Wounds
Human-Armor of Life
Human-Chain Mail
Human-Chain Mail - Agile
Human-Chain Mail - Fine
Human-Chain Mail - Superior
Human-Chameleon Leather
Human-Leather Armor
Human-Leather Armor - Agile
Human-Leather Armor - Fine
Human-Leather Armor - Superior
Human-Leather Vest
Human-Mitraic Armor
Human-Normal Clothing
Human-Phantom Armor
Human-Plate Armor
Human-Plate Armor - Agile
Human-Plate Armor - Fine
Human-Plate Armor - Superior
Human-Plate Mail
Human-Plate Mail - Agile
Human-Plate Mail - Fine
Human-Plate Mail - Superior
Human-Pocket Leather
Human-Reinforced Leather Armor
Human-Reinforced Leather Armor - Agile
Human-Reinforced Leather Armor - Fine
Human-Reinforced Leather Armor - Superior
Human-Ring Mail
Human-Ring Mail - Agile
Human-Ring Mail - Fine
Human-Ring Mail - Superior
Human-Scale Mail
Human-Scale Mail - Agile
Human-Scale Mail - Fine
Human-Scale Mail - Superior
Human-Stone Armor
Human-+1 Chain Mail
Human-+1 Elven Chain Mail
Human-+1 Leather Armor
Human-+1 Leather Vest
Human-+1 Plate Mail
Human-+1 Reinforced Leather Armor
Human-+1 Ring Mail
Human-+1 Scale Mail
Human-+2 Chain Mail
Human-+2 Elven Chain Mail
Human-+2 Leather Armor
Human-+2 Plate Mail
Human-+2 Reinforced Leather Armor
Human-+2 Ring Mail
Human-+2 Scale Mail
Human-+3 Chain Mail
Human-+3 Chain Mail of Feather Falling
Human-+3 Elven Chain Mail
Human-+3 Leather Armor
Human-+3 Plate Mail
Human-+3 Reinforced Leather Armor
Human-+3 Ring Mail
Human-+3 Scale Mail
Human-+4 Chain Mail
Human-+4 Leather Armor
Human-+4 Plate Mail
Human-+5 Plate Mail
Mage Armor Spell (PROT 3)
Mage Armor Spell (PROT 4)
Mage Armor Spell (PROT 5)
Mage Armor Spell (PROT 6)
Mage Armor Spell (PROT 7)
Ruby Breastplate
Vanity Armor
Asgar Shield
Asgar Shield-Buckler
Asgar Shield-Kite
Asgar Shield-Small
Asgar Shield-Tower
Buckler
Kite Shield
Large Round Shield
Small Round Shield
Tower Shield
Wooden Buckler
Wooden Kite Shield
Wooden Large Round Shield
Wooden Small Round Shield
Wooden Tower Shield
+1 Buckler
+1 Kite Shield
+1 Large Round Shield
+1 Small Round Shield
+1 Tower Shield
+10 Kite Shield
+10 Large Round Shield
+10 Small Round Shield
+15 Kite Shield
+15 Large Round Shield
+15 Small Round Shield
+2 Kite Shield
+2 Large Round Shield
+2 Small Round Shield
+3 Large Round Shield
+3 Small Round Shield
+5 Buckler
+5 Kite Shield
+5 Large Round Shield
+5 Small Round Shield
Alchemy Helm
Borno Crown
Helm of Comprehending Languages and Reading Magic
Helm of High Sorcery
Helm of Knowledge
Helm of Premonition
Helm of Protection +1
Helm of Protection +2
Helm of Protection +3
Helm of Reason
Helm of Telepathy
Helm of Teleportation
Helm of the Bat
Helm of the Weapons Master
Helm of Underwater Action
Standard Helm
6
 
0
 
40
 
0
 
2
Armor of Might
Bracers of Protection 4
Bracers of Protection 5
Bracers of Protection 6
Bracers of Protection 7
Bracers of Protection 7+
Bracers of Protection 8
Bracers of Protection 9
Bracers of the Iron Pulse
Holy Armor of Pelor
Human-Aquatic Chain Mail
Human-Armor of Cure Wounds
Human-Armor of Life
Human-Chain Mail
Human-Chain Mail - Agile
Human-Chain Mail - Fine
Human-Chain Mail - Superior
Human-Chameleon Leather
Human-Leather Armor
Human-Leather Armor - Agile
Human-Leather Armor - Fine
Human-Leather Armor - Superior
Human-Leather Vest
Human-Mitraic Armor
Human-Normal Clothing
Human-Phantom Armor
Human-Plate Armor
Human-Plate Armor - Agile
Human-Plate Armor - Fine
Human-Plate Armor - Superior
Human-Plate Mail
Human-Plate Mail - Agile
Human-Plate Mail - Fine
Human-Plate Mail - Superior
Human-Pocket Leather
Human-Reinforced Leather Armor
Human-Reinforced Leather Armor - Agile
Human-Reinforced Leather Armor - Fine
Human-Reinforced Leather Armor - Superior
Human-Ring Mail
Human-Ring Mail - Agile
Human-Ring Mail - Fine
Human-Ring Mail - Superior
Human-Scale Mail
Human-Scale Mail - Agile
Human-Scale Mail - Fine
Human-Scale Mail - Superior
Human-Stone Armor
Human-+1 Chain Mail
Human-+1 Elven Chain Mail
Human-+1 Leather Armor
Human-+1 Leather Vest
Human-+1 Plate Mail
Human-+1 Reinforced Leather Armor
Human-+1 Ring Mail
Human-+1 Scale Mail
Human-+2 Chain Mail
Human-+2 Elven Chain Mail
Human-+2 Leather Armor
Human-+2 Plate Mail
Human-+2 Reinforced Leather Armor
Human-+2 Ring Mail
Human-+2 Scale Mail
Human-+3 Chain Mail
Human-+3 Chain Mail of Feather Falling
Human-+3 Elven Chain Mail
Human-+3 Leather Armor
Human-+3 Plate Mail
Human-+3 Reinforced Leather Armor
Human-+3 Ring Mail
Human-+3 Scale Mail
Human-+4 Chain Mail
Human-+4 Leather Armor
Human-+4 Plate Mail
Human-+5 Plate Mail
Mage Armor Spell (PROT 3)
Mage Armor Spell (PROT 4)
Mage Armor Spell (PROT 5)
Mage Armor Spell (PROT 6)
Mage Armor Spell (PROT 7)
Ruby Breastplate
Vanity Armor
Asgar Shield
Asgar Shield-Buckler
Asgar Shield-Kite
Asgar Shield-Small
Asgar Shield-Tower
Buckler
Kite Shield
Large Round Shield
Small Round Shield
Tower Shield
Wooden Buckler
Wooden Kite Shield
Wooden Large Round Shield
Wooden Small Round Shield
Wooden Tower Shield
+1 Buckler
+1 Kite Shield
+1 Large Round Shield
+1 Small Round Shield
+1 Tower Shield
+10 Kite Shield
+10 Large Round Shield
+10 Small Round Shield
+15 Kite Shield
+15 Large Round Shield
+15 Small Round Shield
+2 Kite Shield
+2 Large Round Shield
+2 Small Round Shield
+3 Large Round Shield
+3 Small Round Shield
+5 Buckler
+5 Kite Shield
+5 Large Round Shield
+5 Small Round Shield
Alchemy Helm
Borno Crown
Helm of Comprehending Languages and Reading Magic
Helm of High Sorcery
Helm of Knowledge
Helm of Premonition
Helm of Protection +1
Helm of Protection +2
Helm of Protection +3
Helm of Reason
Helm of Telepathy
Helm of Teleportation
Helm of the Bat
Helm of the Weapons Master
Helm of Underwater Action
Standard Helm
7
 
