Spelljammer
Kano
Player:Keith Player Email: 
Experience Points
Name:KanoHome City/Region: Starting Points:34000
Race:HumanBirth Date: Earned EXP:117,234
Class:FighterNative Language(s):Aerdi Total EXP:151,234
Religion: Characteristics:00
Sex:MaleFlaw:Preferred TargetSkills and Spells:145,070
Alignment:Chaotic Neutral Flaw:More FoodTotal Cost:145,070
Description: Available EXP:6,164
Overall Level:8
Money:1436 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
21
0
0
2000
0
0
21
Encum:
90 lbs
TMR:
60
DEX
20
0
0
2000
0
0
20
IM:
1
DEF:
23
CON
23
0
0
2000
0
0
23
Hit Points:
86
Heal Rate:
2/day
INT
16
0
0
4000
0
1
17
Bend Bars:
13%
Open Doors:
60%
KNOW
10
0
0
3000
0
1
11
Insight:
4
Attune:
68
WP
19
0
0
2000
0
1
20
Remember:
25
EveryLore:
0
MA
16
0
0
4000
0
1
17
Service:
93
Info:
5
LUCK
19
0
0
4000
0
0
19
Luck Pts:
2
Fate Pts:
1
CHA
19
0
0
1000
0
0
19
Secret Door:
32/1
Subtle PER:
0
PER
16
0
0
1000
0
0
16
Saving Throws
TOTAL:
0
Normal 67Magic 50
Weapon Specialization
Single Specialist: All Swords
Luck 55Mental 59
Disbelieve 48
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
+1 Short BowWeapon Bow
74 
1d8 + 1 
1 
1 
0 
30 ft 
-1 per 3 ft 
 
+2 DaggerAll Swords
115 
1d6 + 6 
2 
1 
0 
20 ft 
-1 per ft 
 
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----------
 
 
 
 
 
 
 
 

Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+2 BroadswordAll Swords
130 
2d4 + 10 
2 
4 
Master 
+2 DaggerAll Swords
115 
1d6 + 6 
2 
1 
 
----------
 
 
 
 
 
----------
 
 
 
 
 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
2
0
23
0
1
1 Human-+1 Chain Mail+2 Large Round ShieldHelm of Underwater Action
10 
2 
77 
0 
2
 
 
 
