Spelljammer
Wiley Finch
Player:Dennis Timm Player Email:dntimm@gmail.com 
Experience Points
Name:Wiley FinchHome City/Region:Stornhill Onwall Starting Points:20000
Race:HumanBirth Date:Yesterday Earned EXP:456,238
Class:FighterNative Language(s):Aerdy Total EXP:476,238
Class: Mage Religion: Characteristics:11,000
Sex:MaleFlaw:Skills and Spells:462,398
Alignment:Chaotic Good Flaw:Total Cost:473,398
Description:Black Hair and Blue eyes. Available EXP:2,840
Overall Level:11
Money:1185 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
18
0
0
2000
0
1
19
Encum:
70 lbs
TMR:
76
DEX
23
2
6000
6000
1
0
26
IM:
4
DEF:
38
CON
20
0
0
2000
0
0
20
Hit Points:
95
Heal Rate:
1/day
INT
18
1
2000
4000
0
1
20
Bend Bars:
7%
Open Doors:
50%
KNOW
20
0
0
2000
0
0
20
Insight:
10
Attune:
99
WP
15
0
0
2000
0
0
15
Remember:
70
EveryLore:
10
MA
22
1
2000
4000
0
3
26
Service:
87
Info:
0
LUCK
19
0
0
4000
0
0
19
Luck Pts:
2
Fate Pts:
1
CHA
15
0
0
1000
0
1
16
Secret Door:
32/1
Subtle PER:
0
PER
15
1
1000
2000
0
0
16
Saving Throws
TOTAL:
11000
Normal 65Magic 84
Weapon Specialization
Single Specialist: All Swords
Luck 61Mental 52
Disbelieve 59
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
+2 Short BowWeapon Bow
89 
1d8 + 2 
1 
4 
0 
30 ft 
-1 per 3 ft 
 
+1 Short BowWeapon Bow
84 
1d8 + 1 
1 
4 
0 
30 ft 
-1 per 3 ft 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 

Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+3 Long SwordAll Swords
146 
1d10 + 10 
3 
6 
Master 
+2 DaggerAll Swords
136 
1d6 + 8 
3 
6 
Master 
+2 Two-Handed SwordAll Swords
151 
3d6 + 9 
3 
6 
Master 
+2 Bastard SwordAll Swords
156 
2d6 + 9 
3 
6 
Master 
+2 Short SwordAll Swords
141 
2d4 + 8 
3 
6 
Master 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
2
0
38
0
3
1 Human-Normal Clothing+5 Small Round Shield
1 
0 
77 
0 
2 Mage Armor Spell (PROT 4)
4 
0 
39 
0 
3 Human-+2 Plate Mail+2 Small Round ShieldHelm of Protection +1
11 
4 
96 
1 
4 Human-+2 Plate Mail+2 Small Round Shield
10 
4 
96 
1 
5 Human-Plate ArmorSmall Round ShieldStandard Helm
9 
3 
72 
4 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
Acrobatics (1):
--Acrobatics Knowledge: 20%
--Acrobatics Roll: 38%
--High Jump: 5.5 feet
--Leap: 8.5 feet
--Pole Vault: 11 ft with 6.6 ft pole
--Running Broad Jump: 7 feet
--Safe Drop Down: 14 feet
--Standing Broad Jump: 6.5 feet
Alchemy (3):
--Alchemical Lore: 30%
--Harvest Potion Ingredients: 42%
--Identify Potion: 30%
--Make Familiar Potion: 39%
--Make Unfamiliar Potion: -11%
All Swords (12): (No tasks)
Armor Lore (2):
--Armor Knowledge: 25%
Armorer (1):
--Make Leather Armor: 28%
--Repair Leather Armor: 29%
--Repair Metal Armor: 20%
Artifact Lore (1):
--Lore Roll: 20%
Artillery (5):
--Ballista: SC: 91%, Dmg: 3d6+6
--Catapult: SC: 81%, Dmg: 3d8+6
Astral Lore (3):
--Lore Roll: 30%
Blacksmith (2):
--Blacksmith Lore Roll: 25%
--Construct Metal Item: 32%
--Repair Metal Item: 34%
Blind Fighting (1):
--Range - Normal Darkness: 13 feet
--Range - Total Darkness: 7 feet
Body Speak (1):
--Skill Bonus: 17%
Brawling (11):
--Attacks: 3 per round
--Damage: 1d8+3
--Strike Chance: 133%
Cantrips (4):
--Clean: Self only in 7 rounds
--Cool: 8 degrees for 4 minutes, self only
--Dry: Self only in 7 rounds
--Firefinger: 2.5 feet for 2.5 rounds
--Hair Growth: 1 inches
--Insect Repellent: 1.3 hours, self only
--Shout: 1.8x volume for 4 rounds, self only
--Soft Light: 9 ft dia. light lasting 80 mins
--Spice: 4 servings
--Warm: 8 degrees for 4 minutes, self only
Climbing (1):
--Climb Cliff: 24%
--Climb Rope: 48%
--Climb Tree: 38%
--Climbing Techniques: 20%
Courtesan (1):
--Aristocratic Interaction: 20%
--General Courtesan Knowledge: 20%
--Seduction: 8%
Defense (1):
--Bonus: 3%
Dwarven Lore (1):
--Lore Roll: 20%
Elemental Lore (6):
--Skill Roll: 45%
Endurance (2):
--Hitting Extra Hard: 4 points
First Aid (1):
--Points Healed: 1d4 points
--Skill Roll: 20%
Hit Points (11): (No tasks)
Instructor (1): (No tasks)
Linquist (7):
--Recognize Language: 50%
Mage E&E General Knowledge (12): (No tasks)
Mage E&E Special Knowledge (12): (No tasks)
Magic Lore (6):
--Skill Roll: 45%
Maneuver in Armor (5): (No tasks)
Master Swordsman (7): (No tasks)
Mercenary Lore (3):
--Lore Roll: 30%
Metal and Mineral Lore (3):
--Appraise Metal: 30%
--Identify Metal: 24%
--Identify Mineral: 24%
Mining (1):
--Detect Approximate Depth: 18%
--Detect Grade or Slope: 38%
--Detect New Construction: 38%
--Detect Sliding/Shifting Walls: 28%
--Detect Stonework Traps: 18%
--Find Mineral: 14%
--General Mining Knowledge: 20%
--Mine: 18%
--Mining Construction: 20%
Monster Lore (3):
--Common Monster: 40%
--Rare Monster: 20%
--Recognize Monster Noise: 18%
--Uncommon Monster: 30%
--Very Rare Monster: 10%
Move Silently (1):
--Skill Roll: 21%
Musician (4):
--Knowledge of Music: 35%
--Play Instrument: 53%
Power Perception (6):
--Assense Attunement: 63%