0
 
40
 
0
 
3
Armor of Might
Bracers of Protection 4
Bracers of Protection 5
Bracers of Protection 6
Bracers of Protection 7
Bracers of Protection 7+
Bracers of Protection 8
Bracers of Protection 9
Bracers of the Iron Pulse
Holy Armor of Pelor
Human-Aquatic Chain Mail
Human-Armor of Cure Wounds
Human-Armor of Life
Human-Chain Mail
Human-Chain Mail - Agile
Human-Chain Mail - Fine
Human-Chain Mail - Superior
Human-Chameleon Leather
Human-Leather Armor
Human-Leather Armor - Agile
Human-Leather Armor - Fine
Human-Leather Armor - Superior
Human-Leather Vest
Human-Mitraic Armor
Human-Normal Clothing
Human-Phantom Armor
Human-Plate Armor
Human-Plate Armor - Agile
Human-Plate Armor - Fine
Human-Plate Armor - Superior
Human-Plate Mail
Human-Plate Mail - Agile
Human-Plate Mail - Fine
Human-Plate Mail - Superior
Human-Pocket Leather
Human-Reinforced Leather Armor
Human-Reinforced Leather Armor - Agile
Human-Reinforced Leather Armor - Fine
Human-Reinforced Leather Armor - Superior
Human-Ring Mail
Human-Ring Mail - Agile
Human-Ring Mail - Fine
Human-Ring Mail - Superior
Human-Scale Mail
Human-Scale Mail - Agile
Human-Scale Mail - Fine
Human-Scale Mail - Superior
Human-Stone Armor
Human-+1 Chain Mail
Human-+1 Elven Chain Mail
Human-+1 Leather Armor
Human-+1 Leather Vest
Human-+1 Plate Mail
Human-+1 Reinforced Leather Armor
Human-+1 Ring Mail
Human-+1 Scale Mail
Human-+2 Chain Mail
Human-+2 Elven Chain Mail
Human-+2 Leather Armor
Human-+2 Plate Mail
Human-+2 Reinforced Leather Armor
Human-+2 Ring Mail
Human-+2 Scale Mail
Human-+3 Chain Mail
Human-+3 Chain Mail of Feather Falling
Human-+3 Elven Chain Mail
Human-+3 Leather Armor
Human-+3 Plate Mail
Human-+3 Reinforced Leather Armor
Human-+3 Ring Mail
Human-+3 Scale Mail
Human-+4 Chain Mail
Human-+4 Leather Armor
Human-+4 Plate Mail
Human-+5 Plate Mail
Mage Armor Spell (PROT 3)
Mage Armor Spell (PROT 4)
Mage Armor Spell (PROT 5)
Mage Armor Spell (PROT 6)
Mage Armor Spell (PROT 7)
Ruby Breastplate
Vanity Armor
Asgar Shield
Asgar Shield-Buckler
Asgar Shield-Kite
Asgar Shield-Small
Asgar Shield-Tower
Buckler
Kite Shield
Large Round Shield
Small Round Shield
Tower Shield
Wooden Buckler
Wooden Kite Shield
Wooden Large Round Shield
Wooden Small Round Shield
Wooden Tower Shield
+1 Buckler
+1 Kite Shield
+1 Large Round Shield
+1 Small Round Shield
+1 Tower Shield
+10 Kite Shield
+10 Large Round Shield
+10 Small Round Shield
+15 Kite Shield
+15 Large Round Shield
+15 Small Round Shield
+2 Kite Shield
+2 Large Round Shield
+2 Small Round Shield
+3 Large Round Shield
+3 Small Round Shield
+5 Buckler
+5 Kite Shield
+5 Large Round Shield
+5 Small Round Shield
Alchemy Helm
Borno Crown
Helm of Comprehending Languages and Reading Magic
Helm of High Sorcery
Helm of Knowledge
Helm of Premonition
Helm of Protection +1
Helm of Protection +2
Helm of Protection +3
Helm of Reason
Helm of Telepathy
Helm of Teleportation
Helm of the Bat
Helm of the Weapons Master
Helm of Underwater Action
Standard Helm
 
