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 | Phlogiston Lore - Grayhawk Sector | 200 |  |  |
| Phlogiston Lore - Krynnian Sector | 200 | |  |
 | Phlogiston Lore - Kulthean Sector | 200 |  |  |
| Phlogiston Lore - Putarrhan Sector | 200 | |  |
 | Phlogiston Theory | 450 | Great—this is exactly the kind of skill that should feel powerful, rare, and system-defining at high levels. Below is a structured way to make Phlogiston Theory matter mechanically, with clear scaling and a strong payoff at level 15. Phlogiston Theory — Mechanical Framework
What the Skill Governs
Phlogiston Theory represents understanding the underlying physics/metaphysics of the phlogiston, not just where things are. It applies to: Predicting phlogiston behavior
Manipulating flow and current |  |
| Plant and Herb Lore | 150 | A character with Plant Lore skill is adept in identifying various types of magical and mundane plants and herbs. The character can also forage for edible plants. Note that Plant and Herb Lore can be used a Fungus Lore at -1 level (i.e., Success would be treated as Near Success, etc.). General Knowledge - General knowledge plant and herb lore roll is equal to ((PER - 15) x 3) + (rank x 5)
Find & Identify Mundane Plants & Herbs - Base chance to find and identify mundane plants and herbs is equal |  |
 | Poison Lore | 150 | The character is skilled at recognizing, making and using poison. Identify Poison
His bonus for identifying poisons is ((KNOW - 15) x 3) + (Rank x 5) Identify Poison Symptoms
His bonus to see the symptoms in someone who has been poisoned is (((KNOW + PER) - 30) x 1.5) + (Rank x 5) Identify Poisonous Source
His bonus to identify a source of poison, such as an animal or plant, is (((KNOW + PER) - 30) x 1.5) + (Rank x 5) Poison Perception
His bonus to determine if an object, drink, food item, etc |  |
| Psionic Lore | 100 | The character has knowledge of various things related to psionics, including knowledge of what monsters tends to be psionically aware, various types of psionic attacks and defenses, etc. |  |
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