--Bonus: 48%
--Duration: 6 minutes
--Open Magical Lock: 6%
--Range: 18 feet
--Remove Magical Trap: 9%
--Understand Magical Trap: 3%
Quick Draw (1):
--Draw Weapon: 38%
Range of Field (12):
--Bonus: 24 vs. outnumbering
Rope Mastery (1):
--Climb Rope: 38%
--Lasso Strike Chance: 55%
--Make Rope: 20%
--Tie Knot: 30%
Running (1):
--Bonus: 29%
--TMR Bonus: 1 bonus
Sailing (10):
--Emergency Repairs: 63%
--Operate Sailing Vessel: 65%
--Sailing Knowledge: 65%
--Tie Knot: 84%
Shield Small (12): (No tasks)
Sorcery (4):
--Roll: 53%
--Sorcery Pool: 13 points
Spell Energy (9):
--Spell Points: 27 points
Spell Memory (11):
--Learn Spell: Spell Mult/45 hours to learn
--Learn Spell: 70% chance
--Max Spells in Memory: 25 spells
Streetwise (3):
--Establish Underground Contact: 15%
--Find Information: 18%
--Street Knowledge: 30%
--Streetwise Observation: 18%
Swimming (2):
--Endurance Swimming: 22 rounds
--Hold Breath: 34/66 seconds
--Max Safe Depth: 60 feet
--Stay Afloat: 22 hours
--Subsurface TMR: 16
--Surface TMR: 21
--Swimming Roll: 45%
--Water Combat: No water combat
Undead Lore (1):
--Skill Roll: 20%
Underworld Lore (1):
--General Knowledge Roll: 20%
Weapon Bow (2): (No tasks)
Weapon Lore (2):
--Weapon Knowledge: 25%
Weapon Spear (1): (No tasks)
Area Lore - Amedo Jungle (2):
--Lore Roll: 25%
Area Lore - Greyhawk Region (1):
--Lore Roll: 20%
Area Lore - Onwall (10):
--Lore Roll: 65%
Area Lore - Stornhill (10):
--Lore Roll: 65%
Area Lore - Vast Swamp (1):
--Lore Roll: 20%
Cultural Lore - Onwall (10):
--Lore Roll: 65%
Language Brodignagian (1): (No tasks)
Language Canine (3): (No tasks)
Language Drow (7): (No tasks)
Language Dwarvish (2): (No tasks)
Language Elvish (4): (No tasks)
Language Gnomish (1): (No tasks)
Language Keoish (4): (No tasks)
Language Orcish (1): (No tasks)
Language Passel Tongue (6): (No tasks)
Language Undercommon (3): (No tasks)
Magic Language - Elementia (5):
--Knowledge of Spells: 40%
--Read GK Scroll: 56%
--Read SK Scroll: 46%
--Recognize Spell: 36%
Magic Language - Naturian (4):
--Knowledge of Spells: 35%
--Read GK Scroll: 49%
--Read SK Scroll: 41%
--Recognize Spell: 31%
Magic Language - Nifle (4):
--Knowledge of Spells: 35%
--Read 1st Level Cleric Scroll: 55%
--Read 2nd Level Cleric Scroll: 50%
--Read GK Scroll: 49%
--Read SK Scroll: 41%
--Recognize Spell: 31%
Magic Language - Oozian (4):
--Knowledge of Spells: 35%
--Read GK Scroll: 49%
--Read SK Scroll: 41%
--Recognize Spell: 31%
Magic Language - Psion (4):
--Knowledge of Spells: 35%
--Read GK Scroll: 49%
--Read SK Scroll: 41%
--Recognize Spell: 31%
Magic Language - Shadian (4):
--Knowledge of Spells: 35%
--Read GK Scroll: 49%
--Read SK Scroll: 41%
--Recognize Spell: 31%
Magic Language - Sorcery (11):
--Knowledge of Spells: 70%
--Read GK Scroll: 98%
--Read SK Scroll: 76%
--Recognize Spell: 66%
Magic Language - Witchery (4):
--Knowledge of Spells: 35%
--Read GK Scroll: 49%
--Read SK Scroll: 41%
--Recognize Spell: 31%
E&E
General Knowledge SpellsSpecial Knowledge SpellsTalents, Rituals & Arcane Spells
Armor (12)
--Duration: 6 days
--Effect: 5 protection
--Cast Chance: 89%
--Effect: 1d4+12 hits
--Cast time: 4
--Spell Point Cost: 1
Charm (12)
--Range: 180 feet
--Duration: 60 minutes
--Cast Chance: 64%
--Cast time: 4
--Spell Point Cost: 1
Enchanted Sleep (12)
--Range: 180 feet
--Effect: 60 max HP
--Cast Chance: 84%
--Duration: 12 hours
--Effect: 6 targets
--Effect: 34 ft diameter
--Cast time: 4
--Spell Point Cost: 1
Evil Eye (12)