 
 
 
4
Armor of Might
Bracers of Protection 4
Bracers of Protection 5
Bracers of Protection 6
Bracers of Protection 7
Bracers of Protection 7+
Bracers of Protection 8
Bracers of Protection 9
Bracers of the Iron Pulse
Holy Armor of Pelor
Human-Aquatic Chain Mail
Human-Armor of Cure Wounds
Human-Armor of Life
Human-Chain Mail
Human-Chain Mail - Agile
Human-Chain Mail - Fine
Human-Chain Mail - Superior
Human-Chameleon Leather
Human-Leather Armor
Human-Leather Armor - Agile
Human-Leather Armor - Fine
Human-Leather Armor - Superior
Human-Leather Vest
Human-Mitraic Armor
Human-Normal Clothing
Human-Phantom Armor
Human-Plate Armor
Human-Plate Armor - Agile
Human-Plate Armor - Fine
Human-Plate Armor - Superior
Human-Plate Mail
Human-Plate Mail - Agile
Human-Plate Mail - Fine
Human-Plate Mail - Superior
Human-Pocket Leather
Human-Reinforced Leather Armor
Human-Reinforced Leather Armor - Agile
Human-Reinforced Leather Armor - Fine
Human-Reinforced Leather Armor - Superior
Human-Ring Mail
Human-Ring Mail - Agile
Human-Ring Mail - Fine
Human-Ring Mail - Superior
Human-Scale Mail
Human-Scale Mail - Agile
Human-Scale Mail - Fine
Human-Scale Mail - Superior
Human-Stone Armor
Human-+1 Chain Mail
Human-+1 Elven Chain Mail
Human-+1 Leather Armor
Human-+1 Leather Vest
Human-+1 Plate Mail
Human-+1 Reinforced Leather Armor
Human-+1 Ring Mail
Human-+1 Scale Mail
Human-+2 Chain Mail
Human-+2 Elven Chain Mail
Human-+2 Leather Armor
Human-+2 Plate Mail
Human-+2 Reinforced Leather Armor
Human-+2 Ring Mail
Human-+2 Scale Mail
Human-+3 Chain Mail
Human-+3 Chain Mail of Feather Falling
Human-+3 Elven Chain Mail
Human-+3 Leather Armor
Human-+3 Plate Mail
Human-+3 Reinforced Leather Armor
Human-+3 Ring Mail
Human-+3 Scale Mail
Human-+4 Chain Mail
Human-+4 Leather Armor
Human-+4 Plate Mail
Human-+5 Plate Mail
Mage Armor Spell (PROT 3)
Mage Armor Spell (PROT 4)
Mage Armor Spell (PROT 5)
Mage Armor Spell (PROT 6)
Mage Armor Spell (PROT 7)
Ruby Breastplate
Vanity Armor
Asgar Shield
Asgar Shield-Buckler
Asgar Shield-Kite
Asgar Shield-Small
Asgar Shield-Tower
Buckler
Kite Shield
Large Round Shield
Small Round Shield
Tower Shield
Wooden Buckler
Wooden Kite Shield
Wooden Large Round Shield
Wooden Small Round Shield
Wooden Tower Shield
+1 Buckler
+1 Kite Shield
+1 Large Round Shield
+1 Small Round Shield
+1 Tower Shield
+10 Kite Shield
+10 Large Round Shield
+10 Small Round Shield
+15 Kite Shield
+15 Large Round Shield
+15 Small Round Shield
+2 Kite Shield
+2 Large Round Shield
+2 Small Round Shield
+3 Large Round Shield
+3 Small Round Shield
+5 Buckler
+5 Kite Shield
+5 Large Round Shield
+5 Small Round Shield
Alchemy Helm
Borno Crown
Helm of Comprehending Languages and Reading Magic
Helm of High Sorcery
Helm of Knowledge
Helm of Premonition
Helm of Protection +1
Helm of Protection +2
Helm of Protection +3
Helm of Reason
Helm of Telepathy
Helm of Teleportation
Helm of the Bat
Helm of the Weapons Master
Helm of Underwater Action
Standard Helm
 
 
 
