Spelljammer
Benick Tallwood
Player:Dennis Player Email:dntimm@gmail.com 
Experience Points
Name:Benick TallwoodHome City/Region: Starting Points:34000
Race:High ElfBirth Date: Earned EXP:110,000
Class:MageNative Language(s):Elvish, Aerdi Total EXP:144,000
Religion: Characteristics:00
Sex:MaleFlaw:Skills and Spells:140,563
Alignment:Chaotic Good Flaw:Total Cost:140,563
Description:A Coward think Beni from the Mummy movie.  Available EXP:3,437
Overall Level:7
Money:1436 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
13
0
0
4000
0
2
15
Encum:
35 lbs
TMR:
63
DEX
20
0
0
3000
0
0
20
IM:
1
DEF:
34
CON
15
0
0
4000
0
3
18
Hit Points:
56
Heal Rate:
1/day
INT
20
0
0
2000
0
0
20
Bend Bars:
2%
Open Doors:
30%
KNOW
17
0
0
2000
0
1
18
Insight:
10
Attune:
96
WP
17
0
0
2000
0
0
17
Remember:
60
EveryLore:
1
MA
23
0
0
2000
0
0
23
Service:
85
Info:
0
LUCK
19
0
0
4000
0
0
19
Luck Pts:
2
Fate Pts:
1
CHA
15
0
0
1000
0
0
15
Secret Door:
32/1
Subtle PER:
0
PER
16
0
0
1000
0
0
16
Saving Throws
TOTAL:
0
Normal 51Magic 65
Weapon Specialization
None
Luck 53Mental 48
Disbelieve 51
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
DaggerWeapon Dagger
68 
1d6 + 0 
1 
1 
0 
20 ft 
-1 per ft 
 
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Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
DaggerWeapon Dagger
68 
1d6 + 0 
1 
1 
 
+2 QuarterstaffWeapon Quarterstaff
97 
1d8 + 3 
1 
1 
 
+1 DaggerWeapon Dagger
73 
1d6 + 1 
1 
1 
 
----------
 
 
 