--Cast Chance: 69%
--Duration: 12 days
--Range: 180 feet
--Effect: 12 penalty to SC and saves
--Cast time: 4
--Spell Point Cost: 1
Invisibility (12)
--Duration: 15 minutes
--Cast Chance: 94%
--Cast time: 4
--Spell Point Cost: 1
Lesser Enchantment (12)
--Cast Chance: 89%
--Duration: 48 hours
--Cast time: 4
--Spell Point Cost: 1
Location (12)
--Duration: 12 hours
--Cast Chance: 74%
--Range: 72 miles
--Cast time: 4
--Spell Point Cost: 1
Lock (12)
--Range: 180 feet
--Cast Chance: 89%
--Effect: 1 lock
--Cast time: 4
--Spell Point Cost: 1
Mass Charm (12)
--Effect: 24 targets max
--Cast Chance: 69%
--Range: 60 feet
--Duration: 120 minutes
--Cast time: 4
--Spell Point Cost: 1
Mending (12)
--Cast Chance: 74%
--Range: 60 feet
--Cast time: 4
--Spell Point Cost: 1
Shield (12)
--Cast Chance: 64%
--DEF: +48 bonus vs weapons
--Duration: 60 rounds
--Magic Save: +12 bonus to saves
--Range: 60 feet
--Cast time: 4
--Spell Point Cost: 1
Speak With Enchanted Creature (12)
--Cast Chance: 89%
--Effect: 6 language level
--Duration: 120 minutes
--Cast time: 4
--Spell Point Cost: 1
Telekinesis (12)
--Effect: 120 lbs max
--Cast Chance: 69%
--Range: 60 feet
--Effect: 6 TMR
--Duration: 12 rounds
--Cast time: 4
--Spell Point Cost: 1
Ventriloquism (12)
--Cast Chance: 109%
--Duration: 60 minutes
--Range: 240 feet
--Cast time: 4
--Spell Point Cost: 1
Walking Unseen (12)
--Cast Chance: 89%
--Duration: 12 hours
--Range: 12 feet
--Cast time: 4
--Spell Point Cost: 1
Bolt of Energy (12)
--Range: 120 feet
--Cast Chance: 99%
--Effect: 12d6 damage
--Cast time: 5
--Spell Point Cost: 2
Confusion (12)
--Cast Chance: 79%
--Range: 360 feet
--Duration: 12 rounds
--Area: 29 ft radius
--Max Targets: 1d4+12
--Cast time: 5
--Spell Point Cost: 2
Counterspell Sorcery (12)
--Range: 300 feet
--Duration: 2d10+12 rounds
--Cast Chance: 89%
--Magic Save Bonus: +56%
Enhance Enchantment (12)
--Cast Chance: 74%
--Range: 60 feet
--Cast time: 5
--Spell Point Cost: 2
Levitation (12)
--Range: 180 feet
--Cast Chance: 74%
--Duration: 120 minutes
--Cast time: 5
--Spell Point Cost: 2
Mage Lock (12)
--Cast Chance: 79%
--Effect: 88%
--Cast time: 5
--Spell Point Cost: 2
Magic Missile (12)
--Effect: 7 missiles
--Cast Chance: 89%
--Range: 180 feet
--Cast time: 5
--Spell Point Cost: 2
Mordenkainen's Faithful Hound (12)
--Cast Chance: 89%
--Duration: 6 hours
--Cast time: 5
--Spell Point Cost: 2
Opening (12)
--Effect: 105% to open mundane lock/door
--Range: 60 feet
--Cast Chance: 94%
--Effect: 69% to open magical lock/door
--Cast time: 5
--Spell Point Cost: 2
Passwall (12)
--Duration: 120 minutes
--Range: 60 feet
--Cast Chance: 69%
--Cast time: 5
--Spell Point Cost: 2
Quickness (12)
--Cast Chance: 69%
--Effect: 2 bonus to initiative
--Effect: 5 targets
--Range: 30 feet
--Effect: 36 bonus to TMR
--Duration: 6 rounds
--Attacks: +1 Attack
--Cast time: 5
--Spell Point Cost: 2
Teleport (12)
--Max Weight: 240 lbs
--Effect: 7 memorized locations
--Cast Chance: 54%
--Cast time: 5
--Spell Point Cost: 2
Web of Entanglement (12)
--Cast Chance: 84%
--Duration: 24 rounds
--Range: 180 feet
--Cast time: 5
--Spell Point Cost: 2
Wizard Eye (12)
--Range: 180 feet
--Cast Chance: 69%
--Duration: 24 minutes
--Max Range: 1800 ft
--Cast time: 5
--Spell Point Cost: 2
Sleep Resistance (12)
--Save Bonus: 73%
--Duration: 12 rounds
--Sleep Duration: -48%
Witchlight (12)
--Illumination: 34 ft radius maximum
--Range: 180 feet
--Duration: 120 minutes
Witchsight (12)
--See Invisible: 64%
--Range: 70 feet