 
5
Armor of Might
Bracers of Protection 4
Bracers of Protection 5
Bracers of Protection 6
Bracers of Protection 7
Bracers of Protection 7+
Bracers of Protection 8
Bracers of Protection 9
Bracers of the Iron Pulse
Holy Armor of Pelor
Human-Aquatic Chain Mail
Human-Armor of Cure Wounds
Human-Armor of Life
Human-Chain Mail
Human-Chain Mail - Agile
Human-Chain Mail - Fine
Human-Chain Mail - Superior
Human-Chameleon Leather
Human-Leather Armor
Human-Leather Armor - Agile
Human-Leather Armor - Fine
Human-Leather Armor - Superior
Human-Leather Vest
Human-Mitraic Armor
Human-Normal Clothing
Human-Phantom Armor
Human-Plate Armor
Human-Plate Armor - Agile
Human-Plate Armor - Fine
Human-Plate Armor - Superior
Human-Plate Mail
Human-Plate Mail - Agile
Human-Plate Mail - Fine
Human-Plate Mail - Superior
Human-Pocket Leather
Human-Reinforced Leather Armor
Human-Reinforced Leather Armor - Agile
Human-Reinforced Leather Armor - Fine
Human-Reinforced Leather Armor - Superior
Human-Ring Mail
Human-Ring Mail - Agile
Human-Ring Mail - Fine
Human-Ring Mail - Superior
Human-Scale Mail
Human-Scale Mail - Agile
Human-Scale Mail - Fine
Human-Scale Mail - Superior
Human-Stone Armor
Human-+1 Chain Mail
Human-+1 Elven Chain Mail
Human-+1 Leather Armor
Human-+1 Leather Vest
Human-+1 Plate Mail
Human-+1 Reinforced Leather Armor
Human-+1 Ring Mail
Human-+1 Scale Mail
Human-+2 Chain Mail
Human-+2 Elven Chain Mail
Human-+2 Leather Armor
Human-+2 Plate Mail
Human-+2 Reinforced Leather Armor
Human-+2 Ring Mail
Human-+2 Scale Mail
Human-+3 Chain Mail
Human-+3 Chain Mail of Feather Falling
Human-+3 Elven Chain Mail
Human-+3 Leather Armor
Human-+3 Plate Mail
Human-+3 Reinforced Leather Armor
Human-+3 Ring Mail
Human-+3 Scale Mail
Human-+4 Chain Mail
Human-+4 Leather Armor
Human-+4 Plate Mail
Human-+5 Plate Mail
Mage Armor Spell (PROT 3)
Mage Armor Spell (PROT 4)
Mage Armor Spell (PROT 5)
Mage Armor Spell (PROT 6)
Mage Armor Spell (PROT 7)
Ruby Breastplate
Vanity Armor
Asgar Shield
Asgar Shield-Buckler
Asgar Shield-Kite
Asgar Shield-Small
Asgar Shield-Tower
Buckler
Kite Shield
Large Round Shield
Small Round Shield
Tower Shield
Wooden Buckler
Wooden Kite Shield
Wooden Large Round Shield
Wooden Small Round Shield
Wooden Tower Shield
+1 Buckler
+1 Kite Shield
+1 Large Round Shield
+1 Small Round Shield
+1 Tower Shield
+10 Kite Shield
+10 Large Round Shield
+10 Small Round Shield
+15 Kite Shield
+15 Large Round Shield
+15 Small Round Shield
+2 Kite Shield
+2 Large Round Shield
+2 Small Round Shield
+3 Large Round Shield
+3 Small Round Shield
+5 Buckler
+5 Kite Shield
+5 Large Round Shield
+5 Small Round Shield
Alchemy Helm
Borno Crown
Helm of Comprehending Languages and Reading Magic
Helm of High Sorcery
Helm of Knowledge
Helm of Premonition
Helm of Protection +1
Helm of Protection +2
Helm of Protection +3
Helm of Reason
Helm of Telepathy
Helm of Teleportation
Helm of the Bat
Helm of the Weapons Master
Helm of Underwater Action
Standard Helm
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to I
J to R
S to Z
All
Alchemy (1)
:
--Alchemical Lore: 14%
--Harvest Potion Ingredients: 18%
--Identify Potion: 14%
--Make Familiar Potion: 21%
--Make Unfamiliar Potion: -29%
Artifact Lore (4)
:
--Lore Roll: 39%
Body Speak (1)
:
--Skill Bonus: 17%
Bound Relic (8)
: (No tasks)
Cantrips (4)
:
--Clean: Self only in 7 rounds
--Cool: 8 degrees for 4 minutes, self only
--Dry: Self only in 7 rounds
--Firefinger: 2.5 feet for 2.5 rounds
--Hair Growth: 1 inches
--Insect Repellent: 1.3 hours, self only
--Shout: 1.8x volume for 4 rounds, self only
--Soft Light: 9 ft dia. light lasting 80 mins
--Spice: 4 servings
--Warm: 8 degrees for 4 minutes, self only
Character Judgment (1)
:
--Character Judgment: 7%
--Determine Outlook: 3% chance
Climbing (1)
:
--Climb Cliff: 12%
--Climb Rope: 10 TMR
--Climb Rope: 33%
--Climb Tree: 23%
--Climbing Techniques: 17%
Defense (4)
:
--Bonus: 12%
Elemental Lore (6)
:
--Skill Roll: 49%
Endurance (2)
:
--Hitting Extra Hard: 4 points
Find Traps (1)
:
--Find Trap: 8%
--Knowledge of Traps: 14%
Hit Points (5)
: (No tasks)
Infravision (1)
:
--Classify: 8%
--Range: 62 ft
Mage E&E General Knowledge (8)
: (No tasks)
Mage E&E Special Knowledge (9)
: (No tasks)
Magic Lore (8)
:
--Skill Roll: 59%
Master of Battle Magics (5)
:
--Avoid Backfire: 56%
--Initiative Bonus: +2 spell initiative
Memory (5)
:
--Memory Recall: 34%
Monster Lore (3)
:
--Common Monster: 44%
--Rare Monster: 24%
--Recognize Monster Noise: 23%
--Uncommon Monster: 34%
--Very Rare Monster: 14%
Move Silently (1)
:
--Skill Roll: 15%
Poison Resistance (2)
:
--Bonus to Normal Save vs Poison: 6%
Power Perception (10)
:
--Assense Attunement: 74%
--Bonus: 63%
--Duration: 10 minutes
--Open Magical Lock: 10%
--Range: 30 feet
--Remove Magical Trap: 40%
--Understand Magical Trap: 34%
Remove Traps (1)
:
--Disarm Trap: 20%
Rope Mastery (1)
:
--Climb Rope: 20%
--Lasso Strike Chance: 49%
--Make Rope: 14%
--Tie Knot: 18%
Running (4)
:
--Bonus: 32%
--TMR Bonus: 4 bonus
Sailing (1)
:
--Emergency Repairs: 9%
--Operate Sailing Vessel: 17%
--Sailing Knowledge: 14%
--Tie Knot: 18%
Sleep and Charm Resistance (1)
:
--Immunity Roll: 76%
Sorcery (5)
:
--Roll: 49%
--Sorcery Pool: 21 points
Spell Energy (10)
:
--Spell Points: 21 points
Spell Memory (9)
:
--Learn Spell: Spell Mult/45 hours to learn
--Learn Spell: 70% chance
--Max Spells in Memory: 19 spells
Staff Defense (1)
:
--Defense: 42%
Swimming (1)
:
--Endurance Swimming: 19 rounds
--Hold Breath: 34/67 seconds
--Max Safe Depth: 54 feet
