Spelljammer
Grick
Player:Jason Winter Player Email:Alarian@scicable.com 
Experience Points
Name:GrickHome City/Region:Blue Mountain Starting Points:58000
Race:HumanBirth Date:10/27/71 Earned EXP:86,469
Class:ScoutNative Language(s):Common Total EXP:144,469
Religion: Characteristics:00
Sex:MaleFlaw:Skills and Spells:90,610
Alignment:Chaotic Good Flaw:Total Cost:90,610
Description: Available EXP:53,859
Overall Level:7
Money: Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
21
0
0
2500
0
0
21
Encum:
90 lbs
TMR:
87
DEX
25
0
0
2000
0
0
25
IM:
4
DEF:
32
CON
18
0
0
2500
0
0
18
Hit Points:
46
Heal Rate:
1/day
INT
17
0
0
2000
0
0
17
Bend Bars:
13%
Open Doors:
60%
KNOW
15
0
0
2000
0
0
15
Insight:
4
Attune:
16
WP
18
0
0
2000
0
0
18
Remember:
45
EveryLore:
0
MA
7
0
0
4000
0
0
7
Service:
85
Info:
0
LUCK
19
0
0
4000
0
0
19
Luck Pts:
2
Fate Pts:
1
CHA
15
0
0
2000
0
0
15
Secret Door:
55/29
Subtle PER:
40
PER
25
0
0
1000
0
0
25
Saving Throws
TOTAL:
0
Normal 51Magic 23
Weapon Specialization
None
Luck 53Mental 51
Disbelieve 59
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 

Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+1 Short SwordWeapon Short Sword
107 
2d4 + 5 
2 
4 
 
----------
 
 
 
 
 
----------
 
 
 
 
 
----------
 
 
 
 
 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
2
0
32
0
1
1 Human-+3 Leather Armor+5 Small Round Shield
6 
3 
45 
0 
2
 
 
 
 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
Ambush (2):
--Crit Chance: 2%
--Damage bonus: 2 points
--Grievous Chance: 0%
--Grievous Occurs: 2%
--Strike Chance: 2%
Body Speak (2):
--Skill Bonus: 24%
Character Judgment (3):
--Character Judgment: 30%
--Determine Outlook: 9% chance
Climbing (3):
--Climb Cliff: 31%
--Climb Rope: 62%
--Climb Tree: 52%
--Climbing Techniques: 18%
Danger Sense (2):
--Danger Sense Roll: 40%
Environmental Movement (3):
--Climb Tree: 52%
--Moving Through Underbrush: 45%
--Save vs. Entangle: 3%
Find Traps (1):
--Find Trap: 35%
--Knowledge of Traps: 5%
Fishing (2):
--Catch Fish: 22%
--Find Fishing Spot: 25%
Fungus Lore (3):
--Skill Roll: 15%
Hide in Shadows (7):
--Hide: 42%
Hit Points (2): (No tasks)
Hunting (4):
--Butcher Animal: 35%
--General Hunting Knowledge: 20%
--Hunt: 50%
--Identify Hunting Grounds: 35%
--Skin Animal: 50%
Lip Reading (2):
--Read Lips: 40%
Locate Secret Openings (1):
--Find Secret Door: 50% chance
--Notice Secret Door: 26% chance
Monster Lore (8):
--Common Monster: 50%
--Rare Monster: 30%
--Recognize Monster Noise: 70%
--Uncommon Monster: 40%
--Very Rare Monster: 20%
Mountaineering (2):
--Climb Mountain: 36%
--Climb Rope: 54%
--Find Best Route: 28%
--General Knowledge: 10%
--Tie Knot: 27%
Move Silently (8):
--Skill Roll: 59%
Plant and Herb Lore (8):
--Forage: 55%
--Gardening: 43%
--Plant & Herb Knowledge: 40%
--Recognize Magical Herb: 47%
--Recognize Mundane Plant: 55%
Range of Field (2):
--Bonus: 4 vs. outnumbering
Remove Traps (2):
--Disarm Trap: 40%
Rope Mastery (2):
--Climb Rope: 40%
--Lasso Strike Chance: 58%
--Make Rope: 10%
--Tie Knot: 27%
Scouting (8):
--Detect Ambush: 54%
--Estimate Enemy: 58%
--Find Best Route: 43%
--Scouting Knowledge: 40%
--Silent Language: 71%
Shadowing (2):
--Shadow: 28%
Shield Small (2): (No tasks)
Streetwise (2):
--Establish Underground Contact: 8%
--Find Information: 10%
--Street Knowledge: 10%
--Streetwise Observation: 40%
Survival (8):
--Construct Shelter: 55%
--Environmental Endurance: 49%
--Forage: 55%
--Improvise: 46%
--Start Fire: 40%
--Survival Knowledge: 40%
Swimming (1):
--Endurance Swimming: 19 rounds
--Hold Breath: 35/69 seconds
--Max Safe Depth: 54 feet
--Stay Afloat: 19 hours
--Subsurface TMR: 14
--Surface TMR: 18
--Swimming Roll: 39%
--Water Combat: No water combat
Teamster (4):
--Care For Beasts: 20%
--Drive Wagon: 24%
--Recognize Beast of Burden: 20%
Tracking (8):
--Recognize Tracks: 40%
--Track: 58%
Trap Building (1):
--Build Trap: 35%
--General Knowledge: 5%
Weapon Short Sword (8): (No tasks)
Weather Lore (2):
--Bonus: 13%
--Hours: 2 hours into the future
--Weather Knowledge: 10%
Woodland Movement (8):
--Climb Tree: 82%
--Moving Through Underbrush: 70%
--Save vs. Entangle: 8%
 
All Skills
Skill RankNext RankEXP Cost
Ambush 2675675
Body Speak 2225225
Character Judgment 38001200
Climbing 39001350
Danger Sense 212001200
Environmental Movement 310001500
Find Traps 1800400
Fishing 2450450
Fungus Lore 3400600
Hide in Shadows 720967336
Hit Points 218001800
Hunting 45601120
Lip Reading 2750750
Locate Secret Openings 1600300
Monster Lore 820258100
Mountaineering 2450450
Move Silently 821968784
Skill RankNext RankEXP Cost
Plant and Herb Lore 810084032
Range of Field 210501050
Remove Traps 2975975
Rope Mastery 2750750
Scouting 820258100
Shadowing 2675675
Shield Small 2975975
Streetwise 2825825
Survival 820258100
Swimming 1450225
Teamster 48751750
Tracking 821968784
Trap Building 1450225
Weapon Short Sword 8360014400
Weather Lore 2336336
Woodland Movement 87923168
 90610
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:Tattoo of odd creature15
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
Defense
Protection
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:

Equipment
Worn or Carried
In Pouches
In Backpack
Elsewhere
Elsewhere
Elsewhere

Character Notes
Background Info
Family Info
Animals
Other
Other
Other
Other
Other