 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
Administration (2):
--Deal With Bureaucrat: 22%
--General Administrative Knowledge: -2%
--Knowledge of Laws and Statutes: -2%
--Understand Government Records: 7%
Adrenal Strength (2):
--Bonus to STR: 1 points
--Duration: 2 rnds
Alchemy (2):
--Alchemical Lore: -2%
--Harvest Potion Ingredients: 13%
--Identify Potion: -2%
--Make Familiar Potion: 7%
--Make Unfamiliar Potion: -43%
All Swords (9): (No tasks)
Barter (3):
--Skill roll: 27%
Blind Fighting (3):
--Range - Normal Darkness: 19 feet
--Range - Total Darkness: 11 feet
Body Speak (3):
--Skill Bonus: 31%
Brawling (8):
--Attacks: 2 per round
--Damage: 1d6+4
--Strike Chance: 100%
Character Judgment (1):
--Character Judgment: 13%
--Determine Outlook: 7% chance
Danger Sense (3):
--Danger Sense Roll: 18%
Disrupt Spell (6):
--Disruption: 17%
--Range: 90 ft
Endurance (4):
--Hitting Extra Hard: 8 points
Excavation (6):
--Careful Excavation: 36%
First Aid (2):
--Points Healed: 1d6 points
--Skill Roll: 7%
Hit Points (8): (No tasks)
Hunting (2):
--Butcher Animal: 11%
--General Hunting Knowledge: -2%
--Hunt: 25%
--Identify Hunting Grounds: 6%
--Skin Animal: 25%
Maneuver in Armor (8): (No tasks)
Master Swordsman (8): (No tasks)
Mining (2):
--Detect Approximate Depth: 23%
--Detect Grade or Slope: 43%
--Detect New Construction: 43%
--Detect Sliding/Shifting Walls: 33%
--Detect Stonework Traps: 23%
--Find Mineral: 6%
--General Mining Knowledge: -2%
--Mine: 31%
--Mining Construction: 7%
Monster Lore (1):
--Common Monster: 3%
--Rare Monster: -17%
--Recognize Monster Noise: 8%
--Uncommon Monster: -7%
--Very Rare Monster: -27%
Mountaineering (3):
--Climb Mountain: 27%
--Climb Rope: 51%
--Find Best Route: 19%
--General Knowledge: 3%
--Tie Knot: 19%
Poison Resistance (1):
--Bonus to Normal Save vs Poison: 3%
Power Perception (1):
--Assense Attunement: 11%
--Bonus: 9%
--Duration: 1 minutes
--Open Magical Lock: -17%
--Range: 3 feet
--Remove Magical Trap: -16%
--Understand Magical Trap: -17%
Quick Draw (1):
--Draw Weapon: 20%
Range of Field (8):
--Bonus: 16 vs. outnumbering
Research (2):
--Analyze Book: 12%
--Research: 16%
Rope Mastery (1):
--Climb Rope: 20%
--Lasso Strike Chance: 49%
--Make Rope: -7%
--Tie Knot: 7%
Rowing (2):
--Row Boat: 31%
--Row Canoe: 23%
--Tie Knot: 13%
Sailing (1):
--Emergency Repairs: 26%
--Operate Sailing Vessel: 2%
--Sailing Knowledge: -7%
--Tie Knot: 7%
Shield Large (9): (No tasks)
Shipwright (1):
--Design Ship: 2%
--Emergency Repairs: 26%
--Make Small Boat: 6%
--Repair Vessel: 2%
--Shipwright Knowledge: -7%
Spell Energy (1):
--Spell Points: 7 points
Streetwise (3):
--Establish Underground Contact: 24%
--Find Information: 27%
--Street Knowledge: 3%
--Streetwise Observation: 18%
Survival (3):
--Construct Shelter: 16%
--Environmental Endurance: 39%
--Forage: 11%
--Improvise: 21%
--Start Fire: 3%
--Survival Knowledge: 3%
Swimming (1):
--Endurance Swimming: 24 rounds
--Hold Breath: 37/73 seconds
--Max Safe Depth: 69 feet
--Stay Afloat: 24 hours
--Subsurface TMR: 14
--Surface TMR: 18
--Swimming Roll: 39%
--Water Combat: No water combat
Teamster (4):
--Care For Beasts: 8%
--Drive Wagon: 21%
--Recognize Beast of Burden: 8%
Weapon Bow (1): (No tasks)
Woodcraft (2):
--Find Secret Door: 9%
--Make Wooden Sculpture: 13%
--Notice Secret Door: 5%
--Repair Wooden Object: 11%
--Woodcraft Knowledge: -2%
Language Canine (1): (No tasks)
 
All Skills
Skill RankNext RankEXP Cost
Administration 2525525
Adrenal Strength 2600600
Alchemy 212001200
All Swords 9740033300
Barter 310001500
Blind Fighting 315002250
Body Speak 3300450
Brawling 800
Character Judgment 1400200
Danger Sense 316002400
Disrupt Spell 68402520
Endurance 410002000
Excavation 615754725
First Aid 212001200
Hit Points 8540021600
Hunting 2450450
Language Canine 1500250
Maneuver in Armor 8486019440
Master Swordsman 8360014400
Mining 2900900
Skill RankNext RankEXP Cost
Monster Lore 1600300
Mountaineering 38001200
Poison Resistance 1500250
Power Perception 1600300
Quick Draw 1376188
Range of Field 823589432
Research 2600600
Rope Mastery 1500250
Rowing 2600600
Sailing 1600300
Shield Large 9315014175
Shipwright 1750375
Spell Energy 1900450
Streetwise 311001650
Survival 312001800
Swimming 1500250
Teamster 48751750
Weapon Bow 11080540
Woodcraft 2750750
 145070
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
Defense
Protection
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:

Equipment
Worn or Carried
In Pouches
In Backpack
Oversized Scimitar (Jann)
Ring of Positive Energy
Backpack (Type II)
Cold Weather gear
Belt of (Throwing? Daggers?)
Bloodlust Dagger
+1 Dagger
Hot Weather gear (scarf/headwrap)
5 gallon waterskin (1 gallon of water)
at least one week of food (at my doubled rate)
Elsewhere
Elsewhere
Elsewhere

Character Notes
Background Info
Family Info
Animals
Other
Other
Other
Other
Other