--Stay Afloat: 19 hours
--Subsurface TMR: 14
--Surface TMR: 18
--Swimming Roll: 28%
--Water Combat: No water combat
Undead Lore (2)
:
--Skill Roll: 29%
Weapon Dagger (2)
: (No tasks)
Weapon Quarterstaff (4)
:
--Make Staff: 45%
Language Canine (5)
: (No tasks)
Magic Language - Elementia (3)
:
--Knowledge of Spells: 24%
--Read GK Scroll: 37%
--Read SK Scroll: 31%
--Recognize Spell: 24%
Magic Language - Sorcery (10)
:
--Knowledge of Spells: 59%
--Read GK Scroll: 86%
--Read SK Scroll: 66%
--Recognize Spell: 59%
E&E
General Knowledge Spells
Special Knowledge Spells
Talents, Rituals & Arcane Spells
Armor (8)
--Duration: 4 days
--Effect: 4 protection
--Effect: 1d4+8 hits
--Cast Chance: 75%
--Cast time: 5
--Spell Point Cost: 1
Charm (8)
--Range: 120 feet
--Duration: 40 minutes
--Cast Chance: 50%
--Cast time: 5
--Spell Point Cost: 1
Enchanted Sleep (8)
--Range: 120 feet
--Effect: 40 max HP
--Cast Chance: 70%
--Duration: 8 hours
--Effect: 4 targets
--Effect: 26 ft diameter
--Cast time: 5
--Spell Point Cost: 1
Evil Eye (8)
--Cast Chance: 55%
--Duration: 8 days
--Range: 120 feet
--Effect: 8 penalty to SC and saves
--Cast time: 5
--Spell Point Cost: 1
Invisibility (8)
--Duration: 5 minutes
--Cast Chance: 80%
--Cast time: 5
--Spell Point Cost: 1
Lesser Enchantment (8)
--Cast Chance: 75%
--Duration: 32 hours
--Cast time: 5
--Spell Point Cost: 1
Location (8)
--Duration: 8 hours
--Cast Chance: 60%
--Range: 32 miles
--Cast time: 5
--Spell Point Cost: 1
Lock (8)
--Range: 120 feet
--Cast Chance: 75%
--Effect: 1 lock
--Cast time: 5
--Spell Point Cost: 1
Mass Charm (8)
--Effect: 16 targets max
--Cast Chance: 55%
--Range: 40 feet
--Duration: 80 minutes
--Cast time: 5
--Spell Point Cost: 1
Mending (8)
--Cast Chance: 60%
--Range: 40 feet
--Cast time: 5
--Spell Point Cost: 1
Shield (8)
--Cast Chance: 50%
--DEF: +32 bonus vs weapons
--Duration: 40 rounds
--Magic Save: +8 bonus to saves
--Range: 40 feet
--Cast time: 5
--Spell Point Cost: 1
Speak With Enchanted Creature (8)
--Cast Chance: 75%
--Effect: 4 language level
--Duration: 80 minutes
--Cast time: 5
--Spell Point Cost: 1
Telekinesis (8)
--Effect: 80 lbs max
--Cast Chance: 55%
--Range: 40 feet
--Effect: 4 TMR
--Duration: 8 rounds
--Cast time: 5
--Spell Point Cost: 1
Ventriloquism (8)
--Cast Chance: 95%
--Duration: 40 minutes
--Range: 160 feet
--Cast time: 5
--Spell Point Cost: 1
Walking Unseen (8)
--Cast Chance: 75%
--Duration: 8 hours
--Range: 8 feet
--Cast time: 5
--Spell Point Cost: 1
Bolt of Energy (9)
--Range: 90 feet
--Cast Chance: 88%
--Effect: 9d6 damage
--Cast time: 6
--Spell Point Cost: 2
Counterspell Sorcery (9)
--Range: 225 feet
--Duration: 2d10+9 rounds
--Cast Chance: 75%
--Magic Save Bonus: +47%
Enhance Enchantment (9)
--Cast Chance: 63%
--Range: 45 feet
--Cast time: 6
--Spell Point Cost: 2
Levitation (9)
--Range: 135 feet
--Cast Chance: 63%
--Duration: 90 minutes
--Cast time: 6
--Spell Point Cost: 2
Mage Lock (9)
--Cast Chance: 68%
--Effect: 68%
--Cast time: 6
--Spell Point Cost: 2
Magic Missile (9)
--Effect: 5 missiles
--Cast Chance: 78%
--Range: 135 feet
--Cast time: 6
--Spell Point Cost: 2
Opening (9)
--Effect: 78% to open mundane lock/door
--Range: 45 feet
--Cast Chance: 83%
--Effect: 51% to open magical lock/door
--Cast time: 6
--Spell Point Cost: 2
Passwall (9)
--Duration: 90 minutes
--Range: 45 feet
--Cast Chance: 58%
--Cast time: 6
--Spell Point Cost: 2
Quickness (9)
--Cast Chance: 58%
--Effect: 1 bonus to initiative
--Effect: 4 targets
--Range: 30 feet
--Effect: 27 bonus to TMR
--Duration: 5 rounds
--Cast time: 6
--Spell Point Cost: 2
Slow (9)
--Effect: 4 targets
--Duration: 9 rounds
--Range: 135 feet
--Cast Chance: 58%
--Cast time: 6
--Spell Point Cost: 2
Web of Entanglement (9)
--Cast Chance: 73%
--Duration: 18 rounds
--Range: 135 feet
--Cast time: 6
--Spell Point Cost: 2
Wizard Eye (9)
--Range: 135 feet
--Cast Chance: 58%
--Duration: 18 minutes
--Max Range: 1350 ft
--Cast time: 6
--Spell Point Cost: 2
Sleep Resistance (8)
--Save Bonus: 48%
--Duration: 8 rounds
--Sleep Duration: -32%
Witchlight (8)
--Illumination: 26 ft radius maximum
--Range: 120 feet
--Duration: 80 minutes
Witchsight (8)
--See Invisible: 43%
--Range: 50 feet
Create Poison Dust (8)
--Cast Chance: 85%
--Duration: 8 months
--Effect: 8 rounds of poison
--Spell Point Cost: 10
Create Sleep Dust (8)
--Duration: 8 months
--Cast Chance: 85%
--Spell Point Cost: 10
Crystal of Vision (8)
--Duration: 8 minutes
--Spell Point Cost: 10
Enchantment (8)
--Duration: 4 days
--Effect: 2% bonus to all actions
--Spell Point Cost: 10
Magic Mirror (8)
--Duration: 8 minutes
--Cast Chance: 65%
--Spell Point Cost: 10
General Spells
General Knowledge Spells
Special Knowledge Spells
Talents, Rituals & Arcane Spells
GK - Invisibility to Undead (4)
--Cast Chance: 63%
--Duration: 120 minutes
--Cast time: 6
--Spell Point Cost: 1
SK - Counterspell Elemental (3)
--Range: 75 feet
--Duration: 2d10+3 rounds
--Cast Chance: 57%
--Magic Save Bonus: +14%
SK - Counterspell Necromancy (2)
--Range: 50 feet
--Duration: 2d10+2 rounds
--Cast Chance: 54%
--Magic Save Bonus: +11%
SK - COP Undead (6)
--Spell Points: 1d6-1 points
--Casting Time: 4 rounds
--Duration: 16 minutes
--Diameter: 16 feet
--Protects: Mage + 8 targets max
GKR - Identification (6)
--Cast Chance: 54%
--Effect: 2 properties learned
--Spell Point Cost: 10
SKR - Purification (3)
--Cast Chance: 100%
--Duration: (3 + 1d10) x 1, 2 or 3 hours
--Spell Point Cost: 20
SKR - Remove Curse (2)
--Detect Curse: 38%
--Spell Point Cost: 20
 