Create Poison Dust (12)
--Cast Chance: 99%
--Duration: 12 months
--Effect: 12 rounds of poison
--Spell Point Cost: 10
Create Sleep Dust (12)
--Duration: 12 months
--Cast Chance: 99%
--Spell Point Cost: 10
Crystal of Vision (12)
--Duration: 12 minutes
--Spell Point Cost: 10
Enchantment (12)
--Duration: 6 days
--Effect: 3% bonus to all actions
--Spell Point Cost: 10
Magic Mirror (12)
--Duration: 12 minutes
--Cast Chance: 79%
--Spell Point Cost: 10
General Spells
General Knowledge SpellsSpecial Knowledge SpellsTalents, Rituals & Arcane Spells
GK - COP Animals (2)
--Spell Points: 1d6-0 points
--Casting Time: 4 rounds
--Duration: 12 minutes
--Diameter: 12 feet
--Protects: Mage + 6 targets max
GK - COP Holy Magics Minor (2)
--Spell Points: 1d6-0 points
--Casting Time: 4 rounds
--Duration: 12 minutes
--Diameter: 12 feet
--Protects: Mage + 6 targets max
GK - COP Missiles (8)
--Spell Points: 1d6-2 points
--Casting Time: 4 rounds
--Duration: 18 minutes
--Diameter: 18 feet
--Protects: Mage + 8 targets max
GK - Detect Magic (1)
--Cast Chance: 66%
--Duration: 10 minutes
--Range: 5 feet
--Cast time: 6
--Spell Point Cost: 1
GK - Light (1)
--Duration: 20 minutes
--Range: 5 feet
--Cast Chance: 66%
--Cast time: 6
--Spell Point Cost: 1
GK - Read Magic (1)
--Duration: 1 rounds
--Cast Chance: 46%
--Cast time: 6
--Spell Point Cost: 1
GK - Spell Store (3)
--Cast Chance: 52%
--Duration: 45 minutes
--Cast time: 6
--Spell Point Cost: 1
GK - Unseen Servant (1)
--Duration: 15 minutes
--Cast Chance: 46%
--Carry: 11 pounds
--Cast time: 6
--Spell Point Cost: 1
SK - Counterspell Elemental (2)
--Range: 50 feet
--Duration: 2d10+2 rounds
--Cast Chance: 59%
--Magic Save Bonus: +11%
SK - Counterspell Holy (1)
--Range: 25 feet
--Duration: 2d10+1 rounds
--Cast Chance: 56%
--Magic Save Bonus: +8%
SK - Counterspell Necromancy (1)
--Range: 25 feet
--Duration: 2d10+1 rounds
--Cast Chance: 56%
--Magic Save Bonus: +8%
SK - COP Detection (2)
--Spell Points: 1d6-0 points
--Casting Time: 4 rounds
--Duration: 12 minutes
--Diameter: 12 feet
--Protects: Mage + 6 targets max
SK - COP Greater Protection (1)
--Spell Points: 1d6-0 points
--Casting Time: 4 rounds
--Duration: 11 minutes
--Diameter: 11 feet
--Protects: Mage + 6 targets max
SK - COP Holy Magics Major (1)
--Spell Points: 1d6-0 points
--Casting Time: 4 rounds
--Duration: 11 minutes
--Diameter: 11 feet
--Protects: Mage + 6 targets max
SK - COP Undead (9)
--Spell Points: 1d6-2 points
--Casting Time: 4 rounds
--Duration: 19 minutes
--Diameter: 19 feet
--Protects: Mage + 9 targets max
SK - Leomunds Secret Chest (1)
--Cast Chance: 56%
--Cast time: 7
--Spell Point Cost: 2
SK - Rorys Mnemonic Enhancer (1)
--Cast Chance: 37%
--Cast time: 7
--Spell Point Cost: 2
SK - Spectral Hand (1)
--Range: 30 feet
--Cast Chance: 46%
--Duration: 0 rounds
--Cast time: 7
--Spell Point Cost: 2