 
 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
4
0
34
0
2
1 Mage Armor Spell (PROT 4)
6 
0 
34 
0 
2 Bracers of Protection 5
7 
0 
34 
0 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
Artifact Lore (3):
--Lore Roll: 24%
Body Speak (1):
--Skill Bonus: 17%
Cantrips (2):
--Clean: Self only in 9 rounds
--Cool: 4 degrees for 2 minutes, self only
--Dry: Self only in 9 rounds
--Firefinger: 1.5 feet for 1.5 rounds
--Hair Growth: .5 inches
--Insect Repellent: .7 hours, self only
--Shout: 1.4x volume for 2 rounds, self only
--Soft Light: 7 ft dia. light lasting 40 mins
--Spice: 2 servings
--Warm: 4 degrees for 2 minutes, self only
Defense (2):
--Bonus: 6%
Find Traps (1):
--Find Trap: 8%
--Knowledge of Traps: 14%
Hit Points (4): (No tasks)
Infravision (1):
--Classify: 8%
--Range: 62 ft
Mage E&E General Knowledge (8): (No tasks)
Mage E&E Special Knowledge (8): (No tasks)
Magic Lore (8):
--Skill Roll: 49%
Master of Battle Magics (3):
--Avoid Backfire: 52%
--Initiative Bonus: +1 spell initiative
Monster Lore (3):
--Common Monster: 34%
--Rare Monster: 14%
--Recognize Monster Noise: 18%
--Uncommon Monster: 24%
--Very Rare Monster: 4%
Move Silently (1):
--Skill Roll: 15%
Power Perception (8):
--Assense Attunement: 64%
--Bonus: 53%
--Duration: 8 minutes
--Open Magical Lock: 6%
--Range: 24 feet
--Remove Magical Trap: 8%
--Understand Magical Trap: 31%
Rope Mastery (1):
--Climb Rope: 20%
--Lasso Strike Chance: 49%
--Make Rope: 14%
--Tie Knot: 18%
Running (3):
--Bonus: 27%
--TMR Bonus: 3 bonus
Sailing (1):
--Emergency Repairs: 9%
--Operate Sailing Vessel: 17%
--Sailing Knowledge: 14%
--Tie Knot: 18%
Sleep and Charm Resistance (1):
--Immunity Roll: 76%
Sorcery (5):
--Roll: 49%
--Sorcery Pool: 21 points
Spell Energy (8):
--Spell Points: 17 points
Spell Memory (8):
--Learn Spell: Spell Mult/45 hours to learn
--Learn Spell: 70% chance
--Max Spells in Memory: 17 spells
Swimming (1):
--Endurance Swimming: 19 rounds
--Hold Breath: 34/67 seconds
--Max Safe Depth: 54 feet
--Stay Afloat: 19 hours
--Subsurface TMR: 14
--Surface TMR: 18
--Swimming Roll: 28%
--Water Combat: No water combat
Weapon Dagger (2): (No tasks)
Weapon Quarterstaff (3):
--Make Staff: 35%
Language Canine (5): (No tasks)
Magic Language - Elementia (1):
--Knowledge of Spells: 14%
--Read GK Scroll: 23%
--Read SK Scroll: 21%
--Recognize Spell: 14%
Magic Language - Sorcery (8):
--Knowledge of Spells: 49%
--Read GK Scroll: 72%
--Read SK Scroll: 56%
--Recognize Spell: 49%
E&E
General Knowledge SpellsSpecial Knowledge SpellsTalents, Rituals & Arcane Spells
Armor (8)
--Duration: 4 days
--Effect: 4 protection
--Cast Chance: 75%
--Effect: 1d4+8 hits
--Cast time: 5
--Spell Point Cost: 1
Charm (8)
--Range: 120 feet
--Duration: 40 minutes
--Cast Chance: 50%
--Cast time: 5
--Spell Point Cost: 1
Enchanted Sleep (8)
--Range: 120 feet
--Effect: 40 max HP
--Cast Chance: 70%
--Duration: 8 hours
--Effect: 4 targets
--Effect: 26 ft diameter
--Cast time: 5
--Spell Point Cost: 1
Evil Eye (8)
--Cast Chance: 55%
--Duration: 8 days
--Range: 120 feet
--Effect: 8 penalty to SC and saves
--Cast time: 5
--Spell Point Cost: 1
Invisibility (8)
--Duration: 5 minutes
--Cast Chance: 80%
--Cast time: 5
--Spell Point Cost: 1
Lesser Enchantment (8)
--Cast Chance: 75%
--Duration: 32 hours
--Cast time: 5
--Spell Point Cost: 1
Location (8)
--Duration: 8 hours
--Cast Chance: 60%
--Range: 32 miles
--Cast time: 5
--Spell Point Cost: 1
Lock (8)
--Range: 120 feet
--Cast Chance: 75%
--Effect: 1 lock
--Cast time: 5
--Spell Point Cost: 1
Mass Charm (8)
--Effect: 16 targets max
--Cast Chance: 55%
--Range: 40 feet
--Duration: 80 minutes
--Cast time: 5
--Spell Point Cost: 1
Mending (8)
--Cast Chance: 60%
--Range: 40 feet
--Cast time: 5
--Spell Point Cost: 1
Shield (8)
--Cast Chance: 50%
--DEF: +32 bonus vs weapons
--Duration: 40 rounds
--Magic Save: +8 bonus to saves
--Range: 40 feet
--Cast time: 5
--Spell Point Cost: 1
Speak With Enchanted Creature (8)
--Cast Chance: 75%
--Effect: 4 language level
--Duration: 80 minutes
--Cast time: 5
--Spell Point Cost: 1
Telekinesis (8)
--Effect: 80 lbs max
--Cast Chance: 55%
--Range: 40 feet
--Effect: 4 TMR
--Duration: 8 rounds
--Cast time: 5
--Spell Point Cost: 1
Ventriloquism (8)
--Cast Chance: 95%
--Duration: 40 minutes
--Range: 160 feet
--Cast time: 5
--Spell Point Cost: 1
Walking Unseen (8)
--Cast Chance: 75%
--Duration: 8 hours
--Range: 8 feet
--Cast time: 5
--Spell Point Cost: 1
Bolt of Energy (8)
--Range: 80 feet
--Cast Chance: 85%
--Effect: 8d6 damage
--Cast time: 6
--Spell Point Cost: 2
Counterspell Sorcery (8)
--Range: 200 feet
--Duration: 2d10+8 rounds
--Cast Chance: 72%
--Magic Save Bonus: +44%
Enhance Enchantment (8)
--Cast Chance: 60%
--Range: 40 feet
--Cast time: 6
--Spell Point Cost: 2
Levitation (8)
--Range: 120 feet
--Cast Chance: 60%
--Duration: 80 minutes
--Cast time: 6
--Spell Point Cost: 2
Mage Lock (8)
--Cast Chance: 65%
--Effect: 63%
--Cast time: 6
--Spell Point Cost: 2
Magic Missile (8)
--Effect: 5 missiles
--Cast Chance: 75%
--Range: 120 feet
--Cast time: 6
--Spell Point Cost: 2
Opening (8)
--Effect: 72% to open mundane lock/door
--Range: 40 feet
--Cast Chance: 80%
--Effect: 48% to open magical lock/door
--Cast time: 6
--Spell Point Cost: 2
Passwall (8)
--Duration: 80 minutes
--Range: 40 feet
--Cast Chance: 55%
--Cast time: 6
--Spell Point Cost: 2
Quickness (8)
--Cast Chance: 55%
--Effect: 1 bonus to initiative
--Effect: 3 targets
--Range: 30 feet
--Effect: 24 bonus to TMR
--Duration: 4 rounds
--Cast time: 6
--Spell Point Cost: 2
Slow (8)
--Effect: 4 targets
--Duration: 8 rounds
--Range: 120 feet
--Cast Chance: 55%
--Cast time: 6
--Spell Point Cost: 2
Web of Entanglement (8)
--Cast Chance: 70%
--Duration: 16 rounds
--Range: 120 feet
--Cast time: 6
--Spell Point Cost: 2
Wizard Eye (8)
--Range: 120 feet
--Cast Chance: 55%
--Duration: 16 minutes
--Max Range: 1200 ft
--Cast time: 6
--Spell Point Cost: 2
Sleep Resistance (8)
--Save Bonus: 48%
--Duration: 8 rounds
--Sleep Duration: -32%
Witchlight (8)
--Illumination: 26 ft radius maximum
--Range: 120 feet
--Duration: 80 minutes
Witchsight (8)
--See Invisible: 43%
--Range: 50 feet