All Skills
Acrobatics
Acting
Administration
Adrenal Strength
Ambush
Anatomy
Animal Healer
Animal Lore
Animal Trainer
Appraisal
Area Lore - Amedo Jungle
Area Lore - Archeron
Area Lore - Barbarian Altanis
Area Lore - Blithwic Forest
Area Lore - Blue Mountain Farmlands
Area Lore - Blue Mountain Proper
Area Lore - Cairn Hills
Area Lore - Carse
Area Lore - Cherafir
Area Lore - City States of the Invincible Overlord
Area Lore - Deep Port
Area Lore - Dormun Deep
Area Lore - Emerald Sea
Area Lore - Golotha
Area Lore - Greyhawk City
Area Lore - Greyhawk Region
Area Lore - Grimtooth Mountains
Area Lore - Hardby
Area Lore - Herigund
Area Lore - Highport
Area Lore - Kaldor
Area Lore - Kingdom of Celestian
Area Lore - Leukish
Area Lore - Maegenthryth Mountains
Area Lore - Northern City States
Area Lore - Nyr Dyv
Area Lore - Old Aerdy West
Area Lore - Onwall
Area Lore - Parderaan
Area Lore - Pomarj
Area Lore - Putarrha
Area Lore - Realms of Trensai
Area Lore - Sheldomar Valley
Area Lore - South Flaeness
Area Lore - Southern Seas
Area Lore - Spelljammer
Area Lore - Stornhill
Area Lore - Tunlind Drop
Area Lore - Urnst
Area Lore - Vast Swamp
Area Lore - Wild Coast
Area Lore - Yrmen Desert
Armor Lore
Armorer
Artistry
Assassination
Astral Lore
Barter
Bite Attack
Blacksmith
Bowyer/Fletcher
Brawling
Bribery
Cartography
Claw and Bite Attacks
Conversation
Cooking
Courtesan
Cultural Lore - Barbarian Altanis
Cultural Lore - Blithwic Forest Elves
Cultural Lore - Blithwic Gorillas
Cultural Lore - Blue Mountain
Cultural Lore - Cairn Hills
Cultural Lore - Carse
Cultural Lore - City States of the Invincible Overlord
Cultural Lore - Dormun Deep Dwarves
Cultural Lore - Emerald Sea Barbarians
Cultural Lore - Emerald Sea Centaurs
Cultural Lore - Golotha
Cultural Lore - Greyhawk
Cultural Lore - Herigund
Cultural Lore - Nadosokar
Cultural Lore - Nynorsk Barbarians
Cultural Lore - Onwall
Cultural Lore - Parderaan
Cultural Lore - Pomarj
Cultural Lore - Sea Elves
Cultural Lore - South Flaeness
Cultural Lore - Spelljammer
Cultural Lore - Symbaya
Cultural Lore - Thune
Cultural Lore - Trensai
Cultural Lore - Urnst
Cultural Lore - Wild Coast
Dance
Demon/Devil Lore
Diplomacy
Disguise
Diving
Dragon Lore
Dwarven Lore
Echo Mastery
Engineering
Environmental Movement
Excavation
Faerie Lore
Find Weakness
First Aid
Fishing
Fletcher
Forgery
Fungus Lore
Gambling
Gem and Jewelry Appraisal
Giant Lore
Goblin Lore
Hide in Shadows
Horsemanship
Hunting
Instructor
Interrogation
Jeweler
Jirdunian Lore
Language Aerdi
Language Altanian
Language Asheeran
Language Baklunish
Language Brodignagian
Language Carpathian
Language Centaur
Language Cynidicean
Language Draconian
Language Drow
Language Dwarvish
Language Elvish
Language Enochian
Language Ferrond
Language Galacian
Language Gathaxian
Language Giff
Language Gith
Language Gnomish
Language Gorillyan
Language Halfling
Language Japanese
Language Jirdunian
Language Keo Ti Shou
Language Keoish
Language Lizardman
Language Mandarin
Language Midani
Language Naga
Language Nynorsk
Language Ogrish
Language Orcish
Language Passel Tongue
Language Persian
Language Prussian
Language Putarrhan
Language Symbayan
Language Thieves Cant
Language Thunish
Language Undercommon
Language Uralic
Language Venetian
Language Viridian
Language Wenzhounese
Leathercraft
Linquist
Lip Reading
Locate Secret Openings
Magic Language - Naturian
Magic Language - Nifle
Magic Language - Oozian
Magic Language - Psion
Magic Language - Shadian
Magic Language - Witchery
Maneuver in Armor
Master of Defensive Magics
Master of Knives
Master Ritualist
Mechanician
Mercenary Lore
Metal and Mineral Lore
Mining
Mountaineering
Musician
Musketry
Navigation
Open Locks
Phlogiston Lore
Phlogiston Lore - Grayhawk Sector
Phlogiston Lore - Krynnian Sector
Phlogiston Lore - Kulthean Sector
Phlogiston Lore - Putarrhan Sector
Pickpockets
Plant and Herb Lore
Poison Lore
Psionic Lore
Public Speaking
Quick Draw
Range of Field
Religious Language Aster
Religious Language High Eirenay
Religious Language High Sindathul
Religious Language Low Eirenay
Religious Language Low Sindathul
Religious Language Middle Eirenay
Religious Language Middle Sindathul
Religious Language Sumerian
Religious Lore
Religious Lore - Norse
Research
Rowing
Scouting
Sea Lore
Serpent Lore
Shadowing
Shield Large
Shield Small
Shipwright
Singing
Sleight of Hand
Snowshoeing
Spelljammer Astrogator
Spelljammer Lore
Spelljammer Pilot
Stonecraft
Storytelling
Streetwise
Survival
Tactical Games
Teamster
Thermal Mastery
Tracking
Trader
Trap Building
Unarmed Combat
Underworld Lore
Weapon Ballista
Weapon Bastard Sword
Weapon Battle Axe
Weapon Blackjack
Weapon Bola
Weapon Bow
Weapon Broadsword
Weapon Catapult
Weapon Club
Weapon Crossbow
Weapon Dart
Weapon FF Dagger
Weapon FF Flintlock Pistol
Weapon FF Hand Axe
Weapon FF Short Sword
Weapon Flail
Weapon Halberd
Weapon Hand Axe
Weapon Javelin
Weapon Lance
Weapon Long Sword
Weapon Lore
Weapon Mace
Weapon Morning Star
Weapon Neptune Trident
Weapon Net
Weapon Pike
Weapon Rapier
Weapon Roman Trident
Weapon Scimitar
Weapon Short Sword
Weapon Shuriken
Weapon Sling
Weapon Spear
Weapon Two Handed Sword
Weapon War Hammer
Weapon Whip
Weather Lore
Woodcraft
Woodland Movement
Skill
 