GKR - Find Familiar (3)
--Cast Chance: 42%
--Spell Point Cost: 10
GKR - Identification (1)
--Cast Chance: 41%
--Effect: 1 properties learned
--Spell Point Cost: 10

SKR - Calling the Stablemaster (1)
--Cast Chance: 19%
--Spell Point Cost: 10
SKR - Calling the Trade Baron (4)
--Cast Chance: 34%
--Spell Point Cost: 10
SKR - Investment (3)
--Cast Chance: 27%
--Spell Point Cost: 20
SKR - Remove Curse (12)
--Detect Curse: 82%
--Spell Point Cost: 20
 
All Skills
Skill RankNext RankEXP Cost
Acrobatics 1800400
Alchemy 316002400
All Swords 12962057720
Area Lore - Amedo Jungle 2150150
Area Lore - Greyhawk Region 115075
Area Lore - Onwall 108254125
Area Lore - Stornhill 105502750
Area Lore - Vast Swamp 110050
Armor Lore 2675675
Armorer 11000500
Artifact Lore 1900450
Artillery 524006000
Astral Lore 37521128
Blacksmith 211251125
Blind Fighting 1750375
Body Speak 115075
Brawling 1100
Cantrips 45001000
Climbing 1750375
Courtesan 1624312
Cultural Lore - Onwall 108254125
Defense 11350675
Dwarven Lore 115075
Elemental Lore 67002100
Endurance 2600600
First Aid 1800400
Hit Points 11720039600
Instructor 1750375
Language Brodignagian 1260130
Language Canine 310001500
Language Drow 710403640
Language Dwarvish 2390390
Language Elvish 46501300
Language Gnomish 1260130
Language Keoish 46501300
Language Orcish 1260130
Language Passel Tongue 69102730
Language Undercommon 310001500
Skill RankNext RankEXP Cost
Linquist 718006300
Mage E&E General Knowledge 12942556550
Mage E&E Special Knowledge 121235074100
Magic Language - Elementia 56601650
Magic Language - Naturian 45501100
Magic Language - Nifle 48251650
Magic Language - Oozian 45501100
Magic Language - Psion 45501100
Magic Language - Shadian 45501100
Magic Language - Sorcery 116003300
Magic Language - Witchery 45501100
Magic Lore 615754725
Maneuver in Armor 532408100
Master Swordsman 7320011200
Mercenary Lore 3400600
Metal and Mineral Lore 3400600
Mining 1750375
Monster Lore 312001800
Move Silently 1812406
Musician 415603120
Power Perception 615754725
Quick Draw 1376188
Range of Field 12340620436
Rope Mastery 1624312
Running 1400200
Sailing 10412520625
Shield Small 12379622776
Sorcery 422504500
Spell Energy 9450020250
Spell Memory 11360019800
Streetwise 311001650
Swimming 2936936
Undead Lore 1300150
Underworld Lore 1500250
Weapon Bow 216201620
Weapon Lore 2744744
Weapon Spear 1900450
 439973
E&E  
General Spells
Skill RankNext RankEXP Cost
Mage Option Two  00
 0
 