Create Poison Dust (8)
--Cast Chance: 85%
--Duration: 8 months
--Effect: 8 rounds of poison
--Spell Point Cost: 10
Create Sleep Dust (8)
--Duration: 8 months
--Cast Chance: 85%
--Spell Point Cost: 10
Crystal of Vision (8)
--Duration: 8 minutes
--Spell Point Cost: 10
Enchantment (8)
--Duration: 4 days
--Effect: 2% bonus to all actions
--Spell Point Cost: 10
Magic Mirror (8)
--Duration: 8 minutes
--Cast Chance: 65%
--Spell Point Cost: 10
General Spells
General Knowledge SpellsSpecial Knowledge SpellsTalents, Rituals & Arcane Spells
SK - Counterspell Elemental (2)
--Range: 50 feet
--Duration: 2d10+2 rounds
--Cast Chance: 54%
--Magic Save Bonus: +11%
SK - COP Undead (4)
--Spell Points: 1d6-1 points
--Casting Time: 4 rounds
--Duration: 14 minutes
--Diameter: 14 feet
--Protects: Mage + 7 targets max

GKR - Identification (2)
--Cast Chance: 42%
--Effect: 1 properties learned
--Spell Point Cost: 10
 
All Skills
Skill RankNext RankEXP Cost
Artifact Lore 318002700
Body Speak 115075
Cantrips 2300300
Defense 222502250
Find Traps 11200600
Hit Points 430006000
Infravision 1400200
Language Canine 515003750
Mage E&E General Knowledge 8652526100
Mage E&E Special Knowledge 8855034200
Magic Language - Elementia 1220110
Magic Language - Sorcery 84501800
Magic Lore 820258100
Master of Battle Magics 314002100
Skill RankNext RankEXP Cost
Monster Lore 312001800
Move Silently 1976488
Power Perception 820258100
Rope Mastery 1500250
Running 38001200
Sailing 1600300
Sleep and Charm Resistance 1200100
Sorcery 527006750
Spell Energy 8405016200
Spell Memory 8270010800
Swimming 1500250
Weapon Dagger 212301230
Weapon Quarterstaff 318402760
 138513
E&E  
General Spells
Skill RankNext RankEXP Cost
Mage Option Two  00
 0
 
Skill RankNext RankEXP Cost
GKR - Identification 2675675
SK - Counterspell Elemental 2825825
SK - COP Undead 4275550
 2050
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
DefenseRing of Defense5
ProtectionRing of Protectioin +22
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:
All Cast Chances2+2 Mage Staff
Spell Energy6+2 Mage Staff, Pendant of Power

Equipment
Worn or Carried
In Pouches
In Backpack
Adventuring Pack Bedroll
Flint & steel
Hooded lantern
Lamp Oil
Mess kit
Change of clothes
Field rations for 5 days
50 feet of rope
50 feet of twine
Large sack
Toilet kit
Whetstone
Elsewhere
Elsewhere
Elsewhere

Character Notes
mr
mr
mr
mrArmor
Invisibility
Energy Bolt (sk)
Levitation (sk)
Location
Telekinesis
Lesser Enchantment
Evil Eye
Wizard Eye (sk)
Passwall (sk)
Mage Lock (sk)
Magic Missile (sk)
Opening (sk)
mr
mr
mr
mr