Rank
Next Rank
EXP Cost
Alchemy
 
1
800
400
Artifact Lore
 
4
2250
4500
Body Speak
 
1
150
75
Bound Relic
 
8
1800
7200
Cantrips
 
4
500
1000
Character Judgment
 
1
400
200
Climbing
 
1
600
300
Defense
 
4
3750
7500
Elemental Lore
 
6
700
2100
Endurance
 
2
600
600
Find Traps
 
1
1200
600
Hit Points
 
5
3600
9000
Infravision
 
1
400
200
Language Canine
 
5
1500
3750
Mage E&E General Knowledge
 
8
6525
26100
Mage E&E Special Knowledge
 
9
9500
42750
Magic Language - Elementia
 
3
220
330
Magic Language - Sorcery
 
10
550
2750
Magic Lore
 
8
2025
8100
Skill
 
Rank
Next Rank
EXP Cost
Master of Battle Magics
 
5
2100
5250
Memory
 
5
1350
3375
Monster Lore
 
3
1200
1800
Move Silently
 
1
750
375
Poison Resistance
 
2
750
750
Power Perception
 
10
2475
12375
Remove Traps
 
1
976
488
Rope Mastery
 
1
500
250
Running
 
4
1000
2000
Sailing
 
1
600
300
Sleep and Charm Resistance
 
1
200
100
Sorcery
 
5
2028
5070
Spell Energy
 
10
3718
18590
Spell Memory
 
9
2250
10125
Staff Defense
 
1
900
450
Swimming
 
1
500
250
Undead Lore
 
2
450
450
Weapon Dagger
 
2
1230
1230
Weapon Quarterstaff
 
4
2300
4600
 
185283
E&E
 
General Spells
Skill
 
Rank
Next Rank
EXP Cost
Mage Option Two
 
 
0
0
 
0
 
GK - COP Animals
GK - COP Holy Magics Minor
GK - COP Missiles
GK - COP Spells GK
GK - Detect Magic
GK - Familiar Armor
GK - Familiar Dodge
GK - Familiar Resistance
GK - Light
GK - Mage Armor
GK - Magic Mouth
GK - Read Magic
GK - Spell Store
GK - Unseen Servant
GKR - Find Familiar
GKR - Glyph of Warding
SK - COP Black Magic
SK - COP Constructs
SK - COP Demons
SK - COP Detection
SK - COP Dragons
SK - COP Elemental Lords
SK - COP Elementals
SK - COP Faeries
SK - COP Greater Protection
SK - COP Holy Magics Major
SK - COP Illusions
SK - COP Lycanthropes
SK - COP Ritual Magic
SK - COP Spells SK
SK - COP Summonings
SK - Counterspell Holy
SK - Counterspell Natural
SK - Counterspell Psion
SK - Counterspell Shadian
SK - Counterspell Slime
SK - Counterspell Sorcery
SK - Counterspell Witch
SK - Familiar Paradise
SK - Leomunds Secret Chest
SK - Magic Missile
SK - Mortons Fork
SK - Retributive Feedback Curse
SK - Rorys Mnemonic Enhancer
SK - Rorys Mystic Trap
SK - Spectral Hand
SKR - Anchor Door
SKR - Calling the Stablemaster
SKR - Calling the Trade Baron
SKR - Investment
SKR - Spell Trigger
AR - Astral Spell
AR - Symbol
AR - Vision
AR - Wish
 