Skill RankNext RankEXP Cost
GK - COP Animals 2165165
GK - COP Holy Magics Minor 2165165
GK - COP Missiles 84951980
GK - Detect Magic 1200100
GK - Light 115075
GK - Read Magic 1200100
GK - Spell Store 3280420
GK - Unseen Servant 1270135
GKR - Find Familiar 38001200
GKR - Identification 1450225
SK - Counterspell Elemental 2825825
SK - Counterspell Holy 1600300
SK - Counterspell Necromancy 1550275
SK - COP Detection 2165165
SK - COP Greater Protection 111055
SK - COP Holy Magics Major 111055
SK - COP Undead 95502475
SK - Leomunds Secret Chest 1320160
SK - Rorys Mnemonic Enhancer 1200100
SK - Spectral Hand 1420210
SKR - Calling the Stablemaster 110050
SKR - Calling the Trade Baron 4250500
SKR - Investment 3660990
SKR - Remove Curse 12195011700
 22425
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save0
Mental Save0
Magic Save0
Luck Save0
Disbelieve Illusions
Everything Lore
Attunement
Defense
Protection0
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:
Spell EnergyIce Slicer (2). Ring of Mana (4)6

Equipment
Worn or Carried
In Pouches
In Backpack
Backpack
+5% Shield
Manta Cloak
Adventuring Footwear
Water skin
Ring of Mana +4 Spell Point , local mana zone
Chain-mail
Bag of Holding (Medium)

Barrier Wand
Rings of spell storing (2)
Low Mana Ring
Ring of Courage
Gauntlets of Dex +1
1 Healing potion Rope 50'
Field Rations
Spell Book
Mess Kit
Light blanket
Hooded Lantern
5 Vials of Oil
Twine
Large Sack
Grapple Hook
Chalk
12 Spikes
Hammer
Elsewhere
Things Elsewhere
Brace of Weapons
Sea Sharp - +1 sword, +2 vs sea creatures, once per day can invoke a Water (Broadsword) 4 hour attunement to use Water Breathing spell via command word.

Ice Slicer : See Magic Items

Blaze (Long Sword +1)
Sea Sharp (Broad sword)
+1 Longsword
Green Dragon Teeth and scales. (Ship)
Sea Chest
3 sets of ritual components
Brace of Weapon (6)
Dagger +2
Ice Slicer
Shield (if Not in use)
Short Bow
9 Magical (+1 )
Blood Drenched SS

Character Notes
Background InfoStarted out in a noble’s house as young son of a guardsmen and got noticed for his magical aptitude. He was training to be a guardsman for the house. Then his ability was discovered by the house mage that he had the aptitude for magic. Who took him under his wing as an apprentice and taught him magic. He was only an apprentice for a few years before the house fell in a battle with a rival house that scattered his noble house to the winds. It was during this period he got pressed onto the ship. Then he escaped the ship with the others.
Family Info
Animals
OtherLorcan like to charge 40% abouve what you can get from a merchant. Spell pendant charged me 700 when he could have sold it for 500...
OtherRitual of the ghost vaults
Immunity to cold from Box of tattoos.
Other
Other
Natural LinguistWiley - Natural Linguist

Comprehend Languages - Wiley can expend 1 spell point and automatically understand any spoken language for 1 minute per overall level.

Converse - Wiley can expend 2 spell points and automatically speak and understand any spoken language for 2 minutes per overall level.

Understand - Wiley can expend 3 spell points and automatically understand any written language for 2 minutes per overall level.

NEW - Extended Duration - The above durations are increased to 5 minutes per overall level.