Skill
 
Rank
Next Rank
EXP Cost
GK - Invisibility to Undead
 
4
600
1200
GKR - Identification
 
6
1575
4725
SK - Counterspell Elemental
 
3
1100
1650
SK - Counterspell Necromancy
 
2
825
825
SK - COP Undead
 
6
385
1155
SKR - Purification
 
3
440
660
SKR - Remove Curse
 
2
450
450
 
10665
 
Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage
Psionic Defense Mode
Area
MDef
MProt
Cost
Notes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
None
Hardened
Mind Blank
Self
None
Persistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round
Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:
Item(s):
Bonus:
Hit Points
TMR:
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
Defense
Ring of Defense
5
Protection
Ring of Protectioin +2
2
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:
All Cast Chances
2
+2 Mage Staff
Spell Energy
6
+2 Mage Staff, Pendant of Power
Equipment
Adventuring Pack
Bedroll Flint & steel Hooded lantern Lamp Oil Mess kit Change of clothes Field rations for 5 days 50 feet of rope 50 feet of twine Large sack Toilet kit Whetstone
Character Notes
Ankh of Protection - Wearer gains a Normal save for each point of energy drain (CON, STR, etc.). If made, the point is not lost. Tree of Life - Wearer can invoke one Cure Serious Wounds once per day. This uses one attack action. Grave Flower - The attuned owner gains a bonus of +20 to Undead Lore. Jade Stone - Can only be used by a cleric. Each of the following spells can be cast once per day: Invisibility to Undead. Invisibility to Undead 10' radius, Negative Plane Protection. Zircon of the Phoenix - This reddish gem is shaped like the legendary bird of the same name. The wearer will regain one point of drain every 6 hours. If drain normally comes back faster (e.g., STR drain from Shadows), it come back 4 times faster. No System Shock roll is needed to recover the drain. Water Charm - Once per day, the attuned wearer can invoke the charm to have water pour from the charm. A total of one gallon will so pour. Sun Barrier - Can only be used by a mage with knowledge of the Circle of Protection vs Undead. The circle may be cast with a savings of 1 spell point (minimum cost of 1 spell point). The circle's duration is increased by 25%. Damage to creatures who attempt to enter the circle and fail is increased by 2d4. Undead who successfully enter the circle suffer 3d4 damage. Seeds of Strength - This talisman gives the wearer a +2 to all damage rolls with any weapon used against undead. This applies to all melee and ranged weapons. It also applies to fists.
Armor Invisibility Energy Bolt (sk) Levitation (sk) Location Telekinesis Lesser Enchantment Evil Eye Wizard Eye (sk) Passwall (sk) Mage Lock (sk) Magic Missile (sk) Opening (sk)
A Master of Battle Magics is skilled at casting spells in combat. The master skill cannot exceed the lower of the mage's Spell Energy and Spell Memory skills (i.e., if the mage is rank 8 with Spell Energy and rank 12 with Spell Memory, they are limited to rank 8 in this skill). Bonus to Initiative Starting at rank 2, the master gains a +1 to their initiative every 3 ranks (ranks 2, 5, 8, etc.) when casting spells in combat(s). Concentration Spell casting comes easier to a Master of Battle Magics in that they do not need to concentrate as hard when they are casting spells. This allows them to get one half normal defense vs ranged attacks when casting spells (all other spell casters have a 0 DEF when casting spells). If hit with a ranged weapon while casting, there is a chance that the hit does not disrupt their spell casting. This chance is equal to ((Rank / 2) + WP - damage) x 4. Damage is the damage that penetrates PROT. Thus, if a mage with a 15 WP and rank of 11 gets hit for 6 damage (after PROT), there is a 60% chance that their spell was not disrupted (15 WP + (rank / 2) - 6 Dmg = 15, 15 x 4 = 60). This roll must be made for each hit. Wound penalties also apply. Note that if the mage is hit but no damage penetrates protection, he must still make a roll of to get the spell off. This ability is virrtually identical to the single-classed mage ability. If the Master of Battle Magics is also a single-classed mage, their chance to maintain concentration is increased by their rank with this skill. Overcasting Overcasting allows the mage to increase the effective rank of the spell by spending endurance and suffering a penalty to cast chance and initiative. Masters of Battle Magics gain some bonuses when overcasting. Single Class Mage - Endurance cost is only 2 per overcast rank instead of 3. Cast chance penalty is -2 per overcast rank instead of -3. Fast cast initiative is -0 for 1 rank of overcasting and -1 for 2 ranks of overcasting. Slow cast initiative is 15 seconds per overcast rank instead of 30. Dual Class Mage - Endurance cost is reduced by 1 (i.e., 2 endurance to overcast 1 rank and 5 endurance to overcast 2 ranks). Cast chance penalty is reduced by 1 (i.e., -2 to overcast 1 rank and -5 to overcast 2 ranks). Slow cast initiative is 15 seconds per overcast rank instead of 30. Reduced Chance of Backfire If a backfire is indicated while fast-casting a spell in combat, and the result would not have been a backfire if it had been slow cast, the mage is allowed a second roll to avoid the backfire. If they roll less than ((Rank + MA) x 2), no backfire occurs and the spell simply fails. The roll can be made before deciding whether to use a Luck point to reroll the cast attempt. Reduced Spell Point Cost on Failed Spells A mage who is rank 5 in this skill spends 1 less spell point on failed spells. Thus, if they fail a GK spell, they do not use any spell points in the attempt. If they fail an SK spell, they use only 1 spell point in the failed attempt. A mage who is rank 10 in this skill spends 2 less spell points on failed spells.